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→Originally Published in Lima Newsletter, April 1993
<nowiki>*</nowiki>'''Moonmine''' - Programmed by [[John Phillips]] from a design by Bob Hendren. You may remember that Hendren was also the project engineer behind [[Parsec]] and the person who recruited Aubree Anderson to do the voice for the [[Parsec]] game.
''Bob Hendren had ABSOLUTELY NOTHING to do with the development of [[Parsec]] in regards to content, playability, or technical direction. With respect to his role in the recruitment of Aubree Anderson, I really don't know about that. [[Parsec]] was strictly a collaboration by [[Jim Dramis]] and myself. [[Parsec]] was not directed or defined in any way by management or anyone else. We were merely instructed to " ..get together and see what you can come up with..." Although we received much input from our coworkers as they played with [[Parsec]] was what came from our imaginations. I think I can speak for [[Jim Dramis|Jim]] when I say we are still pleased with our efforts more than 10 years later. We both hope that everyone who has played [[Parsec]] has enjoyed it as much as we enjoyed both writing AND playing it.''
[[Category:Software programmer]]