Car Wars Manual (Front Cover)
|Publisher(s)||Texas Instruments (TI)|
|Original Retail Price||$39.95 (USD)|
|Format(s)||Solid State SoftwareTM Command Module|
Car Wars is a video game for the Texas Instruments TI-99/4A home computer. Car Wars is a clone of the 1979 Sega game Head On. The player controls a car starting at the bottom of the screen and navigates it through an open grid full of dots. The object is to collect all the dots while avoiding crashing into other cars. The player's car is always moving counter-clockwise. The player, who can never stop the car or change direction, is only able to control the relative speed of the car and move the car across one or two lines of the grid. After the player comes close to collecting all the dots, the other cars begin speeding up.
Car Wars was programmed by Jim Dramis (creator of both Munch Man and Parsec). It was released in November of 1981 and distributed on Solid State SoftwareTM Command Module. Car Wars originally sold for $39.95 (USD).
- 1 Preparation
- 2 Description of Game Screen
- 3 Gameplay
- 4 Advertising Blurbs
- 5 Manual
- 6 Downloads
- 7 References
- 8 External links
Prior to the game, the player can select playing options from a menu. These will determine the speed of the player's and computer's cars and when the computer's cars will speed up.
There are three speeds, identified as slow, fast, and flyin'. Both the player and the computer will move at the selected speed. The three speed-up options are titled late, early, and lookout. The computer's cars will speed up after clearing 150, 120, and 90 dots, respectively.
The player has the ability to speed up at any time by pressing the joystick button, but it is sometimes advantageous to move slowly.
Description of Game Screen
During the play of the game, the player is represented by a red car, and the computer, in the beginning, uses a yellow car. The player's car always moves counterclockwise around the board, and the computer's cars move clockwise.
There are five "lanes," each of which forms a circumference around the board. The outer lanes are larger than the inner ones. The lanes (from inner to outer) have 4, 20, 36, 52, and 68 dots respectively. Each lane is divided into four sectors, with breaks at the 12:00, 3:00, 6:00 and 9:00 points. It is at these locations where lane-changing is possible. The player has the ability to switch up to two lanes at each break, while the computer's cars can only switch one lane at a time.
In the center of the screen is a "pit," where spare cars are displayed. The game begins with two cars in the pit. When a level is cleared, a new car is added to the pit, and bonus points are scored. When a crash occurs, a car is removed from the pit. A maximum of four cars can occupy the pit at any given time. If a level is cleared with four cars in the pit, bonus points are scored, but no new cars are added.
When the game starts, the player's red car and the computer's yellow car face-off back-to-back at the bottom of the screen (6:00 position), and start off moving in the opposite direction.
After one level is cleared, the starting position of the computer's yellow car moves to the left of the screen (9:00 position). When the second screen is cleared, the yellow car moves back to its original position, but the computer adds a new blue car, which starts at the left. After this level is cleared, the blue car shifts to the second-outermost lane.
On the fifth level, the computer adds a third car, which is green. The three cars start at different positions, depending on the level. No new cars are added from this point on.
The object is to clear all 180 dots from the board, which will result in bonus points, a new car being added to the pit (unless full), and advancement to the next level. The maximum score is 99,990. Any scoring thereafter results in the scoreboard rolling over to 0, requiring the player to mentally keep track of the score.
The game ends when the player crashes into a computer car while no spare cars are in the pit.
Front Cover of Manual
It's your car against the computer's in this exciting race! Score points by out-maneuvering the computer's car as it tries to run you off the track!
Back Cover of Manual
Enjoy the excitement of high-speed racing, combined with the challenge of out-maneuvering a canny opponent, as you pit your speed and skill against the computer in this challenging, fast-paced game.
With the Car Wars module, you try to:
- Score points by clearing as many dots as possible from the lanes. Avoid the computer's yellow car. Obtain extra cars by clearing all the driving lanes on the display.
- In addition, various levels of difficulty allow you to add even more excitement to the Car Wars action as your skills increase. Movement on the screen can be controlled by the Wired Remote Controllers or from the keyboard.
Triton Catalog - Fall 1984
Here's high-speed racing with a vengeance! This 1-player game pits your speed, skill and strategy against the computer, as you race around the track out-maneuvering a canny opponent. Increase the level of difficulty for even more excitement. (Joysticks recommended.)