Hopper
Hopper | |
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Hopper Manual (Front Cover) | |
Publisher(s) | Texas Instruments (TI) |
Original Retail Price | $29.95 |
Programmer(s) | John M. Phillips & Mike Archuleta |
Part# | PHM 3229 |
Format(s) | Solid State SoftwareTM Command Module |
Release | 1984 (1st quarter) |
Genre(s) | Action |
Hopper is a clone of the 1982 Sega game Pengo. [1] Hopper was programmed by John M. Phillips & Mike Archuleta and published by Texas Instruments (TI). Hopper was part number 3229. It was released on Solid State SoftwareTM Command Module and originally retailed for $29.95. It was released in the 1st quarter of 1984.
Contents
Gameplay
In Hopper, the player controls a kangaroo trying to escape capture from three humans on a cargo ship. The player moves around the ship full of boxes, trying to kill or trap the human enemies by pushing boxes at them and smashing them. If the humans touch the player's kangaroo character, he/she is captured and loses a life. While not too difficult in the early levels, Hopper becomes much more challenging as the levels and the speed increase.
Advertising Blurbs
Front Cover of Manual
Three evil circus trainers are trying to capture Chadley, the Australian Kangaroo. With quick thinking and clever strategy, you can help Chadley escape danger and captivity!
Cheat
Pressing the asterisk key "*" will bring up the option of choosing which round to begin at. The player can select from round 0-9.
Fun Fact
Unfortunately, Hopper was released just before Texas Instruments announces that they were discontinuing the production and distribution of the TI-99/4A to fierce competition which was causing them to sell the console at a severe loss. However, Hopper still sold well since so many computers had already been circulated.
Manual
Introduction
Chadly the Kangaroo is surrounded by crates in the cargo hold of an ocean freighter. Three circus trainers are trying to capture him. His only defense is kicking the same crates that the trainers use to trap him. Only your quick thinking and lightning reflexes can save Chadly from captivity.
Hopper challenges you to outwit and outmaneuver the circus trainers. Some of Hopper's features include:
- Colorful graphic characters.
- Exciting sound effects.
- Ten levels of increasing speed and difficulty.
- Two-player option.
- Individualized advancement to higher levels.
Hopper can be played by one or two players. Movement of Chadly may be controlled by pressing the arrow keys on either side of the computer keyboard or by the Wired Remote Controllers joysticks).
Getting Started
Once you have selected Hopper, the Hopper title screen appears. Press any key to begin, or wait a moment for a demonstration game to appear.
The demonstration game gives you an opportunity to preview the action before an actual game begins. Pressing any key takes you to the one- or two-player game option. Press the appropriate number key to choose the number of players, and the game screen appears.
One-Player Option
When you choose a one-player game, the game screen appears and the action begins. A game begins with five kangaroos-one on your game screen and four to the right of the playing area. When a trainer captures your kangaroo, a reserve kangaroo from the right of the playing area replaces it, crates return to the screen, and action resumes. The trainers must catch all five kangaroos in order to complete a game.
Two-Player Option
When you select a two-player game, the game screen appears and the action begins immediately with Player 1. Each player receives five kangaroos. A player's turn is over when a trainer captures the kangaroo. The number of kangaroos to the right of the playing area indicates the number of turns remaining for the current player. When a trainer captures Chadly, the screen displays the message: PLAYER 2 GET READY. PRESS A KEY TO BEGIN.
The action begins when Player 2 presses any key or the joystick FIRE button. The screen instructs the players to get ready for game play before each subsequent turn.
Maneuvering Chadly
You maneuver Chadly by pressing keys on the computer keyboard. Two groups of keys on either side of the keyboard manipulate Chadly. On the left side of the keyboard, press the ↑ (E) and ↓ (X) keys to move Chadly up and down on the screen and the ← (S) and → (D) keys to move Chadly to the left and right. The Q and V keys execute a kick from Chadly.
On the right side of the keyboard, press the ↑ (I) and ↓ (M) keys to move Chadly up and down on the screen, and the ← (J) and → (K) keys to move Chadly to the left and right. Keys Y and(.) execute a kick.
If you are using Wired Remote Controllers (joysticks), move the lever left or right to move Chadly horizontally. Moving the lever forward or backward moves Chadly vertically. To make Chadly kick a crate, press the FIRE button.
Note: Pushing the FIRE button when your opponent is playing with the other joystick causes the kangaroo to travel rapidly across the playing area.