Difference between revisions of "Hopper"
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==Gameplay== | ==Gameplay== | ||
+ | In Hopper, the player controls a kangaroo trying to escape capture from three humans on a cargo ship. The player moves around the ship full of boxes, trying to kill or trap the human enemies by pushing boxes at them and smashing them. If the humans touch the player's kangaroo character, he/she is captured and loses a life. While not too difficult in the early levels, Hopper becomes much more challenging as the levels and the speed increase. | ||
==References== | ==References== |
Revision as of 06:10, 15 August 2018
Hopper | |
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Hopper Manual (Front Cover) | |
Publisher(s) | Texas Instruments (TI) |
Original Retail Price | $29.95 |
Programmer(s) | John M. Phillips & Mike Archuleta |
Part# | PHM 3229 |
Format(s) | Solid State SoftwareTM Command Module |
Release | 1984 (1st quarter) |
Genre(s) | Action |
Hopper is a clone of the 1982 Sega game Pengo. [1] Hopper was programmed by John M. Phillips & Mike Archuleta and published by Texas Instruments (TI). Hopper was part number 3229. It was released on Solid State SoftwareTM Command Module and originally retailed for $29.95. It was released in the 1st quarter of 1984.
Gameplay
In Hopper, the player controls a kangaroo trying to escape capture from three humans on a cargo ship. The player moves around the ship full of boxes, trying to kill or trap the human enemies by pushing boxes at them and smashing them. If the humans touch the player's kangaroo character, he/she is captured and loses a life. While not too difficult in the early levels, Hopper becomes much more challenging as the levels and the speed increase.