Difference between revisions of "Ms. Pac-Man"

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'''Ms. Pac-Man''' is one of the first sequels of the very popular video game [[Pac-Man]]. The port for the TI-99/4A home computer system was developed by [[:Category:Atarisoft|Atarisoft]] and released on [[:Category:Solid State Software Command Module|Solid State Software<sup>TM</sup> Command Module]] cartridge. It was originally sold starting during the [[:Category:1984 Software|second quarter of 1984]] as part number RX 8543 and sold for $44.95 (USD). It was ported for the TI-99/4A by [[Howard Scheer]].
  
 
{{Infobox video game
 
{{Infobox video game
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| image = Ms Pac-Man Box (front).jpg
 
| image = Ms Pac-Man Box (front).jpg
 
| alt = Front of Retail Packaging for Ms. Pac-Man for the TI-99/4A
 
| alt = Front of Retail Packaging for Ms. Pac-Man for the TI-99/4A
| caption = Pac-Man Retail Packaging <ref>{{cite web|title=TI99ers On-Line User Group: TI-99 Cartridge Listing|url=http://www.ti99ers.org/timeline/cartbytitle.html#M}}</ref> <ref>{{cite web|title=TI Video Game House: Pac-Man |url=https://www.videogamehouse.net/pacman.html}}</ref>
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| caption = Ms. Pac-Man Retail Packaging <ref>{{cite web|title=TI99ers On-Line User Group: TI-99 Cartridge Listing|url=http://www.ti99ers.org/timeline/cartbytitle.html#L}}</ref> <ref>{{cite web|title=TI Video Game House: Ms. Pac-Man |url=https://www.videogamehouse.net/mspacman.html}}</ref>
 
| publisher = [[Atarisoft]]
 
| publisher = [[Atarisoft]]
 
| part = RX 8543
 
| part = RX 8543
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==Gameplay==
 
==Gameplay==
The player in Pac-Man controls a character of the same name through a maze filled with little dots. But, the player isn't the only one traversing the maze. There are four enemy ghosts bent on catching Pac-Man, resulting in the loss of one life. The player's goal is to clear the little dots by eating them, completing the level and sending the player to the next level, all while avoiding those pesky ghosts.  
+
Ms. Pac-Man plays similarly to the original [[Pac-Man]] video game. Points are earned in much the same manner, by eating pellets to clear levels, all while avoiding the ghosts. Running into a ghost leads to the player losing one life. However, when the player runs over or "eats" an energizer or "power pallet," it turns all ghosts blue, meaning they are vulnerable to being consumed by Ms. Pac-Man. Each ghost eaten consecutively increases the point value. Occasionally, fruit or other or pretzels appear in the middle of the board that also give the player bonus points. With each round of the game, the ghosts become faster, and the duration of ghost vulnerability shortens, making it much more challenging for the player.
  
But, Pac-Man has a trick up his sleeves for the ghosts. There are four larger, flashing dots called "energizers" of "power pellets." When Pac-Man eats an energizer or power pellet, he turns the tables on enemy ghouls allowing him, for a limited amount of time, to eat the ghosts. The player knows when the enemies become vulnerable because they change color to blue and wander in a more daze-like fashion. Points are given for each enemy captured when in this state, and the points for each consecutive ghost increase when the player gets them with one power pellet power-up. When the energy from a power pellet begins to wear off, the ghosts start flashing from blue to white quickly, letting the player know that he/she will soon become vulnerable again to the crafty menaces.
+
==Advertising Blurbs==
 +
===Triton Catalog - Spring 1985===
 +
Would you like to dine with a lady who has a real appetite for fun and games? Join Ms. Pac-Man as you eat your way through four different mazes featuring floating apples, oranges, pears, bananas and even pretzels.
  
Each ghost, designated by a different color, has a unique personality and set of abilities. Blinky (red) directly chases after Pac-Man, while Pinky (pink) and Inky (cyan) always attempt to get in Pac-man's way, positioning themselves where they believe the player is headed. Clyde (orange) waffles between chasing Pac-Man and running away from him.
+
===From Back of Retail Packaging===
 
+
It was the love match of the century, Pac-Man, star of the arcade, and his leading lady, the unforgettable Ms. Pac-Man through four different mazes as she gobbles up dots, energy pills, fruit and pretzels. But watch out! The ghosts aren't far behind her. Can she escape them?
Points are earned for each dot and power pellet consumed, and for each ghost eaten while energized. Points are also awarded for eating the bonus items, often fruit, which randomly appear under the center box and stay for a short period of time.
 
  
==Advertising Blurbs==
+
==Fun Facts==
===Triton Catalog - Fall 1988===
+
Ms. Pac-Man, the first sequel to the wildly popular arcade hit [[Pac-Man]]. It was created by General '''Computer Corporation (GCC)''' which was originally a simple enhancement kit for exiting [[Pac-Man]] machines. Atari originally set out to sue GCC for distributing the modifications to the original arcade game. Eventually, however, Atari hired the programmers from GCC to help create other sequels and original video games for them.  
'''The arcade classic!''' Guide your hungry Pac-Man on a feast of dot chomping as you rack up the points. Avoid the voracious goblins and turn the tables on them by munching an energy dot. Send your score into the thousands by eating yummy bonus nuggets.
 
  
===From Back of Retail Packaging===
 
'''Hungry Pac-Man vs. the Gobbling Goblins:''' The refinements of dot chomping lead to high scores as hungry Pac-Man avoids ambush by voracious goblins. When Pac-Man gulps an energy dot he can turn the tables and eat everything in sight . . . that includes yummy bonus nuggets, sending scores into the thousands. But goblins won't allow themselves to be gobbled for long; and soon become their old selves, fast and sneaky, to try to put an end to Pac-Man's three lives.
 
  
===Fun Facts===
 
* Pac-Man has been one of the most successful video games of all time being a fan favorite and listed on most greatest video games of all times lists. <ref>{{cite web|title=Wikipedia: Pac-Man|url=https://en.wikipedia.org/wiki/Pac-Man}}</ref>
 
  
 
<!--        Manual        -->
 
<!--        Manual        -->
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<div style="padding:0.6em">
 
<div style="padding:0.6em">
  
===Introduction===
+
===The Audience Enters===
Inserting the cartridge and joystick controllers
+
 
 +
'''NOTE:''' Compatible with all TI 99/4A computers except units with a Version 2.2 Operating System.
  
Insert the PAC MAN game cartridge into the cartridge slot on the top right of the console with the label side up. Push in carefully and firmly.
+
Load the MS. PAC-MAN cartridge into your TI 99/4A Home Computer as explained in your computer owner's guide, and tum on your computer. If you have a joystick controller, plug it into the controller jack. '''NOTE:''' Make sure that the ALPH A LOCK key is in the up position when using joysticks. If you do not have joysticks, refer to the keyboard controls chart to play using the keyboard. Press the + (plus) key to choose the level of difficulty - from Level 1 through Level 9. Press 1 or 2 to choose a one- or two-player game. To go immediately to game play; press enter.
  
Turn on the Texas Instrument Home Computer by sliding the power switch on the front of the console to the right. The red light will turn on when the computer is on.
+
Press (9) to bring up the options screen. You may return to this screen at any time by pressing (9). Press (8) to restart the game at any time. To pause in the middle of the game, press the space bar. Press the space bar again to resume play:
  
Plug the joysticks into the joystick port on the left side of the console.
+
===The Plot===
  
====Selecting the Game====
+
PAC-MAN is in love! And what a star his sweetheart is, with her red hair ribbon and long eyelashes. Just like her leading man, MS. PAC-MAN chomps her way through mazes as she battles four ghosts. Round and round, back and forth, across the stage she races as she gobbles up dots, energizers and tantalizing goodies. Can she escape the marauding ghosts? Will it be the final curtain for her? Will PAC-MAN ever see his lady love again?
When the multi-colored Texas Instrument title screen appears, press any key to continue. Next, the menu will appear with PAC-MAN as option 2. Press 2 on the keyboard.
 
  
====Players====
+
===The Curtain Rises===
For one player tupe 1. For two players, type 2.
 
  
====Level of Difficulty====
+
MS. PAC-MAN appears at center stage. To earn her curtain call, she must eat all the dots in each maze before she is gobbled up herself by the four ghosts.
To select level, press (+) plus key to choose a level from 1 to 9.  
 
  
====To Start the Game====
+
But can she stall them? If she swallows one of the four energizers, the ghosts change into blue costumes. With only seconds to act she must chase them down and devour them before they change back into their everyday clothes.
Start the game by pressing ENTER key.  
 
  
====Pause====
+
As MS. PAC-MAN finishes each round, a new fruit or goodie appears on the screen, and the chase continues. Faster and faster she runs as she turns a corner here, avoids a trap there. The ghosts aren't far behind! Quickly she swallows an energizer, then turns back on them. But before she can bat her eyelashes, the ghosts change back and the chase is on again.
Press the SPACE BAR on the computer if you want to pause in the middle of a game. To resume play, move the joystick in any direction or press the fire button.
 
  
====To Restart Game====
+
===The Plot Thickens===
Pressing the PLUS (+) key will allow you to start PAC-MAN over at any time during the gameplay. The high score from any previous game is retained on the screen until the computer is turned off. The FUNCTION QUIT key will not maintain high score.
+
 
 +
This is one tough performance! MS. PAC-MAN must scramble through four different maze patterns. And the mouthwatering treats that bounce across the stage try to lure her toward the ghosts.
 +
 
 +
Fortunately; she has three lives in this show. But once they're gone, her performance is over - and so is the game! But she can earn an encor'3. If she gets through the banana mazes, MS. PAC-MAN enters the random fruit mazes. So hold your applause until the final curtain.
 +
 
 +
===Stage Directions===
 +
Here are some tips on strategy:
 +
 
 +
□ . . . Make sure MS. PAC-MAN eats the dots as quickly as she can. But don't let her take the energizers too early; or she'll lose her only edge over the ghosts. Wait until they start to gain on her. Then she can tease them toward an energizer before she gobbles it up and turns the chase on them.
 +
 
 +
□ . . . Remember, each maze has escape tunnels that lead off stage and back on again and safe spots where MS. PAC-MAN can hide. They could save her life.
 +
 
 +
===Scoring===
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! style="text-align:center;" | Maze # !! style="text-align:center;" | Bonus Nugget !! style="text-align:center;" | Nugget Value !! style="text-align:center;" | Pac-Man's Speed !! style="text-align:center;" | Blinky's Speed !! style="text-align:center;" | Other Goblins' Speed !! style="text-align:center;" | Goblins are Blue !! style="text-align:center;" | Blue Goblins Flash
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| Maze || Scoring || Points
 
|-
 
|-
| style="text-align:center;" | '''<big>1</big>''' || style="text-align:center;" | [[File:Pac-Man - Cherry.png|40px]] || style="text-align:center;" | 100 || style="text-align:center;" | 50 || style="text-align:center;" | 40 || style="text-align:center;" | 40  || style="text-align:center;" | 4 sec || style="text-align:center;" | 5 times
+
| 1 || [[File:Ms. Pacman - Cherries.png|50px]] || 100
 
|-
 
|-
| style="text-align:center;" | '''<big>2</big>''' || style="text-align:center;" | [[File:Pac-Man - Strawberry.png|40px]] || style="text-align:center;" | 200 || style="text-align:center;" | 50 || style="text-align:center;" | 40 || style="text-align:center;" | 40 || style="text-align:center;" | 3 sec || style="text-align:center;" | 5 times
+
| 2 || [[File:Ms. Pac-Man - Strawberry.png|50px]] || 200
 
|-
 
|-
| style="text-align:center;" | '''<big>3</big>''' || style="text-align:center;" | [[File:Pac-Man - Orange.png|40px]] || style="text-align:center;" | 500 || style="text-align:center;" | 50 || style="text-align:center;" | 50 || style="text-align:center;" | 50 || style="text-align:center;" | 2 sec || style="text-align:center;" | 5 times
+
| 3 || [[File:Ms. Pac-Man - Orange.png|50px]] || 500
 
|-
 
|-
| style="text-align:center;" | '''<big>4</big>''' || style="text-align:center;" | [[File:Pac-Man - Orange.png|40px]] || style="text-align:center;" | 500 || style="text-align:center;" | 60 || style="text-align:center;" | 50 || style="text-align:center;" | 50 || style="text-align:center;" | 1 sec || style="text-align:center;" | 5 times
+
| 4 || [[File:Ms. Pac-Man - Pretzel.png|50px]] || 700
 
|-
 
|-
| style="text-align:center;" | '''<big>5</big>''' || style="text-align:center;" | [[File:Pac-Man - Apple.png|40px]] || style="text-align:center;" | 700 || style="text-align:center;" | 70 || style="text-align:center;" | 70 || style="text-align:center;" | 60 || style="text-align:center;" | 0 sec || style="text-align:center;" | 5 times
+
| 5 || [[File:Ms. Pac-Man - Apple.png|50px]]  || 1,000
 
|-
 
|-
| style="text-align:center;" | '''<big>6</big>''' || style="text-align:center;" | [[File:Pac-Man - Apple.png|40px]] || style="text-align:center;" | 700 || style="text-align:center;" | 70 || style="text-align:center;" | 70 || style="text-align:center;" | 50 || style="text-align:center;" | 3 sec || style="text-align:center;" | 5 times
+
| 6 || [[File:Ms. Pac-Man - Pear.png|50px]] || 2,000
 
|-
 
|-
| style="text-align:center;" | '''<big>7</big>''' || style="text-align:center;" | [[File:Pac-Man - Lime.png|40px]] || style="text-align:center;" | 1000 || style="text-align:center;" | 70 || style="text-align:center;" | 70 || style="text-align:center;" | 60 || style="text-align:center;" | 0 sec || style="text-align:center;" | 5 times
+
| 7 || [[File:Ms. Pac-Man - Banana.png|50px]] || 5,000
 
|-
 
|-
| style="text-align:center;" | '''<big>8</big>''' || style="text-align:center;" | [[File:Pac-Man - Lime.png|40px]] || style="text-align:center;" | 1000 || style="text-align:center;" | 70 || style="text-align:center;" | 70 || style="text-align:center;" | 60 || style="text-align:center;" | 0 sec || style="text-align:center;" | 5 times
+
| 8 || Random Fruit || 100 to 5,000
|-
+
|}
| style="text-align:center;" | '''<big>9</big>''' || style="text-align:center;" | [[File:Pac-Man - Galaxian.png|40px]] || style="text-align:center;" | 2000 || style="text-align:center;" | 70 || style="text-align:center;" | 70 || style="text-align:center;" | 60 || style="text-align:center;" | 0 sec || style="text-align:center;" | 3 times
+
 
 +
{| class="wikitable"
 
|-
 
|-
| style="text-align:center;" | '''<big>10</big>''' || style="text-align:center;" | [[File:Pac-Man - Galaxian.png|40px]] || style="text-align:center;" | 2000 || style="text-align:center;" | 70 || style="text-align:center;" | 70 || style="text-align:center;" | 60 || style="text-align:center;" | 3 sec || style="text-align:center;" | 5 times
+
| Level || Points
 
|-
 
|-
| style="text-align:center;" | '''<big>11</big>''' || style="text-align:center;" | [[File:Pac-Man - Bell.png|40px]] || style="text-align:center;" | 3000 || style="text-align:center;" | 70 || style="text-align:center;" | 70 || style="text-align:center;" | 60 || style="text-align:center;" | 0 sec || style="text-align:center;" | 5 times
+
| Dot || 10
 
|-
 
|-
| style="text-align:center;" | '''<big>12</big>''' || style="text-align:center;" | [[File:Pac-Man - Bell.png|40px]] || style="text-align:center;" | 3000 || style="text-align:center;" | 70 || style="text-align:center;" | 70 || style="text-align:center;" | 60 || style="text-align:center;" | 0 sec || style="text-align:center;" | 3 times
+
| Energy pill || 50
 
|-
 
|-
| style="text-align:center;" | '''<big>13</big>''' || style="text-align:center;" | [[File:Pac-Man - Key.png|40px]] || style="text-align:center;" | 5000 || style="text-align:center;" | 70 || style="text-align:center;" | 70 || style="text-align:center;" | 60 || style="text-align:center;" | 0 sec || style="text-align:center;" | 3 times
+
| First Ghost || 200
 
|-
 
|-
| style="text-align:center;" | '''<big>14</big>''' || style="text-align:center;" | [[File:Pac-Man - Key.png|40px]] || style="text-align:center;" | 5000 || style="text-align:center;" | 70 || style="text-align:center;" | 70 || style="text-align:center;" | 60 || style="text-align:center;" | 1 sec || style="text-align:center;" | 3 times
+
| Second Ghost || 400
 
|-
 
|-
| style="text-align:center;" | '''<big>15</big>''' || style="text-align:center;" | [[File:Pac-Man - Key.png|40px]] || style="text-align:center;" | 5000 || style="text-align:center;" | 70 || style="text-align:center;" | 70 || style="text-align:center;" | 60 || style="text-align:center;" | 0 sec || style="text-align:center;" | 5 times
+
| Third Ghost || 800
 
|-
 
|-
| style="text-align:center;" | '''<big>16</big>''' || style="text-align:center;" | [[File:Pac-Man - Key.png|40px]] || style="text-align:center;" | 5000 || style="text-align:center;" | 70 || style="text-align:center;" | 70 || style="text-align:center;" | 60 || style="text-align:center;" | 0 sec || style="text-align:center;" | 3 times
+
| Fourth Ghost || 1,600
 
|-
 
|-
| style="text-align:center;" | '''<big>17</big>''' || style="text-align:center;" | [[File:Pac-Man - Key.png|40px]] || style="text-align:center;" | 5000 || style="text-align:center;" | 70 || style="text-align:center;" | 70 || style="text-align:center;" | 60 || style="text-align:center;" | 0 sec || style="text-align:center;" | 3 times
+
| First 10,000 points || one extra life
|-
 
| style="text-align:center;" | '''<big>18</big>''' || style="text-align:center;" | [[File:Pac-Man - Key.png|40px]] || style="text-align:center;" | 5000 || style="text-align:center;" | 70 || style="text-align:center;" | 70 || style="text-align:center;" | 60 || style="text-align:center;" | 0 sec || style="text-align:center;" | 3 times
 
|-
 
| style="text-align:center;" | '''<big>19 and up</big>''' || style="text-align:center;" | [[File:Pac-Man - Key.png|40px]] || style="text-align:center;" | 5000 || style="text-align:center;" | 70 || style="text-align:center;" | 70 || style="text-align:center;" | 60 || style="text-align:center;" | 0 sec || style="text-align:center;" | 0 times
 
 
|}
 
|}
  
===Scoring===
+
===Keyboard Controls===
These tasty bonus nuggets are valuable prizes. Clear out the maze and their value rises. Every once-in-a-while, they're yours for free. But you've got just 8 seconds to grab one and flee.
 
  
{|
+
{| class="wikitable"
|-
 
| [[File:Pac-Man - Cherry (Color).png|40px|right]] || . . . . . . . . || 100 (1st maze)
 
|-
 
| [[File:Pac-Man - Strawberry.png|40px|right]] || . . . . . . . . || 200 (2nd maze)
 
|-
 
| [[File:Pac-Man - Orange (Color).png|40px|right]] || . . . . . . . . || 500 (3rd, 4th maze)
 
 
|-
 
|-
| [[File:Pac-Man - Apple (Color).png|40px|right]] || . . . . . . . . || 700 (5th, 6th maze)
+
| || Right Handed || Left Handed
 
|-
 
|-
| [[File:Pac-Man - Lime (Color).png |40px|right]] || . . . . . . . . || 1000 (7th, 8th maze)
+
| Up || E || I
 
|-
 
|-
| [[File:Pac-Man - Galaxian (Color).png|40px|right]] || . . . . . . . . || 2000 (9th, 10th maze)
+
| Down || X || M
 
|-
 
|-
| [[File:Pac-Man - Bell (Color).png|40px|right]] || . . . . . . . . || 3000 (11th, 12th maze)
+
| Left || S || J
 
|-
 
|-
| [[File:Pac-Man - Key (Color).png|40px|right]] || . . . . . . . . || 5000 (13th maze on)
+
| Right || D || K
 
|}
 
|}
 
Two big lips smacking in the middle of your face, Chomping on those dots to stay ahead in this race. Stay ahead of those goblins, 'cause they're trouble no doubt. Get yourself nabbed just three times and you're out. But there's good news for you when you rack-up the score! REACH 10,000 POINTS AND YOU GET ONE TURN MORE!
 
 
Bite an energy dot and the goblins turn blue, and that means 50 more points for you. It's also your chance to turn the table. So chase those goblins and bite while you're able. The more goblins you grab, the more points you score. 200, 400, 800, then more!
 
 
But when they start blinking, you better 'turn track, 'Cause that's when the goblins' true colors come back. The goblins are coming, they're on the attack, man. You like to chomp dots, but they like chomping PAC-MAN.
 
 
Blinky is fastest, so watch where he goes Pinky is sneakier than anyone knows. Inky has quite a few tricks up his cape. Clyde cuts you off so there's just no escape.
 
  
 
<div id="mp-tfp" style="margin:0.1em 0.4em 0.6em;"></div>
 
<div id="mp-tfp" style="margin:0.1em 0.4em 0.6em;"></div>
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==Downloads==
 
==Downloads==
 
<gallery>
 
<gallery>
Pac-Man Cartridge.png|Pac-Man Cartridge
+
Ms Pac-Man Cartridge.png|Ms. Pac-Man Cartridge
Pac-Man Manual Cover.jpg|Pac-Man Manual Front Cover
+
Ms. Pac-Man Manual Cover.jpg|Ms. Pac-Man Manual Front Cover
Pac-Man Box (front).jpg|Pac-Man Box (front)
+
Ms Pac-Man Box (front).jpg|Ms. Pac-Man Box (front)
Pac-Man Box (back).jpg|Pac-Man Box (back)
+
Ms Pac-Man Box (back).jpg|Ms. Pac-Man Box (back)
Pac-Man Manual Cover.jpg|Pac-Man Manual Complete (pdf format)|link=https://4apedia.com/manuals/Pac-Man%20Manual.pdf
+
Ms. Pac-Man Manual Cover.jpg|Ms. Pac-Man Manual Complete (pdf format)|link=https://4apedia.com/manuals/Ms.%20Pac-Man%20Manual.pdf
Pac-Man Cartridge.png|Pac-Man MAME/MESS Rom (rpk format)|link=https://4apedia.com/roms/Pac-Man.rpk
+
Ms Pac-Man Cartridge.png|Ms. Pac-Man MAME/MESS Rom (rpk format)|link=https://4apedia.com/roms/Ms.%20Pac-Man.rpk
 
Waranty Card.jpg|Atarisoft Warranty Card (pdf format)|link=https://4apedia.com/manuals/Atarisoft%20Waranty%20Card.pdf
 
Waranty Card.jpg|Atarisoft Warranty Card (pdf format)|link=https://4apedia.com/manuals/Atarisoft%20Waranty%20Card.pdf
 
Questionaire Card 1.jpg|Atarisoft Questionnaire Card|link=https://4apedia.com/manuals/Atarisoft%20Questionnaire%20Card.pdf
 
Questionaire Card 1.jpg|Atarisoft Questionnaire Card|link=https://4apedia.com/manuals/Atarisoft%20Questionnaire%20Card.pdf
Line 164: Line 150:
  
 
==External Links==
 
==External Links==
* [https://www.gamesdatabase.org/game/texas-instruments-ti-99-4a/pac-man Games Database: TI 99/4A - Pac-Man]
+
* [https://www.gamesdatabase.org/game/texas-instruments-ti-99-4a/ms-pac-man Games Database: TI 99/4A - Ms. Pac-Man]
* [https://gamefaqs.gamespot.com/ti99/947280-pac-man GameFAQs: Pac-Man - TI-99/4A]
+
* [https://gamefaqs.gamespot.com/ti99/215033-ms-pac-man GameFAQs: Ms. Pac-Man - TI-99/4A]
* [https://www.mobygames.com/game/ti-994a/pac-man Moby Games: Pac-Man (TI-99/4A)]
+
* [https://www.mobygames.com/game/ti-994a/ms-pac-man Moby Games: Ms. Pac-Man (TI-99/4A)]
* [https://pixelpedant.com/items/show/14 PixelPendant's Texas Instruments Manuals Compendium: Pac-Man]
+
* [https://pixelpedant.com/items/show/13 PixelPendant's Texas Instruments Manuals Compendium: Ms. Pac-Man]
* [http://www.ti99ers.org/timeline/cartbytitle.html#P TI-99ers On-line User Group: TI-99 Cartridge Listing]
+
* [http://www.ti99ers.org/timeline/cartbytitle.html#M TI-99ers On-line User Group: TI-99 Cartridge Listing]
* [https://www.videogamehouse.net/pacman.html TI-99/4A Video Gamehouse: Pac-Man]
+
* [https://www.videogamehouse.net/mspacman.html TI-99/4A Video Gamehouse: Ms. Pac-Man]
* [https://en.wikipedia.org/wiki/Pac-Man Wikipedia: Pac-Man]
+
* [https://en.wikipedia.org/wiki/Ms._Pac-Man Wikipedia: Ms. Pac-Man]
  
[[Category:1983 Software]]
+
[[Category:1984 Software]]
 
[[Category:Action]]
 
[[Category:Action]]
 
[[Category:Maze]]
 
[[Category:Maze]]

Latest revision as of 14:21, 9 November 2022

Ms. Pac-Man is one of the first sequels of the very popular video game Pac-Man. The port for the TI-99/4A home computer system was developed by Atarisoft and released on Solid State SoftwareTM Command Module cartridge. It was originally sold starting during the second quarter of 1984 as part number RX 8543 and sold for $44.95 (USD). It was ported for the TI-99/4A by Howard Scheer.

Ms. Pac-Man
Front of Retail Packaging for Ms. Pac-Man for the TI-99/4A
Ms. Pac-Man Retail Packaging [1] [2]
Publisher(s) Atarisoft
Original Retail Price $44.95 (USD)
Programmer(s) Howard Scheer
Part# RX 8543
Format(s) Solid State SoftwareTM Command Module
Release 1984 (2nd quarter)
Genre(s) Action, Maze

Contents

Gameplay

Ms. Pac-Man plays similarly to the original Pac-Man video game. Points are earned in much the same manner, by eating pellets to clear levels, all while avoiding the ghosts. Running into a ghost leads to the player losing one life. However, when the player runs over or "eats" an energizer or "power pallet," it turns all ghosts blue, meaning they are vulnerable to being consumed by Ms. Pac-Man. Each ghost eaten consecutively increases the point value. Occasionally, fruit or other or pretzels appear in the middle of the board that also give the player bonus points. With each round of the game, the ghosts become faster, and the duration of ghost vulnerability shortens, making it much more challenging for the player.

Advertising Blurbs

Triton Catalog - Spring 1985

Would you like to dine with a lady who has a real appetite for fun and games? Join Ms. Pac-Man as you eat your way through four different mazes featuring floating apples, oranges, pears, bananas and even pretzels.

From Back of Retail Packaging

It was the love match of the century, Pac-Man, star of the arcade, and his leading lady, the unforgettable Ms. Pac-Man through four different mazes as she gobbles up dots, energy pills, fruit and pretzels. But watch out! The ghosts aren't far behind her. Can she escape them?

Fun Facts

Ms. Pac-Man, the first sequel to the wildly popular arcade hit Pac-Man. It was created by General Computer Corporation (GCC) which was originally a simple enhancement kit for exiting Pac-Man machines. Atari originally set out to sue GCC for distributing the modifications to the original arcade game. Eventually, however, Atari hired the programmers from GCC to help create other sequels and original video games for them.


Manual

The Audience Enters

NOTE: Compatible with all TI 99/4A computers except units with a Version 2.2 Operating System.

Load the MS. PAC-MAN cartridge into your TI 99/4A Home Computer as explained in your computer owner's guide, and tum on your computer. If you have a joystick controller, plug it into the controller jack. NOTE: Make sure that the ALPH A LOCK key is in the up position when using joysticks. If you do not have joysticks, refer to the keyboard controls chart to play using the keyboard. Press the + (plus) key to choose the level of difficulty - from Level 1 through Level 9. Press 1 or 2 to choose a one- or two-player game. To go immediately to game play; press enter.

Press (9) to bring up the options screen. You may return to this screen at any time by pressing (9). Press (8) to restart the game at any time. To pause in the middle of the game, press the space bar. Press the space bar again to resume play:

The Plot

PAC-MAN is in love! And what a star his sweetheart is, with her red hair ribbon and long eyelashes. Just like her leading man, MS. PAC-MAN chomps her way through mazes as she battles four ghosts. Round and round, back and forth, across the stage she races as she gobbles up dots, energizers and tantalizing goodies. Can she escape the marauding ghosts? Will it be the final curtain for her? Will PAC-MAN ever see his lady love again?

The Curtain Rises

MS. PAC-MAN appears at center stage. To earn her curtain call, she must eat all the dots in each maze before she is gobbled up herself by the four ghosts.

But can she stall them? If she swallows one of the four energizers, the ghosts change into blue costumes. With only seconds to act she must chase them down and devour them before they change back into their everyday clothes.

As MS. PAC-MAN finishes each round, a new fruit or goodie appears on the screen, and the chase continues. Faster and faster she runs as she turns a corner here, avoids a trap there. The ghosts aren't far behind! Quickly she swallows an energizer, then turns back on them. But before she can bat her eyelashes, the ghosts change back and the chase is on again.

The Plot Thickens

This is one tough performance! MS. PAC-MAN must scramble through four different maze patterns. And the mouthwatering treats that bounce across the stage try to lure her toward the ghosts.

Fortunately; she has three lives in this show. But once they're gone, her performance is over - and so is the game! But she can earn an encor'3. If she gets through the banana mazes, MS. PAC-MAN enters the random fruit mazes. So hold your applause until the final curtain.

Stage Directions

Here are some tips on strategy:

□ . . . Make sure MS. PAC-MAN eats the dots as quickly as she can. But don't let her take the energizers too early; or she'll lose her only edge over the ghosts. Wait until they start to gain on her. Then she can tease them toward an energizer before she gobbles it up and turns the chase on them.

□ . . . Remember, each maze has escape tunnels that lead off stage and back on again and safe spots where MS. PAC-MAN can hide. They could save her life.

Scoring

Maze Scoring Points
1   100
2   200
3   500
4   700
5   1,000
6   2,000
7   5,000
8 Random Fruit 100 to 5,000
Level Points
Dot 10
Energy pill 50
First Ghost 200
Second Ghost 400
Third Ghost 800
Fourth Ghost 1,600
First 10,000 points one extra life

Keyboard Controls

Right Handed Left Handed
Up E I
Down X M
Left S J
Right D K

Downloads

References

External Links