Ms. Pac-Man is one of the first sequels of the very popular video game Pac-Man. The port for the TI-99/4A home computer system was developed by Atarisoft and released on Solid State SoftwareTM Command Module cartridge. It was originally sold starting during the second quarter of 1984 as part number RX 8543 and sold for $44.95 (USD). It was ported for the TI-99/4A by Howard Scheer.
|Original Retail Price
|Solid State SoftwareTM Command Module
|1984 (2nd quarter)
Ms. Pac-Man plays similarly to the original Pac-Man video game. Points are earned in much the same manner, by eating pellets to clear levels, all while avoiding the ghosts. Running into a ghost leads to the player losing one life. However, when the player runs over or "eats" an energizer or "power pallet," it turns all ghosts blue, meaning they are vulnerable to being consumed by Ms. Pac-Man. Each ghost eaten consecutively increases the point value. Occasionally, fruit or other or pretzels appear in the middle of the board that also give the player bonus points. With each round of the game, the ghosts become faster, and the duration of ghost vulnerability shortens, making it much more challenging for the player.
Triton Catalog - Spring 1985
Would you like to dine with a lady who has a real appetite for fun and games? Join Ms. Pac-Man as you eat your way through four different mazes featuring floating apples, oranges, pears, bananas and even pretzels.
From Back of Retail Packaging
It was the love match of the century, Pac-Man, star of the arcade, and his leading lady, the unforgettable Ms. Pac-Man through four different mazes as she gobbles up dots, energy pills, fruit and pretzels. But watch out! The ghosts aren't far behind her. Can she escape them?
Ms. Pac-Man, the first sequel to the wildly popular arcade hit Pac-Man. It was created by General Computer Corporation (GCC) which was originally a simple enhancement kit for exiting Pac-Man machines. Atari originally set out to sue GCC for distributing the modifications to the original arcade game. Eventually, however, Atari hired the programmers from GCC to help create other sequels and original video games for them.