Difference between revisions of "Centipede"

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The player controls an insect-like fighter at the bottom of the screen referred to as the ''Bug Blaster''. The player can move left, right, up (to a limited height), and down to the bottom of the screen. While moving to avoid enemies, the player also fires darts in an attempt to hit and destroy foes. The main enemy, the centipede, appears in multiple segments. When the player hits a segment with a dart, that segment becomes a mushroom in the mushroom forest. If the centipede segment was in the middle of the centipede, the centipede splits into two portions of the remaining segments with the rear portion sprouting its own head. The player can face multiple centipedes, all of which descend and attempt to destroy the player. It is, therefore, advantageous for the player to focus shots on either the head or tailpiece of the centipede so as to limit the number of enemies to destroy. The head is worth 100 points when shot, whereas all other segments are worth only 10 points.
 
The player controls an insect-like fighter at the bottom of the screen referred to as the ''Bug Blaster''. The player can move left, right, up (to a limited height), and down to the bottom of the screen. While moving to avoid enemies, the player also fires darts in an attempt to hit and destroy foes. The main enemy, the centipede, appears in multiple segments. When the player hits a segment with a dart, that segment becomes a mushroom in the mushroom forest. If the centipede segment was in the middle of the centipede, the centipede splits into two portions of the remaining segments with the rear portion sprouting its own head. The player can face multiple centipedes, all of which descend and attempt to destroy the player. It is, therefore, advantageous for the player to focus shots on either the head or tailpiece of the centipede so as to limit the number of enemies to destroy. The head is worth 100 points when shot, whereas all other segments are worth only 10 points.
  
The centipede always starts at the top of the playing area, and works its way down toward the ''Bug Blaster''. Centipedes always travel exactly left or right, and change directions and drop one level down each time it reaches the edge of the screen or touches a mushroom of the forest. Mushrooms can be destroyed in an effort to prevent the centipede(s) from descending upon them as rapidly, but each mushroom requires for shots to eliminate.  
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The original centipede is 10 to 12 segments long and always starts at the top of the playing area, and works its way down toward the ''Bug Blaster''. With each level, the centipede decreases in size by one segment, with the missing segment becoming its own head which moves at a faster speed. Centipedes always travel exactly left or right, and change directions and drop one level down each time they reach the edge of the screen or touch a mushroom of the forest. Mushrooms can be destroyed in an effort to prevent the centipede(s) from descending upon them as rapidly, but each mushroom requires four shots to eliminate. This pattern of segments starting out as heads until all segments have become individual heads, at which point, the games repeats itself beginning over with a single, full-length centipede.
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Revision as of 04:11, 15 March 2020

Centipede
Front of Retail Packaging for Centipede for the TI-99/4A
Centipede Retail Packaging
Publisher(s) Atarisoft
Original Retail Price $44.95 (USD)
Programmer(s) James G. Landowski
Part# RX 8503
Format(s) Solid State SoftwareTM Command Module
Release 1983 (4th quarter)
Genre(s) Action, Shooter

Centipede is a vertically oriented shooter game originally developed by Atari in June of 1981. It was ported to TI-99/4A by Atarisoft in the 4th quarter of 1983. In Centipede, the player fights off centipedes (as the name implies), spiders, scorpions, and fleas. The winding centipedes are the main enemy of each level, and a level is completed after the centipede is destroyed.

The TI-99/4A port was released during the 4th quarter of 1983 on a gaming cartridge called by Texas Instruments a Solid State SoftwareTM Command Module. The Texas Instruments version was ported by James G. Landowski. The gaming cartridge retailed at $44.95 (USD) originally.

Gameplay

The player controls an insect-like fighter at the bottom of the screen referred to as the Bug Blaster. The player can move left, right, up (to a limited height), and down to the bottom of the screen. While moving to avoid enemies, the player also fires darts in an attempt to hit and destroy foes. The main enemy, the centipede, appears in multiple segments. When the player hits a segment with a dart, that segment becomes a mushroom in the mushroom forest. If the centipede segment was in the middle of the centipede, the centipede splits into two portions of the remaining segments with the rear portion sprouting its own head. The player can face multiple centipedes, all of which descend and attempt to destroy the player. It is, therefore, advantageous for the player to focus shots on either the head or tailpiece of the centipede so as to limit the number of enemies to destroy. The head is worth 100 points when shot, whereas all other segments are worth only 10 points.

The original centipede is 10 to 12 segments long and always starts at the top of the playing area, and works its way down toward the Bug Blaster. With each level, the centipede decreases in size by one segment, with the missing segment becoming its own head which moves at a faster speed. Centipedes always travel exactly left or right, and change directions and drop one level down each time they reach the edge of the screen or touch a mushroom of the forest. Mushrooms can be destroyed in an effort to prevent the centipede(s) from descending upon them as rapidly, but each mushroom requires four shots to eliminate. This pattern of segments starting out as heads until all segments have become individual heads, at which point, the games repeats itself beginning over with a single, full-length centipede.


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