Difference between revisions of "Word Invasion"
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− | + | ===Introducing the ARCADEMIC<sup>TM</sup> SKILL BUILDERS IN LANGUAGE ARTS Series=== | |
+ | The ARCADEMIC<sup>TM</sup> SKILL BUILDERS IN LANGUAGE ARTS series was created by Developmental Learning Materials, Jerry Chaffin, Bill Maxwell, and Barbara Thompson. The ARCADEMIC approach uses an arcade game format, colorful graphics, and lively action to create an exciting atmosphere for practicing important learning skills. ARCADEMIC programs provide for the educational needs of individual learners. They allow children to develop skills before progressing to the next level of difficulty. These programs combine learning with fun. | ||
Revision as of 04:51, 14 February 2022
Word Invasion | |
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Word Invasino Manual (Front Cover) [1] | |
Publisher(s) | Developmental Learning Materials (DLM) |
Original Retail Price | $39.95 (USD) |
Programmer(s) | Dan Rockers |
Part# | PHM 3169 |
Format(s) | Solid State SoftwareTM Command Module |
Release | 1983 (4th Quarter) |
Genre(s) | Educational, Language Arts |
Contents
Gameplay
Advertising Blurbs
Front of Manual
An arcade format helps your child identify parts of speech while defending an octopus against invading words. Suitable for grades two through six.
Triton Catalog - Spring 1984
Fast action and colorful graphics teach the 6 major parts of speech in an arcade-game format. A friendly alien octopus must protect her underwater territory from a screen full of invading words. Her weapon: a magic ring that moves from tentacle to tentacle, firing at words. Builds Grammar skills. (Wired Remote Controllers recommended.)
Manual
Introducing the ARCADEMICTM SKILL BUILDERS IN LANGUAGE ARTS Series
The ARCADEMICTM SKILL BUILDERS IN LANGUAGE ARTS series was created by Developmental Learning Materials, Jerry Chaffin, Bill Maxwell, and Barbara Thompson. The ARCADEMIC approach uses an arcade game format, colorful graphics, and lively action to create an exciting atmosphere for practicing important learning skills. ARCADEMIC programs provide for the educational needs of individual learners. They allow children to develop skills before progressing to the next level of difficulty. These programs combine learning with fun.