Difference between revisions of "Jungle Hunt"
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'''Scene one''' is the jungle scene. The player on this level has to swing from vine to vine, timing each jump from one vine to land perfectly on the next. Missing the next vine results in the player falling to the jungle floor which results in the loss of one life. | '''Scene one''' is the jungle scene. The player on this level has to swing from vine to vine, timing each jump from one vine to land perfectly on the next. Missing the next vine results in the player falling to the jungle floor which results in the loss of one life. | ||
− | '''Scene two''' is the water scene. The player swims through a crocodile-infested river. The player can attack crocodiles from beneath using a knife. However, if the crocodile's mouth is open, the player cannot successfully attack without losing one life. The player must periodically surface for air to prevent drowning. Bubbles will occasionally rise from the river's floor which can trap the player, carrying him to the surface or causing the player to float into a crocodile. | + | '''Scene two''' is the water scene. The player swims through a crocodile-infested river. The player can attack crocodiles from beneath using a knife. However, if the crocodile's mouth is open, the player cannot successfully attack without losing one life. The player must periodically surface for air to prevent drowning. Bubbles will occasionally rise from the river's floor which can trap the player, carrying him/her to the surface or causing the player to float into a crocodile. |
==Advertising Blurb== | ==Advertising Blurb== |
Revision as of 23:29, 4 February 2022
Jungle Hunt | |
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Publisher(s) | Atarisoft |
Original Retail Price | $44.95 (USD) |
Programmer(s) | Jim Dramis, Paul Urbanus, Garth Dollahite |
Part# | RX 8528 |
Format(s) | Solid State SoftwareTM Command Module |
Release | 1984 (2nd quarter) |
Genre(s) | Action |
Jungle Hunt is a video game created by Atarisoft that was eventually ported to the TI-99/4A home computer. It was released for Texas Instruments (TI) during the 2nd quarter of 1984 and sold on Solid State SoftwareTM Command Module cartridge. The program for TI was ported by several programmers including Jim Dramis, Paul Urbanus, Garth Dollahite. It originally retailed for $44.95 (USD).
Contents
Gameplay
Jungle Hunt consists of four unique levels of play called scenes. Each scene has a different objective described below:
Scene one is the jungle scene. The player on this level has to swing from vine to vine, timing each jump from one vine to land perfectly on the next. Missing the next vine results in the player falling to the jungle floor which results in the loss of one life.
Scene two is the water scene. The player swims through a crocodile-infested river. The player can attack crocodiles from beneath using a knife. However, if the crocodile's mouth is open, the player cannot successfully attack without losing one life. The player must periodically surface for air to prevent drowning. Bubbles will occasionally rise from the river's floor which can trap the player, carrying him/her to the surface or causing the player to float into a crocodile.
Advertising Blurb
From Back of Retail Packaging
Manual