Difference between revisions of "Ambulance"
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In Ambulance, the player attempts to pick up patients and deliver them to the hospital. The player has to compete against the clock, delivering patients in the required amount of time, and also must avoid obstacles that vary from level to level. When a house begins to flash, it indicates to the player that a patient needs to be picked up. The player begins with three ambulances. The game ends when all of the ambulances are crashed or if five patients are lost. | In Ambulance, the player attempts to pick up patients and deliver them to the hospital. The player has to compete against the clock, delivering patients in the required amount of time, and also must avoid obstacles that vary from level to level. When a house begins to flash, it indicates to the player that a patient needs to be picked up. The player begins with three ambulances. The game ends when all of the ambulances are crashed or if five patients are lost. | ||
+ | ==Advertising Blurb== | ||
+ | ===Back of Retail Packaging=== | ||
+ | Race your ambulance through the city to save ailing citizens. Avoid cars and approaching trains while making use of your emergency shelters. Score points for safe patient deliveries. Faster deliveries get more points! | ||
==Downloads== | ==Downloads== |
Revision as of 21:34, 26 April 2020
Ambulance | |
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![]() Ambulance Retail Box (Front) | |
Publisher(s) | Funware |
Original Retail Price | $39.95 (USD)[1] |
Programmer(s) | Kent Stevenson |
Part# | FW 1005 |
Format(s) | Solid State SoftwareTM Command Module |
Release | 1983 (2nd Quarter) [2] |
Genre(s) | Action |
Ambulance is a Funware game created for the TI-99/4A during the second quarter of 1983. It was programmed by Kent Stevenson. It was released on Solid State SoftwareTM Command Module. It originally retailed for $39.95 (USD).
Contents
[hide]Gameplay
In Ambulance, the player attempts to pick up patients and deliver them to the hospital. The player has to compete against the clock, delivering patients in the required amount of time, and also must avoid obstacles that vary from level to level. When a house begins to flash, it indicates to the player that a patient needs to be picked up. The player begins with three ambulances. The game ends when all of the ambulances are crashed or if five patients are lost.
Advertising Blurb
Back of Retail Packaging
Race your ambulance through the city to save ailing citizens. Avoid cars and approaching trains while making use of your emergency shelters. Score points for safe patient deliveries. Faster deliveries get more points!