Difference between revisions of "Facemaker"
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* Experience new challenges as his or her skills improve | * Experience new challenges as his or her skills improve | ||
* Receive encouragement for success | * Receive encouragement for success | ||
| + | |||
| + | ===Getting Started=== | ||
| + | When the title screen appears, your child can press any key or wait a few moments and the first option screen appears. Show your child how to choose a background color and select an activity. Completing the Build a Face activity enables your child to create a face that he or she can use in other activities. If the Program a Face or Play Game activities are chosen first, your child can strengthen his or her listening skills by using sound effects only. Your child can change activities at any point in the program. | ||
| + | |||
| + | ====Selecting the Background Color==== | ||
| + | When the first option screen appears, your child sees this box at the bottom of the screen. | ||
<div id="mp-tfp" style="margin:0.1em 0.4em 0.6em;"></div> | <div id="mp-tfp" style="margin:0.1em 0.4em 0.6em;"></div> | ||
Revision as of 12:47, 20 March 2020
| Facemaker | |
|---|---|
|
Facemaker Manual (Front Cover) | |
| Publisher(s) | Spinnaker |
| Original Retail Price | unknown |
| Programmer(s) | Jerry Specek |
| Part# | PHM 3177 |
| Format(s) | Solid State SoftwareTM Command Module |
| Release | 1983 |
| Genre(s) | Educational |
Facemaker is a software title published by Spinnaker for the TI-99/4A home computer system. It was originally released in 1983 on Solid State SoftwareTM Command Module cartridge. It was an educational title aimed for pre-schooler and toddlers. The Texas Instruments TI-99/4A version was programmed by Jerry Spacek.
Contents
Advertising Blurbs
Front Cover of Manual
Three fun activities provide an introduction to computers and an opportunity to improve memory skills. For children ages four to twelve.
Manual
Note to Parents
Facemaker offers your child an exciting and creative introduction to computers. Three delightful activities help your child learn about the keyboard, the functions of special keys, and simple programming. He or she can create faces by selecting from a wide variety of facial features.
Help your child program facial movements, such as smiling and winking. In other activities, your child recalls facial movements to improve his or her memory skills.
Facemaker provides three enjoyable activities to educate and entertain your child-Build a Face, Program a Face, and Play Game. With Facemaker, your child can:
- Use his or her creativity to build a variety of faces
- Discover the thrill of creating a simple computer program
- Control the action on the screen
- Enjoy colorful graphics and lively sound effects
- Develop his or her memory skills by using either sound or visual effects
- Experience new challenges as his or her skills improve
- Receive encouragement for success
Getting Started
When the title screen appears, your child can press any key or wait a few moments and the first option screen appears. Show your child how to choose a background color and select an activity. Completing the Build a Face activity enables your child to create a face that he or she can use in other activities. If the Program a Face or Play Game activities are chosen first, your child can strengthen his or her listening skills by using sound effects only. Your child can change activities at any point in the program.
Selecting the Background Color
When the first option screen appears, your child sees this box at the bottom of the screen.