Difference between revisions of "Word Invasion"

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(Introducing the ARCADEMICTM SKILL BUILDERS IN LANGUAGE ARTS Series)
(Introducing the ARCADEMICTM SKILL BUILDERS IN LANGUAGE ARTS Series)
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:: The ARCADEMIC approach encourages involvement by allowing selection of many features to fit individual needs. Players can select such features as speed of play, level of difficulty, and the time limit of the game.
 
:: The ARCADEMIC approach encourages involvement by allowing selection of many features to fit individual needs. Players can select such features as speed of play, level of difficulty, and the time limit of the game.
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===Introducing Word Invasion===
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Word Invasion, one of the programs in the Language Arts series, helps your child recognize parts of speech, a skill necessary for success in reading and writing. Your child helps A.O. (Alien Octopus) battle an invasion of words. As columns of words approach, the name of a part of speech such as pronoun, verb, or adjective appears beneath the octopus. Your child scores a ''hit'' by firing at a word that matches the part of speech. While having fun  helping the octopus, your child is also practicing an important language arts skill.
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 +
-----
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With Word Invasion, your child can
 +
 +
* Enjoy the fun of an arcade game while exploring parts of speech
 +
* Identify nouns, pronouns, verbs, adjectives, adverbs, and prepositions
 +
* Play with as few as two parts of speech or as many as six
 +
* Select the reading level of the words for each part of speech
 +
* Play at different rates of speed
 +
* Select the time limit of the game
 +
* Experience colorful graphics
 +
* Hear exciting sound effects that enliven the action
 +
* Use either the keyboard or the Joystick Controllers
 +
  
  

Revision as of 04:57, 14 February 2022


Word Invasion
Word Invasion Manual Front Cover
Word Invasino Manual (Front Cover) [1]
Publisher(s) Developmental Learning Materials (DLM)
Original Retail Price $39.95 (USD)
Programmer(s) Dan Rockers
Part# PHM 3169
Format(s) Solid State SoftwareTM Command Module
Release 1983 (4th Quarter)
Genre(s) Educational, Language Arts


Gameplay

Advertising Blurbs

Front of Manual

An arcade format helps your child identify parts of speech while defending an octopus against invading words. Suitable for grades two through six.

Triton Catalog - Spring 1984

Fast action and colorful graphics teach the 6 major parts of speech in an arcade-game format. A friendly alien octopus must protect her underwater territory from a screen full of invading words. Her weapon: a magic ring that moves from tentacle to tentacle, firing at words. Builds Grammar skills. (Wired Remote Controllers recommended.)

Manual

Introducing the ARCADEMICTM SKILL BUILDERS IN LANGUAGE ARTS Series

The ARCADEMICTM SKILL BUILDERS IN LANGUAGE ARTS series was created by Developmental Learning Materials, Jerry Chaffin, Bill Maxwell, and Barbara Thompson. The ARCADEMIC approach uses an arcade game format, colorful graphics, and lively action to create an exciting atmosphere for practicing important learning skills. ARCADEMIC programs provide for the educational needs of individual learners. They allow children to develop skills before progressing to the next level of difficulty. These programs combine learning with fun.


The ARCADEMICTM approach to learning is based on these principles:

  • Persistence and Involvement
Arcade games are fun and exciting, and no one has to encourage a child to play. When applied to learning, the arcade game format motivates children to persist and to remain involved in the subject.
  • Success in Learning
Arcade games start players at a level above their skill, producing high rates of error. Players do not view the errors as failure, but as a challenge to improve. The ARCADEMIC approach also encourages improvement by

providing a game with preset options. This preset version is played at a rapid speed and at an advanced level of difficulty.

  • High Rate of Learning
The arcade game format encourages concentration because it requires fast response in a short period of time.
  • Evidence of Improvement
The arcade game format provides immediate feedback. Players know instantly whether their answer is correct. There is no limit on improvement. Players can make as high a score as their skills permit. They can see their scores as they play. Players know immediately how well they are doing.
  • Individual Needs
The ARCADEMIC approach encourages involvement by allowing selection of many features to fit individual needs. Players can select such features as speed of play, level of difficulty, and the time limit of the game.

Introducing Word Invasion

Word Invasion, one of the programs in the Language Arts series, helps your child recognize parts of speech, a skill necessary for success in reading and writing. Your child helps A.O. (Alien Octopus) battle an invasion of words. As columns of words approach, the name of a part of speech such as pronoun, verb, or adjective appears beneath the octopus. Your child scores a hit by firing at a word that matches the part of speech. While having fun helping the octopus, your child is also practicing an important language arts skill.


With Word Invasion, your child can

  • Enjoy the fun of an arcade game while exploring parts of speech
  • Identify nouns, pronouns, verbs, adjectives, adverbs, and prepositions
  • Play with as few as two parts of speech or as many as six
  • Select the reading level of the words for each part of speech
  • Play at different rates of speed
  • Select the time limit of the game
  • Experience colorful graphics
  • Hear exciting sound effects that enliven the action
  • Use either the keyboard or the Joystick Controllers


Downloads

References

External Links