Difference between revisions of "Computer Math Games II"

From TI-99/4A-Pedia
Jump to: navigation, search
(External links)
Line 15: Line 15:
 
| price = $39.95 (USD)
 
| price = $39.95 (USD)
 
}}
 
}}
 +
 +
<!--        Manual        -->
 +
<div id="mp-lower" class="MainPageBG" style="margin-top:4px; border:1px solid #ddcef2; background:#fff5fa; overflow:auto;">
 +
<div id="mp-bottom">
 +
<h2 id="mp-tfp-h2" style="margin:0.5em; background:#f2cedd; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #afa3bf; color:#000; padding:0.2em 0.4em">Manual<span style="font-size:85%; font-weight:normal;"></span></h2>
 +
<div style="padding:0.6em">
 +
 +
===Introduction===
 +
In today's math-oriented world, it is important to develop strong mathematical skills at an early age. After being introduced to the concepts involved, a student needs the challenge of stimulating practice to improve and increase basic math skills.
 +
 +
The Computer Math Games II Solid State Software<sup>TM</sup> Command Module is the second of six modules of math games that can help provide the opportunity for this practice. The module is designed by Charles Lund, Supervisor of Mathematics for the St. Paul, Minnesota, public schools and the staff of Addison-Wesley Publishing Company in cooperation with the staff of Texas Instruments Incorporated.
 +
 +
The games included in the module are both fun and challenging. They use music and an entertaining, motivating format to help reinforce and strengthen math skills. By allowing you to select the level of difficulty of the problems in each activity, this module can be used by students in grades one through nine. (The five other modules cover different mathematical concepts.) In addition to providing exciting math games that help develop mathematical knowledge, the activities help enhance a student's socialization skills through working with other players or as part of a team. The games also encourage the development of decision-making capabilities and general problem-solving skills.
 +
 +
Each activity is flexible and can be used in various ways. Players can compete as individuals or as members of a team. This feature allows the games to accommodate a small or large number of interested participants, so the module can be used in the home or in the classroom to supplement school instruction.
 +
 +
Because the Computer Math Games II module is designed for supplementary use, it is assumed that the student has been introduced to each math concept presented in the activities prior to using the computer. The games and activities provide a change of pace from typical practice and are a motivating, enjoyable way to review and test math skills.
 +
 +
 +
 +
<div id="mp-tfp" style="margin:0.1em 0.4em 0.6em;"></div>
 +
</div>
 +
</div>
 +
</div>
  
 
<gallery>
 
<gallery>

Revision as of 01:56, 11 April 2020

Computer Math Games II
Computer Math Games II Manual Cover
Computer Math Games II Manual (Front Cover)
Publisher(s) Addison-Wesley Publishing Company with Texas Instruments (TI)
Original Retail Price $39.95 (USD)
Programmer(s) Charles Lund
Part# PHM 3083
Format(s) Solid State SoftwareTM Command Module
Release 1982
Genre(s) Educational, Math

Manual

Introduction

In today's math-oriented world, it is important to develop strong mathematical skills at an early age. After being introduced to the concepts involved, a student needs the challenge of stimulating practice to improve and increase basic math skills.

The Computer Math Games II Solid State SoftwareTM Command Module is the second of six modules of math games that can help provide the opportunity for this practice. The module is designed by Charles Lund, Supervisor of Mathematics for the St. Paul, Minnesota, public schools and the staff of Addison-Wesley Publishing Company in cooperation with the staff of Texas Instruments Incorporated.

The games included in the module are both fun and challenging. They use music and an entertaining, motivating format to help reinforce and strengthen math skills. By allowing you to select the level of difficulty of the problems in each activity, this module can be used by students in grades one through nine. (The five other modules cover different mathematical concepts.) In addition to providing exciting math games that help develop mathematical knowledge, the activities help enhance a student's socialization skills through working with other players or as part of a team. The games also encourage the development of decision-making capabilities and general problem-solving skills.

Each activity is flexible and can be used in various ways. Players can compete as individuals or as members of a team. This feature allows the games to accommodate a small or large number of interested participants, so the module can be used in the home or in the classroom to supplement school instruction.

Because the Computer Math Games II module is designed for supplementary use, it is assumed that the student has been introduced to each math concept presented in the activities prior to using the computer. The games and activities provide a change of pace from typical practice and are a motivating, enjoyable way to review and test math skills.


External links