Difference between revisions of "I'm Hiding"

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'''I'm Hiding''' is a [[:Category:Puzzle|puzzle game]] created for the TI-99/4A home computer system to be used along with the [[Milton Bradley]] [[MBX|MBX system]]. It was programmed by [[Joyce Hakansson]] Associates and was release during the  [[:Category:1983 Software|4th quarter of 1983]]. It was published by [[Milton Bradley]] and distributed by [[Texas Instruments|Texas Instruments (TI)]]. I'm Hiding originally retailed for $59.95 (USD).
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{{Infobox video game
 
{{Infobox video game
 
| collapsible =  
 
| collapsible =  
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| image = File:I'm Hiding Manual Cover.jpg  
 
| image = File:I'm Hiding Manual Cover.jpg  
 
| alt = I'm Hiding Manual Front Cover
 
| alt = I'm Hiding Manual Front Cover
| caption = I'm Hiding Manual (Front Cover)
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| caption = I'm Hiding Manual (Front Cover) <ref>{{cite web|title=TI99ers On-Line User Group: TI-99 Cartridge Listing|url=http://www.ti99ers.org/timeline/cartbytitle.html#H}}</ref> <ref>{{cite web|title=TI-99/4A Video Game House: I'm Hiding|url=https://www.videogamehouse.net/gamemain/cartsil/imhiding/}}</ref>
 
| publisher = [[Milton Bradley|Milton Bradley]]
 
| publisher = [[Milton Bradley|Milton Bradley]]
 
| part = PHM 3155
 
| part = PHM 3155
| programmer = Joyce Hakansson
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| programmer = [[Joyce Hakansson]] Associates
 
| format = [[:Category:Solid State Software Command Module|Solid State Software<sup>TM</sup> Command Module]]
 
| format = [[:Category:Solid State Software Command Module|Solid State Software<sup>TM</sup> Command Module]]
 
| released = [[:Category:1983 Software|1983 (4th quarter)]]
 
| released = [[:Category:1983 Software|1983 (4th quarter)]]
| genre = [[:Category:Puzzle|Puzzle]]
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| genre = [[:Category:Educational|Educational]], [[:Category:Puzzle|Puzzle]]
 
| price = $59.95 (USD)
 
| price = $59.95 (USD)
 
}}
 
}}
'''I'm Hiding''' is a [[:Category:Puzzle|puzzle game]] created for the TI-99/4A home computer system to be used along with the [[Milton Bradley]] [[MBX|MBX system]]. It was programmed by [[Joyce Hakansson]] and was release during the  [[:Category:1983 Software|4th quarter of 1983]]. It was published by [[Milton Bradley]] and distributed by [[Texas Instruments|Texas Instruments (TI)]].
 
  
 
==Gameplay==
 
==Gameplay==
In Hopper, the player controls a kangaroo trying to escape capture from three humans on a cargo ship. The player moves around the ship full of boxes, trying to kill or trap the human enemies by pushing boxes at them and smashing them. If the humans touch the player's kangaroo character, he/she is captured and loses a life. While not too difficult in the early levels, Hopper becomes much more challenging as the levels and the speed increase.
+
The player uses either voice commands or MBX console overlay buttons to select items based on shape, color, and size in this game of Hide 'N Seek. The goal is the find the special bug that's hiding behind specific items in a paint box.
  
 
==Advertising Blurb==
 
==Advertising Blurb==
 
===Front Cover of Manual===
 
===Front Cover of Manual===
Three evil circus trainers are trying to capture Chadley, the Australian Kangaroo. With quick thinking and clever strategy, you can help Chadley escape danger and captivity!
+
Learn about size, shape, and color from bugs who play Hide 'N' Seek!
  
===Triton Catalog - Fall 1984===
+
===Triton Catalog - Fall 1985===
The endearing kangaroo, Chadly, is in deadly danger of captivity. His only defense - your quick thinking and even quicker reflexes. 1-2 player arcade feature really demands you outwit and outmaneuver the enemy. 10 levels of increasing speed and difficulty. (Joysticks recommended.)
+
A colorful paint box is the hiding place for the Dumbugs - five little insects that scurry behind paintbrushes, crayons and other objects. Your child's challenge is to find one special bug who's hiding. Is that Ollie, the footloose, green caterpillar behind the big, yellow pencil? Your child will find out, playing "I'm Hiding," the game that requires classification and deductive reasoning skills to be a successful Bug Hunter!
 
 
==Cheat==
 
Pressing the asterisk key "*" will bring up the option of choosing which round to begin at. The player can select from round 0-9.
 
  
 
==Fun Fact==
 
==Fun Fact==
Unfortunately, Hopper was released just before Texas Instruments announced that they were discontinuing the production and distribution of the TI-99/4A due to fierce competition which was causing them to sell the console at a severe loss. However, Hopper still sold well since so many computers had already been circulated.
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In early advertising brochures, this game was called '''Bug Hunt'''''Italic text'', apparently, in an effort to sound similar to [[Honey Hunt]] which is another MBX title developed by [[Joyce Hakansson]] Associates.<ref>{{cite web|title=TI-99/4A video Game House: I'm Hiding|url=https://www.videogamehouse.net/gamemain/cartsil/imhiding/}}</ref>
  
 
<!--        Manual        -->
 
<!--        Manual        -->
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===Introduction===
 
===Introduction===
[[File:Hopper Cartridge.png|400px|right|thumb|Hopper Solid State Cartridge]]Chadly the Kangaroo is surrounded by crates in the cargo hold of an ocean freighter. Three circus trainers are trying to capture him. His only defense is kicking the same crates that the trainers use to trap him. Only your quick thinking and lightning reflexes can save Chadly from captivity.
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A game of classification, sequencing, and strategy for your child to play alone or with you. Especially designed for ages 4 to 7.
 +
 
 +
 
 +
Your I'm Hiding<sup>TM</sup> package contains:
 +
* 1 [[Solid State Software Command Module|Solid State Speech Cartridge]]
 +
* 1 colorful overlay for the [[MBX|MBX console]]
 +
* 1 instruction booklet with a Discovery Guide for Parents
 +
 
 +
===Note to Parents===
 +
[[Milton Bradley]] and [[Texas Instruments]], two companies that create entertaining and [[:Category:Educational|educational]] products for your child, work together to bring you Bright Beginnings<sup>TM</sup> games. Bright Beginnings is a special software series that allows your child to discover, explore, and learn. [[Milton Bradley]] and [[Texas Instruments]] believe that video activities should do more than bring bright smiles-they should also bring bright ideas. That's why Bright Beginnings combines fun and learning so successfully.
 +
 
 +
-----
 +
The Bright Beginnings cartridges are designed to be age-appropriate, introducing the proper learning tool at the right time in your child's life. The games encourage your child to interact with the computer as creatively as possible through exploratory learning activities.
  
Hopper challenges you to outwit and outmaneuver the circus trainers. Some of Hopper's features include:
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There's something special in Bright Beginnings for you, the parent. Included in this instruction booklet is a Discovery Guide that tells you exactly what learning skills your child is developing. The Discovery Guide also goes one step further and suggests additional related activities that you and your child can do together. All of the activities include helpful hints on how to encourage children to develop learning skills by exploring the environment.
  
* Colorful graphic characters.
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I'm Hiding was developed by [[Joyce Hakansson]] Associates, Inc., an independent production company. The JHA approach to fun and learning blends excellence from a number of disciplines. Their design team consists of artists, writers, musicians, child development experts, programmers, and an academic advisory board all working together to create interactive learning games that build on your child's inherent love of play.
* Exciting sound effects.
 
* Ten levels of increasing speed and difficulty.
 
* Two-player option.
 
* Individualized advancement to higher levels.
 
  
Hopper can be played by one or two players. Movement of Chadly may be controlled by pressing the arrow keys on either side of the computer keyboard or by the Wired Remote Controllers joysticks).
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===How to Play I'm Hiding===
 +
This I'm Hiding cartridge can only be played with the Texas Instruments Home Computer and the [[MBX|MBX Expansion System]]. When the [[MBX|MBX Expansion System]] is connected to the TI Home Computer, you can play the game in two ways: using Voice Recognition or using keys on the MBX console.
 +
 
 +
-----
 +
Here's What the [[MBX|MBX]] Expansion System Includes
 +
* [[MBX|MBX console]] with built-in action keypad
 +
* Triple-axis analog joystick (not used with this cartridge)
 +
* Headset microphone
 +
* Power supply
 +
* Fully-illustrated instruction booklet
 +
 
 +
===Introducing I'm Hiding===
 +
A colorful paint box full of brushes, jars, crayons, and pencils is the hiding place for the Dumbugs-five little insects that scurry up, down, around, and behind many of these objects. Your child's challenge is to find one special bug that's hiding. He or she must use classification and deductive reasoning skills to be a successful Bug Hunter in this Hide 'N Seek game!
 +
 
 +
The Dumbugs are s-o-o-o smart! They know where to hide in a colorful paint box. Is silly Ollie, a footloose green caterpillar, behind the big, red paintbrush? Or is that "Ant" Ethel behind the little, purple pencil? Your child can find out who's hiding where, when he or she plays I'm Hiding, a fun Hide 'N Seek game.
 +
 
 +
Your child can find the special bug that's hiding by describing its possible hiding place in terms of shape, color, and, size. For example, if your child thinks Ollie might be behind a big, purple, paint jar, he or she selects jar as the shape, purple as the color, and big as the size. Your child can make selections by saying choices aloud into the headset microphone or pressing keys on the special keypad console that describe object, color, and size.
 +
 
 +
If your child's selection is wrong, and the bug he or she is looking for is not hiding there, one of the other Dumbugs appears out of the selected hiding place and gives your child a clue to the whereabouts of the hidden bug.
 +
 
 +
===Playing I'm Hiding with the MBX System and your TI Home Computer===
 +
* Action-input keypad with its own colorful overlay allows for quick response and flexible play.
 +
* Speech Synthesis allows you to hear phrases, prompts, and sound effects that are true-to-life, well-modulated, and full of inflection.
 +
* Voice Recognition allows you to control the movement on the screen by the sound of your voice.
  
 
===Getting Started===
 
===Getting Started===
Once you have selected Hopper, the Hopper title screen appears. Press any key to begin, or wait a moment for a demonstration game to appear.
+
After the title screen appears, your child sees a short demonstration of game play. This is the DEMO MODE. Your child can sit back and watch all the action. All five Dumbugs are hiding in a paint box full of jars, pencils, crayons, and paintbrushes. Have your child take a look at where they are and who they are.
  
The demonstration game gives you an opportunity to preview the action before an actual game begins. Pressing any key takes you to the one- or two-player game option. Press the appropriate number key to choose the number of players, and the game screen appears.
+
-----
 +
'''Actions in DEMO MODE'''
  
====One-Player Option====
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[[File:I'm Hiding - Actions in Demo Mode.png|400px|center|thumb|I'm Hiding DEMO MODE screen]]
When you choose a one-player game, the game screen appears and the action begins. A game begins with five kangaroos-one on your game screen and four to the right of the playing area. When a trainer captures your kangaroo, a reserve kangaroo from the right of the playing area replaces it, crates return to the screen, and action resumes. The trainers must catch all five kangaroos in order to complete a game.
 
  
====Two-Player Option====
 
When you select a two-player game, the game screen appears and the action begins immediately with Player 1. Each player receives five kangaroos. A player's turn is over when a trainer captures the kangaroo. The number of kangaroos to the right of the playing area indicates the number of turns remaining for the current player.
 
When a trainer captures Chadly, the screen displays the message: PLAYER 2 GET READY. PRESS A KEY TO BEGIN.
 
  
The action begins when Player 2 presses any key or the joystick '''FIRE''' button. The screen instructs the players to get ready for game play before each subsequent turn.
 
  
=====Maneuvering Chadly=====
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After viewing the DEMO MODE, your child presses GO on the MBX console to reach the voice training option screen. The title screen and DEMO MODE automatically replay if the proper key is not pressed.
You maneuver Chadly by pressing keys on the computer keyboard. Two groups of keys on either side of the keyboard manipulate Chadly. On the left side of the keyboard, press the '''↑ (E)''' and '''↓ (X)''' keys to move Chadly up and down on the screen and the '''← (S)''' and '''→ (D)''' keys to move Chadly to the left and right. The '''Q''' and '''V''' keys execute a kick from Chadly.
+
* If the title screen reappears, your child presses any key on the Tl keyboard to reach the voice training option screen.
 +
* If the DEMO MODE reappears, your child presses the GO key on the MBX console to reach the voice training option screen.
  
On the right side of the keyboard, press the '''↑ (I)''' and '''(M)''' keys to move Chadly up and down on the screen, and the '''← (J)''' and '''→ (K)''' keys to move Chadly to the left and right. Keys '''Y''' and('''.''') execute a kick.
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===Voice Training Option Screen===
 +
I'm Hiding allows Voice Recognition, a unique feature that allows control of screen action by your child's spoken words. To utilize Voice Recognition, your child must "voice train," a procedure in which your child repeats certain commands into his or her headset microphone. Voice training is optional.
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 +
-----
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After pressing '''GO''' or any key on the TI computer keyboard, the voice training option appears.
 +
 
 +
[[File:I'm Hiding - Voice Training.png|400px|center|thumb|I'm Hiding Voice Training Screen]]
 +
 
 +
If your child wishes to play I'm Hiding with Voice Recognition, have him or her press '''YES''' on the MBX console.
 +
 
 +
If your child wishes to play I'm Hiding on the MBX console rather than using Voice Recognition, press the '''GO''' or '''NO''' key on the MBX console and the game begins.
 +
 
 +
====Four Steps for Voice Training====
 +
Have your child place the headset microphone on and follow the detailed instructions on voice training in the MBX Expansion System booklet. Your child must program eleven words into the computer. Guide your child in pronouncing the eleven words clearly and firmly into the microphone.
 +
 
 +
-----
 +
'''Voice Training Sequence'''
 +
# Adjust the microphone so it is not more than two inches away from your child's mouth.
 +
# Have your child press '''YES''' on the MBX console when he or she sees this message on the screen "WHEN YOU ARE READY TO RECORD, PRESS YES."
 +
# Have your child say the following words into the headset microphone as the word appears on the screen (you also hear the word).
 +
{{columns-list|colwidth=15em|style=width: 500px;|
 +
:::* BIG
 +
:::* LITTLE
 +
:::* PENCIL
 +
:::* CRAYON
 +
:::* JAR
 +
:::* BRUSH
 +
* RED
 +
* BLUE
 +
* GREEN
 +
* YELLOW
 +
* PURPLE
 +
}}
 +
<ol start="4">
 +
<li>Have your child repeat the words again, one by one, as they reappear on the screen.</li>
 +
</ol>
 +
 
 +
====Voice Training Hints====
 +
When your child voice trains successfully and the headset microphone is ready to take commands (the MIC is on), this symbol appears on the screen.
 +
 
 +
[[File:Championship Baseball - Microphone.jpg|50px]]
 +
 
 +
There is also a symbol to show your child that the headset microphone is inoperable. This symbol appears on the screen.
 +
 
 +
[[File:Championship Baseball - Mic Off.jpg|50px]]
 +
 
 +
See the "MIC Key" section in the MBX Expansion System booklet for more details.
 +
 
 +
===Playin the Game===
 +
Once voice training is complete or the option to bypass voice training has been selected, your child is ready to play the game. The object of the game is to find one special Dumbug. The Dumbugs are five little insects who play Hide 'N Seek behind brushes, jars, crayons, and pencils in a paint box. To find the special Dumbug, your child must use classification, sequencing, and deductive reasoning skills.
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 +
====Meeting the Dumbugs====
 +
The game begins with a brief personal introduction by each Dumbug.
 +
[[File:I'm Hiding - Dumbugs.png|400px|center|thumb|I'm Hiding - Meet the Dumbugs Screen]]
 +
 
 +
Press '''GO''' on the MBX console after all five bugs are introduced. The paint box screen appears and your child discovers which Dumbug he or she must find. To search for a bug, your child must select a possible hiding place.
 +
 
 +
====Making a Selection====
 +
Your child selects a Dumbug's hiding place by entering the shape, color, and size of the hiding place either by voice commands or by keys on the MBX console. Follow the instructions below for the method you or your child is using.
 +
 
 +
[[File:I'm Hiding MBX Insert.jpg|400px|center|thumb|I'm Hiding - MBX Overlay]]
 +
 
 +
=====Using Voice Recognition=====
 +
# When the computer prompts verbally for a "picture," have your child say one of the following words into the headset microphone to indicate the shape of the object that the Dumbug is hiding behind: "crayon," "pencil," "brush," or "jar."
 +
# Next, when the computer prompts verbally for "color," have your child say one of the following words into the headset microphone to indicate the color of the object that the Dumbug is hiding behind: "red," "blue," "yellow," "purple," or "green."
 +
# If the computer prompts verbally for "size," have your child say one of the following words into the headset microphone to indicate the size of the object that the Dumbug is hiding behind: "big" or "little."
 +
 
 +
'''Note:''' Size is always the last variable asked for. If the selected object (by shape and color) does not appear on the screen in both sizes, then the computer does not ask your child to select the size of an object.
 +
 
 +
=====Using the MBX Console=====
 +
# When the computer prompts for a picture, have your child press one of the following keys to indicate the shape of the object that the Dumbug is hiding behind: '''CRAYON''', '''PENCIL''', '''BRUSH''', or '''JAR'''.
 +
# Next, when the computer prompts for a color, have your child press one of the following keys to indicate the color of the object that the Dumbug is hiding behind: '''RED''', '''BLUE''', '''YELLOW''', '''PURPLE''', or '''GREEN'''.
 +
3. If the computer prompts for a size, have your child press one of the following keys to indicate the size of the object that the Dumbug is hiding behind: '''BIG''' or '''LITTLE'''.
 +
 
 +
If a bug other than the bug your child is trying to locate appears on the screen, the message "TRY AGAIN" is displayed on the screen. Your child continues making selections until he or she finds the hidden Dumbug.
 +
 
 +
If your child uncovers a Dumbug other than the one he or she is looking for, the Dumbugs often give him or her clues, such as "YOU'RE FARTHER" or "YOU'RE CLOSER."
  
 
====Ending the Game====
 
====Ending the Game====
A game is over when a circus trainer catches your fifth and final kangaroo. Press '''REDO''' to play another game or '''BACK''' to return to the Hopper title screen. At this time, you may press any
+
The game ends when your child finds the Dumbug he or she is looking for. The Dumbug appears on the screen and shouts "Hooray!" Then, play begins automatically with a different paint box screen.
key to see the one- or two-player option screen and change the number of players. To end game play, press '''FCTN = (QUIT)''' to return to the master title
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screen.
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====Starting A New Game====
 +
Press '''RESET''' if you wish to start a new game and return to the title screen, DEMO MODE, and voice training option screen.
 +
 
 +
===Misclassifying and Strategy Hints===
 +
When your child misclassifies (selects a color instead of a shape, or a size instead of a color), the computer either displays the correct choice on the screen or continues to ask your child for the correct choice depending on what method your child is using.
 +
 
 +
====Using Voice Recognition====
 +
If your child misclassifies, the computer chooses a variable. For example, if the response to "picture" is "big," a jar could be chosen.
  
If you are using Wired Remote Controllers (joysticks), move the lever left or right to move Chadly horizontally. Moving the lever forward or backward moves Chadly vertically. To make Chadly kick a crate, press the '''FIRE''' button.
+
====Using the MBX Console====
 +
If your child misclassifies, the computer continues to ask for the variable. For example, if the response to "picture" is "big," the computer continues asking for a picture, until a picture is chosen.
  
Note: Pushing the '''FIRE''' button when your opponent is playing with the other joystick causes the kangaroo to travel rapidly across the playing area.
+
====Strategy Hints====
 +
# Bugs of any size can hide behind objects. For example, Bebop, a very big Dumbug, can disappear behind a very little pencil.
 +
# Have your child watch the "closer" and "farther away" clues carefully.
 +
# Before your child makes a selection, have him or her wait until he or she hears prompts.
  
===Playing the Game===
+
===Discovery Guide===
When the game begins, Chadly is in the center of the playing area. Three circus trainers, Rocko, Socko, and Jocko, search the cargo hold for Chadly. You must move Chadly swiftly around the crates, avoiding contact with the trainers. Escaping captivity and destroying circus trainers are the main objectives of the game. After all three circus trainers are destroyed, the screen flashes, missing crates return to the screen, and three new circus trainers appear. When the trainers capture
+
I'm Hiding presents your child with a new version of the classic game of Hide 'N Seek, developing his or her ability to describe an object by a variety of characteristics. In addition, your child develops and refines game strategies by using clues to find the hidden bug.
all five of your kangaroos, the game is over.
 
  
====Kicking and Breaking Crates====
+
-----
Defend Chadly and earn points by kicking and breaking crates. To execute a kick, align Chadly with the row of crates. Then, press the arrow keys or move the joystick lever to turn Chadly to face the crate. Complete a kick by pressing the '''Y''', '''Q''', '''V''', or('''.''') keys on the computer keyboard or the joystick '''FIRE''' button. If the crate you kick is blocked from behind, the crate disappears or ''breaks.'' If the crate is not blocked, it moves until it reaches another crate or the edge of the playing area. A second kick is then required to break the crate.
+
If your child is very young, he or she may find it challenging to name the object, its color, and its size, one by one. Your child discovers that naming all three of these qualities causes a bug to appear, and gives him or her a great sense of control and mastery over the game environment.
  
====Destroying the Circus Trainers====
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Your child may discover a favorite bug, and anticipate its emergence. Initially, in playing the game, your child may be more interested in seeing a favorite bug, than in looking for the hidden bug. Also, your child may choose a place he or she thinks the Dumbug likes to hide, or select the same hiding place repeatedly.
Defend Chadly and earn points by eliminating the circus trainers. You can destroy trainers two ways. You can capture a trainer by kicking a crate into him, or you can rearrange crates to trap him. Trapping a trainer requires careful planning and creative strategy. Earn extra points by trapping a trainer in one crate-sized space. You earn additional points by trapping more than one trainer in the same space. When you trap a trainer in one space, you hear a special sound and the trainer fades from the screen
 
  
===Special Features===
+
In contrast to younger children, the older child may become very involved in using clues to help search for the hidden bug. Your child may use "closer" and "farther away" clues to narrow the area where the bug can hide, and develop a real game strategy. By learning to use the clues more effectively, your child is rewarded by finding the hidden bug more quickly.
Several special features appear in your Hopper game. Hopper enables you to pause at any time during game play, to advance to more difficult levels of play regardless of the level of your opponent, and to develop scoring strategies that help you win the game.
 
  
====Pause Options====
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Now that you've begun to explore the appeal and challenge that I'm Hiding has for your child, why not go one step further . . .
If you wish to stop the action at any time, press either the '''P''' or '''T''' keys to pause. The screen action stops until you are ready to resume play. Press any key or the joystick '''FIRE''' button to continue the game.
 
  
====Advancing to Different Levels====
+
===Take It One Step Further===
There are ten levels of difficulty in Hopper. The game begins with Level 1. If you destroy all three circus trainers, the screen color changes and you advance to the next level of difficulty. After a momentary delay, you resume play at the new level until one of the circus trainers catches Chadly the Kangaroo.
+
Younger children can best understand traits such as size and color when they have only a few of these variables to be sorted out at one time. For example, it
 +
is easier to distinguish things by either color or shape than by both. Eventually, however, your child may simultaneously think about an increasing number of traits. Younger children may classify by more than one trait more easily and successfully when given small groups of objects. Too many objects can overwhelm young children. The following are classifying activities that you and your child may enjoy doing together.
  
The level of play is shown to the right of the playing area. In the beginning levels, the trainers search randomly for Chadly among the crates. As you reach higher levels of play, the trainers increase their speed and become more intense in their search. Level 4 rearranges the crates into a pattern that requires skillful maneuvering and gives Chadly fewer hiding places. The pattern becomes even more complex when you reach Level 7. Level 10 demands quick reflexes and a good memory because the crates are invisible! The crates appear briefly each time you break a crate.
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-----
 +
====Sorting Games====
 +
Old magazines can provide enjoyable learning experiences. Help your child cut out pictures of foods. Next, pick out two or three sheets of construction paper with the colors of the most common foods (we suggest green, red, and yellow). Ask your child to glue the pictures onto the paper with the matching color. For instance, strawberries, apples, and tomatoes go on red paper; lettuce, cucumbers, and limes go on green paper.
  
====Scoring====
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For a different activity, your child can cut out a number of "favorite pictures" from magazines and sort them according to kind of object (birds, babies, bugs, cars, and so forth). A more challenging version of this activity is for your child to sort the pictures according to a number of characteristics (blue birds and blue cards, or big blue cars and little blue cars). Have your child make collages of each group on separate sheets of paper.
You earn 10 points when you kick a crate. Breaking a crate adds 60 points to your score.
 
  
Destroying a circus trainer with a crate earns you 200 points. Smashing two circus trainers with one crate increases your score 800 points. Destroying all three circus trainers with one crate gives you an extra 1600 points!
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====Useful Sorting Games====
 +
Some sorting activities can also allow your child to feel useful. You can ask your child to sort laundry according to object and color (white sheets, blue sheets), or by some other appropriate trait (long sleeve shirts, short sleeve shirts). Children may enjoy sorting foods on the shelves at home: canned fruit goes next to canned vegetables, and so forth. In a variation of this, your child can sort groceries after you arrive from the store. Children can separate groceries into freezer goods, refrigerator food, pantry items, and cupboard goods. You can also have your child design menus for meals in which all the foods are the same shape and color.
  
If you trap a trainer in one crate-sized space, you receive 1000 points. To achieve a maximum number of points, trap all three trainers in one crate-sized space!
+
====What's the Same?====
 +
Your child can play this game with a group of friends. He or she challenges the group to guess what three objects have in common. For example, his or her questions could sound like this: "How are refrigerators, glaciers, and snow the same?" or "How are newspapers, zebras, and piano keys alike?" The player who guesses correctly gets to think up the next challenge.
  
Each time you advance to a higher level of game play, you earn a 1000 point bonus. Your score is displayed in the upper right portion of the screen. When the last round of a game is complete, the program records the high score for that game and displays this score under ''High.'' When you press '''REDO''' to play again, the high score carries over to the next game. The high score returns to zero when you press '''BACK''' to return to the Hopper title screen.
+
====Look-Alike====
 +
Your child asks some of the other players to stand up because they have something in common. That something may be a red shirt, a jacket, something brown, or anything else. Players then guess what they have that's the same. The winner starts the next round.
  
 
<div id="mp-tfp" style="margin:0.1em 0.4em 0.6em;"></div>
 
<div id="mp-tfp" style="margin:0.1em 0.4em 0.6em;"></div>
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==Downloads==
 
==Downloads==
 
<gallery>
 
<gallery>
Hopper Cartridge.png|Hopper Cartridge
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I'm Hiding Cartridge.png|I'm Hiding Cartridge
Hopper Manual Cover.jpg|Hopper Manual Front Cover
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I'm Hiding Manual Cover.jpg|I'm Hiding Manual Front Cover
File:Hopper Manual Cover.jpg|Hopper Manual Complete (pdf format)|link=https://4apedia.com/manuals/Hopper%20Manual.pdf
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File:I'm Hiding MBX Insert.jpg|I'm Hiding MBX Overlay
Hopper Cartridge.png|Hopper MAME/MESS Rom (rpk format)|link=http://4apedia.com/roms/Hopper.rpk
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File:I'm Hiding Manual Cover.jpg|I'm Hiding Manual Complete (pdf format)|link=https://4apedia.com/manuals/I'm%20Hiding%20Manual.pdf
 +
I'm Hiding Cartridge.png|I'm Hiding MAME/MESS Rom (rpk format)|link=https://4apedia.com/roms/I'm%20Hiding.rpk
 
</gallery>
 
</gallery>
  
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==External Links==
 
==External Links==
* [http://www.blackfalcongames.net/?p=159#Hopper Black Falcon Games: Hopper]
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* [https://pixelpedant.com/items/show/112 Pixelpendant's Texas Instrument's Manual Compendium: I'm Hiding]
* [https://www.everygamegoing.com/landingThing/index/machine_type_group_default_folder/ti99_4a/ills_folder/texas_instruments/format_folder/rom_carts/item_title/Hopper/ Every Game Going: Hopper (TI99/4A)]
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* [https://www.videogamehouse.net/gamemain/cartsil/imhiding/ TI-99/4A Video Game House: I'm Hiding]
* [https://gamefaqs.gamespot.com/ti99/947239-hopper GameFAQs: Hopper (TI-99/4A)]
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* [http://www.ti99ers.org/timeline/cartbytitle.html#H TI-99ers On-line User Group: TI-99 Cartridge Listing]
* [http://www.mobygames.com/game/ti-994a/hopper___/ Moby Games: Hopper (TI-99/4A)]
 
* [https://ramokromok.com/games/hopper-ti-99-4a/ RamOK RomOK: Hopper (TI-99/4A)]
 
* [http://www.videogamehouse.net/hopper.html TI-99/4A Video Game House: Hopper]
 
* [https://en.wikipedia.org/wiki/Pengo_(video_game) WikiPedia: Pengo (video game)]
 
  
 
[[Category:1983 Software]]
 
[[Category:1983 Software]]
 +
[[Category:Educational]]
 
[[Category:MBX]]
 
[[Category:MBX]]
 
[[Category:Puzzle]]
 
[[Category:Puzzle]]
 
[[Category:Software]]
 
[[Category:Software]]
 
[[Category:Solid State Software Command Module]]
 
[[Category:Solid State Software Command Module]]

Latest revision as of 17:30, 8 February 2022

I'm Hiding is a puzzle game created for the TI-99/4A home computer system to be used along with the Milton Bradley MBX system. It was programmed by Joyce Hakansson Associates and was release during the 4th quarter of 1983. It was published by Milton Bradley and distributed by Texas Instruments (TI). I'm Hiding originally retailed for $59.95 (USD).

I'm Hiding
I'm Hiding Manual Front Cover
I'm Hiding Manual (Front Cover) [1] [2]
Publisher(s) Milton Bradley
Original Retail Price $59.95 (USD)
Programmer(s) Joyce Hakansson Associates
Part# PHM 3155
Format(s) Solid State SoftwareTM Command Module
Release 1983 (4th quarter)
Genre(s) Educational, Puzzle

Gameplay

The player uses either voice commands or MBX console overlay buttons to select items based on shape, color, and size in this game of Hide 'N Seek. The goal is the find the special bug that's hiding behind specific items in a paint box.

Advertising Blurb

Front Cover of Manual

Learn about size, shape, and color from bugs who play Hide 'N' Seek!

Triton Catalog - Fall 1985

A colorful paint box is the hiding place for the Dumbugs - five little insects that scurry behind paintbrushes, crayons and other objects. Your child's challenge is to find one special bug who's hiding. Is that Ollie, the footloose, green caterpillar behind the big, yellow pencil? Your child will find out, playing "I'm Hiding," the game that requires classification and deductive reasoning skills to be a successful Bug Hunter!

Fun Fact

In early advertising brochures, this game was called Bug HuntItalic text, apparently, in an effort to sound similar to Honey Hunt which is another MBX title developed by Joyce Hakansson Associates.[3]

Manual

Introduction

A game of classification, sequencing, and strategy for your child to play alone or with you. Especially designed for ages 4 to 7.


Your I'm HidingTM package contains:

Note to Parents

Milton Bradley and Texas Instruments, two companies that create entertaining and educational products for your child, work together to bring you Bright BeginningsTM games. Bright Beginnings is a special software series that allows your child to discover, explore, and learn. Milton Bradley and Texas Instruments believe that video activities should do more than bring bright smiles-they should also bring bright ideas. That's why Bright Beginnings combines fun and learning so successfully.


The Bright Beginnings cartridges are designed to be age-appropriate, introducing the proper learning tool at the right time in your child's life. The games encourage your child to interact with the computer as creatively as possible through exploratory learning activities.

There's something special in Bright Beginnings for you, the parent. Included in this instruction booklet is a Discovery Guide that tells you exactly what learning skills your child is developing. The Discovery Guide also goes one step further and suggests additional related activities that you and your child can do together. All of the activities include helpful hints on how to encourage children to develop learning skills by exploring the environment.

I'm Hiding was developed by Joyce Hakansson Associates, Inc., an independent production company. The JHA approach to fun and learning blends excellence from a number of disciplines. Their design team consists of artists, writers, musicians, child development experts, programmers, and an academic advisory board all working together to create interactive learning games that build on your child's inherent love of play.

How to Play I'm Hiding

This I'm Hiding cartridge can only be played with the Texas Instruments Home Computer and the MBX Expansion System. When the MBX Expansion System is connected to the TI Home Computer, you can play the game in two ways: using Voice Recognition or using keys on the MBX console.


Here's What the MBX Expansion System Includes

  • MBX console with built-in action keypad
  • Triple-axis analog joystick (not used with this cartridge)
  • Headset microphone
  • Power supply
  • Fully-illustrated instruction booklet

Introducing I'm Hiding

A colorful paint box full of brushes, jars, crayons, and pencils is the hiding place for the Dumbugs-five little insects that scurry up, down, around, and behind many of these objects. Your child's challenge is to find one special bug that's hiding. He or she must use classification and deductive reasoning skills to be a successful Bug Hunter in this Hide 'N Seek game!

The Dumbugs are s-o-o-o smart! They know where to hide in a colorful paint box. Is silly Ollie, a footloose green caterpillar, behind the big, red paintbrush? Or is that "Ant" Ethel behind the little, purple pencil? Your child can find out who's hiding where, when he or she plays I'm Hiding, a fun Hide 'N Seek game.

Your child can find the special bug that's hiding by describing its possible hiding place in terms of shape, color, and, size. For example, if your child thinks Ollie might be behind a big, purple, paint jar, he or she selects jar as the shape, purple as the color, and big as the size. Your child can make selections by saying choices aloud into the headset microphone or pressing keys on the special keypad console that describe object, color, and size.

If your child's selection is wrong, and the bug he or she is looking for is not hiding there, one of the other Dumbugs appears out of the selected hiding place and gives your child a clue to the whereabouts of the hidden bug.

Playing I'm Hiding with the MBX System and your TI Home Computer

  • Action-input keypad with its own colorful overlay allows for quick response and flexible play.
  • Speech Synthesis allows you to hear phrases, prompts, and sound effects that are true-to-life, well-modulated, and full of inflection.
  • Voice Recognition allows you to control the movement on the screen by the sound of your voice.

Getting Started

After the title screen appears, your child sees a short demonstration of game play. This is the DEMO MODE. Your child can sit back and watch all the action. All five Dumbugs are hiding in a paint box full of jars, pencils, crayons, and paintbrushes. Have your child take a look at where they are and who they are.


Actions in DEMO MODE

I'm Hiding DEMO MODE screen


After viewing the DEMO MODE, your child presses GO on the MBX console to reach the voice training option screen. The title screen and DEMO MODE automatically replay if the proper key is not pressed.

  • If the title screen reappears, your child presses any key on the Tl keyboard to reach the voice training option screen.
  • If the DEMO MODE reappears, your child presses the GO key on the MBX console to reach the voice training option screen.

Voice Training Option Screen

I'm Hiding allows Voice Recognition, a unique feature that allows control of screen action by your child's spoken words. To utilize Voice Recognition, your child must "voice train," a procedure in which your child repeats certain commands into his or her headset microphone. Voice training is optional.


After pressing GO or any key on the TI computer keyboard, the voice training option appears.

I'm Hiding Voice Training Screen

If your child wishes to play I'm Hiding with Voice Recognition, have him or her press YES on the MBX console.

If your child wishes to play I'm Hiding on the MBX console rather than using Voice Recognition, press the GO or NO key on the MBX console and the game begins.

Four Steps for Voice Training

Have your child place the headset microphone on and follow the detailed instructions on voice training in the MBX Expansion System booklet. Your child must program eleven words into the computer. Guide your child in pronouncing the eleven words clearly and firmly into the microphone.


Voice Training Sequence

  1. Adjust the microphone so it is not more than two inches away from your child's mouth.
  2. Have your child press YES on the MBX console when he or she sees this message on the screen "WHEN YOU ARE READY TO RECORD, PRESS YES."
  3. Have your child say the following words into the headset microphone as the word appears on the screen (you also hear the word).
  • BIG
  • LITTLE
  • PENCIL
  • CRAYON
  • JAR
  • BRUSH
  • RED
  • BLUE
  • GREEN
  • YELLOW
  • PURPLE
  1. Have your child repeat the words again, one by one, as they reappear on the screen.

Voice Training Hints

When your child voice trains successfully and the headset microphone is ready to take commands (the MIC is on), this symbol appears on the screen.

Championship Baseball - Microphone.jpg

There is also a symbol to show your child that the headset microphone is inoperable. This symbol appears on the screen.

Championship Baseball - Mic Off.jpg

See the "MIC Key" section in the MBX Expansion System booklet for more details.

Playin the Game

Once voice training is complete or the option to bypass voice training has been selected, your child is ready to play the game. The object of the game is to find one special Dumbug. The Dumbugs are five little insects who play Hide 'N Seek behind brushes, jars, crayons, and pencils in a paint box. To find the special Dumbug, your child must use classification, sequencing, and deductive reasoning skills.

Meeting the Dumbugs

The game begins with a brief personal introduction by each Dumbug.

I'm Hiding - Meet the Dumbugs Screen

Press GO on the MBX console after all five bugs are introduced. The paint box screen appears and your child discovers which Dumbug he or she must find. To search for a bug, your child must select a possible hiding place.

Making a Selection

Your child selects a Dumbug's hiding place by entering the shape, color, and size of the hiding place either by voice commands or by keys on the MBX console. Follow the instructions below for the method you or your child is using.

I'm Hiding - MBX Overlay
Using Voice Recognition
  1. When the computer prompts verbally for a "picture," have your child say one of the following words into the headset microphone to indicate the shape of the object that the Dumbug is hiding behind: "crayon," "pencil," "brush," or "jar."
  2. Next, when the computer prompts verbally for "color," have your child say one of the following words into the headset microphone to indicate the color of the object that the Dumbug is hiding behind: "red," "blue," "yellow," "purple," or "green."
  3. If the computer prompts verbally for "size," have your child say one of the following words into the headset microphone to indicate the size of the object that the Dumbug is hiding behind: "big" or "little."

Note: Size is always the last variable asked for. If the selected object (by shape and color) does not appear on the screen in both sizes, then the computer does not ask your child to select the size of an object.

Using the MBX Console
  1. When the computer prompts for a picture, have your child press one of the following keys to indicate the shape of the object that the Dumbug is hiding behind: CRAYON, PENCIL, BRUSH, or JAR.
  2. Next, when the computer prompts for a color, have your child press one of the following keys to indicate the color of the object that the Dumbug is hiding behind: RED, BLUE, YELLOW, PURPLE, or GREEN.

3. If the computer prompts for a size, have your child press one of the following keys to indicate the size of the object that the Dumbug is hiding behind: BIG or LITTLE.

If a bug other than the bug your child is trying to locate appears on the screen, the message "TRY AGAIN" is displayed on the screen. Your child continues making selections until he or she finds the hidden Dumbug.

If your child uncovers a Dumbug other than the one he or she is looking for, the Dumbugs often give him or her clues, such as "YOU'RE FARTHER" or "YOU'RE CLOSER."

Ending the Game

The game ends when your child finds the Dumbug he or she is looking for. The Dumbug appears on the screen and shouts "Hooray!" Then, play begins automatically with a different paint box screen.

Starting A New Game

Press RESET if you wish to start a new game and return to the title screen, DEMO MODE, and voice training option screen.

Misclassifying and Strategy Hints

When your child misclassifies (selects a color instead of a shape, or a size instead of a color), the computer either displays the correct choice on the screen or continues to ask your child for the correct choice depending on what method your child is using.

Using Voice Recognition

If your child misclassifies, the computer chooses a variable. For example, if the response to "picture" is "big," a jar could be chosen.

Using the MBX Console

If your child misclassifies, the computer continues to ask for the variable. For example, if the response to "picture" is "big," the computer continues asking for a picture, until a picture is chosen.

Strategy Hints

  1. Bugs of any size can hide behind objects. For example, Bebop, a very big Dumbug, can disappear behind a very little pencil.
  2. Have your child watch the "closer" and "farther away" clues carefully.
  3. Before your child makes a selection, have him or her wait until he or she hears prompts.

Discovery Guide

I'm Hiding presents your child with a new version of the classic game of Hide 'N Seek, developing his or her ability to describe an object by a variety of characteristics. In addition, your child develops and refines game strategies by using clues to find the hidden bug.


If your child is very young, he or she may find it challenging to name the object, its color, and its size, one by one. Your child discovers that naming all three of these qualities causes a bug to appear, and gives him or her a great sense of control and mastery over the game environment.

Your child may discover a favorite bug, and anticipate its emergence. Initially, in playing the game, your child may be more interested in seeing a favorite bug, than in looking for the hidden bug. Also, your child may choose a place he or she thinks the Dumbug likes to hide, or select the same hiding place repeatedly.

In contrast to younger children, the older child may become very involved in using clues to help search for the hidden bug. Your child may use "closer" and "farther away" clues to narrow the area where the bug can hide, and develop a real game strategy. By learning to use the clues more effectively, your child is rewarded by finding the hidden bug more quickly.

Now that you've begun to explore the appeal and challenge that I'm Hiding has for your child, why not go one step further . . .

Take It One Step Further

Younger children can best understand traits such as size and color when they have only a few of these variables to be sorted out at one time. For example, it is easier to distinguish things by either color or shape than by both. Eventually, however, your child may simultaneously think about an increasing number of traits. Younger children may classify by more than one trait more easily and successfully when given small groups of objects. Too many objects can overwhelm young children. The following are classifying activities that you and your child may enjoy doing together.


Sorting Games

Old magazines can provide enjoyable learning experiences. Help your child cut out pictures of foods. Next, pick out two or three sheets of construction paper with the colors of the most common foods (we suggest green, red, and yellow). Ask your child to glue the pictures onto the paper with the matching color. For instance, strawberries, apples, and tomatoes go on red paper; lettuce, cucumbers, and limes go on green paper.

For a different activity, your child can cut out a number of "favorite pictures" from magazines and sort them according to kind of object (birds, babies, bugs, cars, and so forth). A more challenging version of this activity is for your child to sort the pictures according to a number of characteristics (blue birds and blue cards, or big blue cars and little blue cars). Have your child make collages of each group on separate sheets of paper.

Useful Sorting Games

Some sorting activities can also allow your child to feel useful. You can ask your child to sort laundry according to object and color (white sheets, blue sheets), or by some other appropriate trait (long sleeve shirts, short sleeve shirts). Children may enjoy sorting foods on the shelves at home: canned fruit goes next to canned vegetables, and so forth. In a variation of this, your child can sort groceries after you arrive from the store. Children can separate groceries into freezer goods, refrigerator food, pantry items, and cupboard goods. You can also have your child design menus for meals in which all the foods are the same shape and color.

What's the Same?

Your child can play this game with a group of friends. He or she challenges the group to guess what three objects have in common. For example, his or her questions could sound like this: "How are refrigerators, glaciers, and snow the same?" or "How are newspapers, zebras, and piano keys alike?" The player who guesses correctly gets to think up the next challenge.

Look-Alike

Your child asks some of the other players to stand up because they have something in common. That something may be a red shirt, a jacket, something brown, or anything else. Players then guess what they have that's the same. The winner starts the next round.

Downloads

References

External Links