Difference between revisions of "Slymoids"

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==Advertising Blurbs==
 
==Advertising Blurbs==
 
===Front Cover of Manual===
 
===Front Cover of Manual===
You and your ship have been given a mission. Destroy the aliens before they destroy you!
+
You are a sharp-shooting cowboy battling hordes of alien Slymoids. Attack them on grassy slopes, in castles, and in caves. Shoot quickly before the creatures overpower you!
  
===Back Cover of Manual===
+
===Triton Catalog - Spring 1984===
With The Attack Command Module, you command a ship that is cruising the far limits of outer space. The region is infected by spores. Suddenly, an alien emerges. You, as commander, are the only one who can maneuver your shop to avoid the clutches of an alien and fire your missiles.
+
A 1-player arcade entertainment. Fiendishly clever alien Slymoids are attacking. You're a cowboy sharp-shooter - and you've got to be, to score hits with your Slymoid Scanner and Laser Fireballs! Chase through fields, castles and caves. 3-D effects and 5 levels of difficulty enhance the fun. (Wired Remote Controllers recommended.)
 
 
===Triton Catalog - Fall 1984===
 
You're the commander of a ship in a region of space infested by double-barrelled danger. Both "spores" and "aliens" must be destroyed. Simultaneously, you must maneuver to avoid the enemies and fire missiles to destroy them. (Joysticks recommended.)
 
  
 
==Fun Facts==  
 
==Fun Facts==  
* The Attack was initially to be called Alien®, after the 1979 movie of the same name. It's not entirely known why, but it's possible the name was changed to avoid licensing fees or lawsuit. <ref>{{cite web|title=TI-99/4A Video Game House: The Attack|url=https://www.videogamehouse.net/theattack.html}}</ref>
+
* Texas Instruments was concerned that the theme music that [[James Von Ehr II]] created for the game was actually stolen from another source. He had actually created it years earlier on his home-built analog synthesizer controlled by his Apple II computer. <ref>{{cite web|title=TI-99/4A Video Game House: Slymoids|url=https://www.videogamehouse.net/slymoids.html}}</ref>
  
* A prototype version of the game exists with different theme music and some variations in play. <ref>{{cite web|title=TI-99/4A Video Game House: The Attack|url=https://www.videogamehouse.net/theattack.html}}</ref>
+
* Programmer [[James Von Ehr II]] placed a couple of Easter Eggs in Slymoids. Inside of the castle around the swords that hang on the wall can be seen the initials JVONEHR and GVONEHR James and his wife's (Gayla) initials. Gayla is credited by James as having offered helpful design suggestions for the game. <ref>{{cite web|title=TI-99/4A Video Game House: Slymoids|url=https://www.videogamehouse.net/slymoids.html}}</ref>
 
 
 
 
<gallery mode="packed">
 
1980 the attack cartridge (prototype cartridge).png|1980 The Attack Prototype Cartridge
 
1981 the attack cartridge (prototype black & blue).png|1981 The Attack Prototype Cartridge
 
1981 the attackecartridge (black label).png|1981 The Attack Retail Cartridge
 
1983 the attack cartridge (red label on beige).png|1983 The Attack Retail Cartridge
 
</gallery>
 
  
 
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<div style="padding:0.6em">
 +
  
 
===Introduction===
 
===Introduction===
The report that outer space is being overrun by aliens has been verified. You, equipped with ten ships and your skill as a commander, are assigned to rid the cosmos of these menaces.
+
In this one-player game, you are a sharp-shooting cowboy-the last defense against the hordes of alien Slymoids. Use your Slymoid Scanner and Laser Fireball Weapon to locate and destroy these strange life forms. The devious Slymoids also appear in two other forms-Jelloids and Spores. Chase the Slymoids through fields, castles, and caves. But beware! The crafty Slymoids have turned spiders, bats, and even rocks against you.
  
Activate all systems.
+
-----
 +
With Slymoids you can:
  
Texas Instruments brings you The Attack• [[:Category:Solid State Software Command Module|Solid State Software<sup>TM</sup> Command Module]], developed by the [[Milton Bradley|Milton Bradley Company]]. This one-player, four-skill-level game challenges your ability to plan and carry out a successful attack against the onslaught of the aliens. You maneuver your ship through space with the arrow keys or the Wired Remote Controllers. When you are ready to fire, press '''ENTER''' or the FIRE button on the handheld controllers. Every time you successfully attack a spore or an alien, you score points. The object of the game is to score as many points as possible by ridding outer space of the aliens. The game ends when the aliens deplete your ship supply.
+
* Experience multi-screen graphics
 +
* Enjoy graphics that create a 3-D effect
 +
* Choose from 5 levels of difficulty
 +
* Use Wired Remote Controllers (joysticks) or keyboard control
 +
* Hear special sounds that warn you a creature is about to appear
  
''•trademark of [[Milton Bradley|Milton Bradley Company]]''
+
===Playing the Game===
 +
When the game begins, you are located in one of three battlefields: a grassy slope, a castle, or a cave. You can destroy some creatures with a single shot. Other creatures must be
 +
shot several times before they are eliminated. As each battlefield is cleared of Slymoids, you move to another location. If you are victorious, you progress to the next level of difficulty. Destroy all the Slymoids before they overcome your cowboys.
  
===Activating All Systems===
+
-----
After you have selected the module, the title screen appears. Press any key to continue. You have just completed the initial stages of
+
====Special Keys====
activation.
 
  
The screen now displays the skill level options and tells you to press '''SHIFT A''' (AID) for an explanation of the rules and scoring system.
+
{| class="wikitable"
 +
|-
 +
| Key || Function
 +
|-
 +
| '''AID''' || Goes to demonstration game.
 +
|-
 +
| '''REDO''' or '''BACK''' || Returns to the title screen BACK from the demonstration game.
 +
|-
 +
| '''SPACE BAR''' or '''P''' || Pauses during the game. Press any key to resume play.
 +
|}
  
 +
====Selecting Playing Levels and Locations====
 +
The numbers 1-5 on the title screen represent the levels of play (1 is the easiest level; 5 is the hardest). An asterisk moves under the levels of play.
  
[[File:The Attack Options Screenshot.jpg|400px|thumb|center|The Attack Options Screenshot]]
+
To choose a level of play, press any key ( other than the number keys) when the asterisk is under the level of play you desire.
  
 +
There are also four battle locations in the game. Location 1 is a grassy slope. Location 2 is inside a castle. Location 3 is a grassy slope. Location 4 is inside a cave.
  
As commander, it is necessary for you to check out all systems prior to final activation. Press '''SHIFT A''' (AID) to display this vital information.
+
When the asterisk appears under the level of play you desire, press '''1''', '''2''', '''3''', or '''4''' to choose a specific location.
  
 +
====Reserve Cowboys====
 +
In addition to the character on the screen, you have 3 cowboys in reserve at the beginning of the game.
  
[[File:The Attack Scoring Screenshot.jpg|400px|thumb|center|The Attack Scoring Screenshot]]
+
When a cowboy ''bites the dust,'' he is automatically replaced by one of the remaining cowboys.
  
 +
When you eliminate all the creatures from one location, the screen goes black. Then, a new location appears and you receive an additional reserve cowboy.
  
As indicated on the display, you maneuver your ship through space with the arrow keys,  [[File:Up-Arrow.png|25px]]  (E),  [[File:Left-Arrow.png|25px]]  (S),  [[File:Right-Arrow.png|25px]]  (D), and  [[File:Down-Arrow.png|25px]] (X), or the lever on the Wired Remote Controllers. When you are ready to fire, press the '''ENTER''' or '''SHIFT''' key on the console (or the FIRE button on the controllers).
+
====Scanning for Creatures====
  
Each black square box or incubator (  [[File:Incubator.png|25px]]  ) houses spores (  [[File:Spore.png|25px]]  ) or an alien (  [[File:Alien.png|25px]]  ). No points are scored if you fire on the incubators. However, each time you destroy a spore or an alien, points are added to your score. Spores are worth 50 points each, and aliens are worth 100 points.
+
A special Slymoid Scanner is shown in the lower left-hand corner of the screen. The arrow indicates your location, and the colors change as more creatures appear on the screen.
  
Once you are familiar with the information on the display, you have completed the second stage of activation. Now you are ready to select the skill level for your mission. Press '''SHIFT Z''' (BACK) to return to the selection screen.
+
0 to 10 Creatures
  
There are four skill levels of play:
+
* Dark Green
 +
* Light Green
 +
* Yellow
  
* NOVICE - This region of outer space has the fewest spores and aliens. The attacking aliens move at their slowest speed towards your ship.
+
More than 10 Creatures
  
* INTERMEDIATE - There are more spores and aliens in this area of space. The aliens' attack on your ship is also more aggressive.
+
* Light Red
 +
* Dark Red
 +
* Black
  
* MASTER - The onslaught of spores and aliens is relentless. Complete control of your ship and missiles is necessary if you want to maintain your present course.
+
====Moving the Cowboy Using Wired Remote Controllers====
 +
To move the cowboy, push the lever of the Wired Remote Controller Joystick) to the left or right.
  
* PRO - This region of space is densely infested with aliens. There are very few spores. Only the ultimate in combat strategy will rid outer space of the aliens.
+
====Shooting Creatures Using Wired Remote Controllers====
 +
To shoot the creatures, aim the cowboy's laser gun in the direction you wish to fire and press the '''FIRE''' button. Aim is controlled with the following joystick movements.
  
Press '''1''', '''2''', '''3''', or '''4''' to choose the skill level on which you want to play. This completes the final stages of activation. Good luck on your mission!
+
{| class="wikitable"
 +
|-
 +
| Lever Position || Direction on the screen
 +
|-
 +
| Forward (toward the '''FIRE''' button) || Toward horizon
 +
|-
 +
| Backward (away from the '''FIRE''' button) || Toward sky
 +
|-
 +
| Left || Left
 +
|-
 +
| Right || Right
 +
|}
  
===Attacking the Alliens===
+
'''Note:''' The '''ALPHA LOCK''' must be in the '''OFF''' (up) position when using the Wired Remote Controllers.
Once you select your skill level, outer space forms on the display. Incubators and spores randomly appear. (Note: The number of each depends on the selected skill level.) Colored numbers appear inside the incubators and start counting down to zero. When an incubator reaches zero, two or three spores or an alien hatch, depending on the skill level you selected and the stardate. The stardates in which attacking aliens hatch from the incubators are shown here:
+
 
 +
====Moving the Cowboy Using the Keyboard====
 +
 
 +
To move the cowboy, press the (←) '''S''' and (→) '''D''' keys.  
 +
 
 +
====Shooting Creatures Using the Keyboard====
 +
To shoot the creatures, aim the cowboy's laser gun in the direction you wish to fire and press the period key(.), '''ENTER''', '''Q''', '''V''', or '''Y'''. Aim is controlled with the following keys.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
| Level || Stardate
+
| Keys || Direction on the screen
 
|-
 
|-
| 1 Novice || 8
+
| '''(↑)E''', '''(↑)I''' || Toward horizon
 
|-
 
|-
| 2 Intermediate || 6
+
| '''(↓)X''', '''(↓)M''' || Toward sky
 
|-
 
|-
| 3 Master || 4
+
| '''(←)S''', '''(←)J''' || Left
 
|-
 
|-
| 4 Pro || 1
+
| '''(→)D''', '''(→)K''' || Right
 
|}
 
|}
  
Using the arrow keys or the remote controllers, maneuver your ship and begin firing on the spores and aliens. Plan your attack carefully and you'll be able to destroy a line of spores with repeated fire. When four spores cluster together forming a square, music alerts you that a large red alien has appeared. Skilled maneuvering will get you to the alien before it gets to your ship!
+
====Ending the Game====
 +
The game ends when you destroy all the Slymoids, or when the Slymoids overcome all of your cowboys.
  
Each time you hit a spore, you get 50 points. A destroyed alien increases your score by 100 points, as shown here:
+
To play the game again using different options, press '''BACK''' or '''REDO'''.
  
 +
===Preparing for More Action===
 +
As you play Slymoids, you discover strategies to help you become a better player. As you become more skilled, you advance to more difficult and more challenging levels of play. With practice, soon you can be a local hero.
  
[[File:Shooting an Alien.jpg|400px|center|thumb|Screenshot of shooting an alien in The Attack]]
+
====Scoring====
 +
Your score is automatically calculated and appears on the screen. You receive points according to the type of Slymoid you hit and where it is located when you destroy it. The more difficult the shot, the more points you receive.
  
 +
{| class="wikitable"
 +
|-
 +
| Points || Type || Shooting Direction
 +
|-
 +
| 10 || Any hit || Bottom line of screen, left or right
 +
|-
 +
| 25 || Slow Jelloids || Up
 +
|-
 +
| 50 || Slymoids || Into horizon
 +
|-
 +
| 50 || Medium Slymoids || UP
 +
|-
 +
| 50 || Spores || Up
 +
|-
 +
| 50 || Falling Rocks || Up
 +
|-
 +
| 75 || Fast Jelloids || Up
 +
|-
 +
| 75 || Spider || Up
 +
|-
 +
| 75 || Spores (flying at an angle) || Up
 +
|-
 +
| 125 || Bat || Into horizon
 +
|}
  
When you are in a stardate where aliens emerge from the incubators, mount your best attack. All hits are doubled! If your attack is extremely skillful and you score 500000 points, the score display rolls over and restarts at 000000. Be sure to add both scores together when calculating your total score.
+
====Playing Tips====
 +
Prepare:
  
At the beginning of Stardate 1, you command ten ships. Each time your ship is engulfed by an alien, your ship supply decreases by one. Your attack continues when a new ship appears. A stardate is completed when you have destroyed all the aliens and there are less than ten spores remaining. At this time, bonus points (determined by the level of difficulty and the stardate of the game) are added to your score for the remaining spores. Also, one ship is added to your supply. As the stardates increase, so must your ability to carry out a strategic attack. (''Note'': To start the current game over with the same level of difficulty, you can press '''SHIFT R''' (REDO) at any time during the game.)
+
* Shoot the Slymoids before they multiply
 +
* Watch the Scanner and plan your moves based on the number of Slymoids in the area
 +
* Listen for the unique sounds of each creature as an early warning of an attack
 +
* Prepare to retreat if in danger
  
When the aliens deplete your ship supply, the game is over. Your score appears in the upper right-hand corner of the screen. To play another game on the same level, press '''SHIFT R''' (REDO). To play again with a different level of difficulty, press '''SHIFT Z''' (BACK) to return to the selection list. Next game, see if you can increase your score, advance your skill level, spend more stardates in space, or do all three!
+
Beware:
  
To deactivate all systems when you have completed your mission, press '''SHIFT Q''' (QUIT) to return to the master screen.
+
* If spores escape off the screen or land on the ground before being destroyed, they change into three new Slymoids
 +
* If three Slymoids come together in the same immediate area, they generate a new Slymoid
 +
* Cave rocks may come to life and attack you if Slymoids are near them
 +
* Spiders and bats are allies of the Slymoids and are your enemies
  
 
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==Downloads==
 
==Downloads==
 
<gallery>
 
<gallery>
1980 the attack cartridge (prototype cartridge).png|1980 The Attack Prototype Cartridge (Pink and White Label on Black Cartridge)
+
Slymoids Cartridge.png|Slymoids Cartridge  
1981 the attack cartridge (prototype black & blue).png|1981 The Attack Prototype Cartridge (Black Label on Blue and Black Cartridge)
+
Slymoids Manual Cover.jpg|Slymoids Manual Front Cover
1981 the attackecartridge (black label).png|1981 The Attack Cartridge (Black Label on Black Cartridge)
+
Slymoids Attack.mp3|Slymoids Attack Sound
1983 the attack cartridge (red label on beige).png|1983 The Attack Cartridge (Red Label on Beige Cartridge)
+
Slymoids Theme.mp3|Slymoids Theme Song
TheAttackManualOld.jpg|The Attack Manual Front Cover (Old-Style)
+
Slymoids Manual Cover.jpg|Slymoids Complete Manual (pdf format)|link=https://4apedia.com/manuals/Slymoids%20Manual.pdf
TheAttackManualNew.jpg|The Attack Manual Front Cover (New-Style)
+
Slymoids Cartridge.png|Slymoids MAME/MESS ROM (rpk format)|link=https://4apedia.com/roms/Slymoids.rpk
File:TheAttackManualNew.jpg|The Attack Complete Manual (pdf format)|link=https://4apedia.com/manuals/The%20Attack%20Manual.pdf
 
1983 the attack cartridge (red label on beige).png|The Attack MAME/MESS ROM (rpk format)|link=http://4apedia.com/roms/Attack.rpk
 
 
</gallery>
 
</gallery>
  

Latest revision as of 01:01, 18 October 2022

Slymoids is an action/shooter video game distributed by Texas Instruments (TI) for the TI/99/4A home computer system. It was programmed by James R. Von Ehr II and converted for cartridge use by John Phillips and released during the first quarter of 1984 on Solid State SoftwareTM Command Module. It originally sold for $29.95 (USD).

Slymoids
Slymoids
Slymoids (Front Cover) [1] [2]
Publisher(s) Texas Instruments (TI)
Original Retail Price $29.95 (USD)
Programmer(s) James R. Von Ehr II converted for TI-99/4A by John Phillips
Part# PHM 3197
Format(s) Solid State SoftwareTM Command Module
Release 1984 (1st Quarter)
Genre(s) Action, Shooter

Gameplay

The player in Slymoids controls a cowboy tasked with fighting off the "Slymoids" armed with his trusty pistol. These creatures approach the player either from the horizon or from the sky. The player can shoot up at the Slymoids descending from the sky, or side to side at those approaching from the horizon. The player can control his/her cowboy moving either left or right in search of the enemies. The game takes place in three different locations: 1. in a city, 2. along the coast line, and 3. in a cavern. The player gets to choose from 4 different levels of difficulty to begin the game.

Advertising Blurbs

Front Cover of Manual

You are a sharp-shooting cowboy battling hordes of alien Slymoids. Attack them on grassy slopes, in castles, and in caves. Shoot quickly before the creatures overpower you!

Triton Catalog - Spring 1984

A 1-player arcade entertainment. Fiendishly clever alien Slymoids are attacking. You're a cowboy sharp-shooter - and you've got to be, to score hits with your Slymoid Scanner and Laser Fireballs! Chase through fields, castles and caves. 3-D effects and 5 levels of difficulty enhance the fun. (Wired Remote Controllers recommended.)

Fun Facts

  • Texas Instruments was concerned that the theme music that James Von Ehr II created for the game was actually stolen from another source. He had actually created it years earlier on his home-built analog synthesizer controlled by his Apple II computer. [3]
  • Programmer James Von Ehr II placed a couple of Easter Eggs in Slymoids. Inside of the castle around the swords that hang on the wall can be seen the initials JVONEHR and GVONEHR James and his wife's (Gayla) initials. Gayla is credited by James as having offered helpful design suggestions for the game. [4]

Manual


Introduction

In this one-player game, you are a sharp-shooting cowboy-the last defense against the hordes of alien Slymoids. Use your Slymoid Scanner and Laser Fireball Weapon to locate and destroy these strange life forms. The devious Slymoids also appear in two other forms-Jelloids and Spores. Chase the Slymoids through fields, castles, and caves. But beware! The crafty Slymoids have turned spiders, bats, and even rocks against you.


With Slymoids you can:

  • Experience multi-screen graphics
  • Enjoy graphics that create a 3-D effect
  • Choose from 5 levels of difficulty
  • Use Wired Remote Controllers (joysticks) or keyboard control
  • Hear special sounds that warn you a creature is about to appear

Playing the Game

When the game begins, you are located in one of three battlefields: a grassy slope, a castle, or a cave. You can destroy some creatures with a single shot. Other creatures must be shot several times before they are eliminated. As each battlefield is cleared of Slymoids, you move to another location. If you are victorious, you progress to the next level of difficulty. Destroy all the Slymoids before they overcome your cowboys.


Special Keys

Key Function
AID Goes to demonstration game.
REDO or BACK Returns to the title screen BACK from the demonstration game.
SPACE BAR or P Pauses during the game. Press any key to resume play.

Selecting Playing Levels and Locations

The numbers 1-5 on the title screen represent the levels of play (1 is the easiest level; 5 is the hardest). An asterisk moves under the levels of play.

To choose a level of play, press any key ( other than the number keys) when the asterisk is under the level of play you desire.

There are also four battle locations in the game. Location 1 is a grassy slope. Location 2 is inside a castle. Location 3 is a grassy slope. Location 4 is inside a cave.

When the asterisk appears under the level of play you desire, press 1, 2, 3, or 4 to choose a specific location.

Reserve Cowboys

In addition to the character on the screen, you have 3 cowboys in reserve at the beginning of the game.

When a cowboy bites the dust, he is automatically replaced by one of the remaining cowboys.

When you eliminate all the creatures from one location, the screen goes black. Then, a new location appears and you receive an additional reserve cowboy.

Scanning for Creatures

A special Slymoid Scanner is shown in the lower left-hand corner of the screen. The arrow indicates your location, and the colors change as more creatures appear on the screen.

0 to 10 Creatures

  • Dark Green
  • Light Green
  • Yellow

More than 10 Creatures

  • Light Red
  • Dark Red
  • Black

Moving the Cowboy Using Wired Remote Controllers

To move the cowboy, push the lever of the Wired Remote Controller Joystick) to the left or right.

Shooting Creatures Using Wired Remote Controllers

To shoot the creatures, aim the cowboy's laser gun in the direction you wish to fire and press the FIRE button. Aim is controlled with the following joystick movements.

Lever Position Direction on the screen
Forward (toward the FIRE button) Toward horizon
Backward (away from the FIRE button) Toward sky
Left Left
Right Right

Note: The ALPHA LOCK must be in the OFF (up) position when using the Wired Remote Controllers.

Moving the Cowboy Using the Keyboard

To move the cowboy, press the (←) S and (→) D keys.

Shooting Creatures Using the Keyboard

To shoot the creatures, aim the cowboy's laser gun in the direction you wish to fire and press the period key(.), ENTER, Q, V, or Y. Aim is controlled with the following keys.

Keys Direction on the screen
(↑)E, (↑)I Toward horizon
(↓)X, (↓)M Toward sky
(←)S, (←)J Left
(→)D, (→)K Right

Ending the Game

The game ends when you destroy all the Slymoids, or when the Slymoids overcome all of your cowboys.

To play the game again using different options, press BACK or REDO.

Preparing for More Action

As you play Slymoids, you discover strategies to help you become a better player. As you become more skilled, you advance to more difficult and more challenging levels of play. With practice, soon you can be a local hero.

Scoring

Your score is automatically calculated and appears on the screen. You receive points according to the type of Slymoid you hit and where it is located when you destroy it. The more difficult the shot, the more points you receive.

Points Type Shooting Direction
10 Any hit Bottom line of screen, left or right
25 Slow Jelloids Up
50 Slymoids Into horizon
50 Medium Slymoids UP
50 Spores Up
50 Falling Rocks Up
75 Fast Jelloids Up
75 Spider Up
75 Spores (flying at an angle) Up
125 Bat Into horizon

Playing Tips

Prepare:

  • Shoot the Slymoids before they multiply
  • Watch the Scanner and plan your moves based on the number of Slymoids in the area
  • Listen for the unique sounds of each creature as an early warning of an attack
  • Prepare to retreat if in danger

Beware:

  • If spores escape off the screen or land on the ground before being destroyed, they change into three new Slymoids
  • If three Slymoids come together in the same immediate area, they generate a new Slymoid
  • Cave rocks may come to life and attack you if Slymoids are near them
  • Spiders and bats are allies of the Slymoids and are your enemies

Downloads

References

External Links