Difference between revisions of "Word Radar"

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(Introducing the ARCADEMICTM SKILL BUILDERS IN LANGUAGE ARTS Series)
(Introducing the ARCADEMICTM SKILL BUILDERS IN LANGUAGE ARTS Series)
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:: Arcade games are fun and exciting, and no one has to encourage a child to play. When applied to learning, the arcade game format motivates children to persist and to remain involved in the subject.
 
:: Arcade games are fun and exciting, and no one has to encourage a child to play. When applied to learning, the arcade game format motivates children to persist and to remain involved in the subject.
  
Success in Learning
+
* Success in Learning
  
 
:: Arcade games start players at a level above their skill, producing high rates of error. Players do not view the errors as failure, but as a challenge to improve. The ARCADEMIC approach also encourages improvement by providing a game with preset options. This preset version is played at a rapid speed and at an advanced level of difficulty.
 
:: Arcade games start players at a level above their skill, producing high rates of error. Players do not view the errors as failure, but as a challenge to improve. The ARCADEMIC approach also encourages improvement by providing a game with preset options. This preset version is played at a rapid speed and at an advanced level of difficulty.

Revision as of 05:29, 12 February 2022

Word Radar
Word Radar Manual Front Cover
Word Rader Manual (Front Cover) [1]
Publisher(s) Developmental Learning Materials (DLM)
Original Retail Price $39.95 (USD)
Programmer(s) John M. Phillips
Part# PHM 3185
Format(s) Solid State SoftwareTM Command Module
Release 1983 (4th Quarter)
Genre(s) Educational


Gameplay

Advewrtising Blurbs

Front of Manual

Triton Catalog - Fall 1984

Manual

Introducing the ARCADEMICTM SKILL BUILDERS IN LANGUAGE ARTS Series

The ARCADEMICTM SKILL BUILDERS IN LANGUAGE ARTS series was created by Developmental Learning Materials, Jerry Chaffin, Bill Maxwell, and Barbara Thompson. The ARCADE MIC approach uses an arcade game format, colorful graphics, and lively action to create an exciting atmosphere for practicing important learning skills. ARCADEMIC programs provide for the educational needs of individual learners. They allow children to develop skills before progressing to the next level of difficulty. These programs combine learning with fun.


The ARCADEMICTM approach to learning is based on these principles:

  • Persistence and Involvement
Arcade games are fun and exciting, and no one has to encourage a child to play. When applied to learning, the arcade game format motivates children to persist and to remain involved in the subject.
  • Success in Learning
Arcade games start players at a level above their skill, producing high rates of error. Players do not view the errors as failure, but as a challenge to improve. The ARCADEMIC approach also encourages improvement by providing a game with preset options. This preset version is played at a rapid speed and at an advanced level of difficulty.


Downloads

References

External Links