Difference between revisions of "Ambulance"
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+ | '''Ambulance''' is a [[Funware]] game created for the TI-99/4A during the [[:Category:1983 Software|second quarter of 1983]]. It was programmed by [[Kent Stevenson]]. It was released on [[Solid State Software Command Module|Solid State Software<sup>TM</sup> Command Module]]. It originally retailed for $39.95 (USD). | ||
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{{Infobox video game | {{Infobox video game | ||
| collapsible = | | collapsible = | ||
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| image = Ambulance Box Front.jpg | | image = Ambulance Box Front.jpg | ||
| alt = Ambulance Retail Box (Front) | | alt = Ambulance Retail Box (Front) | ||
− | | caption = Ambulance Retail Box (Front) | + | | caption = Ambulance Retail Box (Front) <ref>{{cite web|title=TI99ers On-Line User Group: TI-99 Cartridge Listing|url=http://www.ti99ers.org/timeline/cartbytitle.html#A}}</ref> |
| publisher = [[Funware]] | | publisher = [[Funware]] | ||
| part = FW 1005 | | part = FW 1005 | ||
| programmer = [[Kent Stevenson]] | | programmer = [[Kent Stevenson]] | ||
| format = [[:Category:Solid State Software Command Module|Solid State Software<sup>TM</sup> Command Module]] | | format = [[:Category:Solid State Software Command Module|Solid State Software<sup>TM</sup> Command Module]] | ||
− | | released = [[:Category:1983 Software|1983 (2nd Quarter)]] | + | | released = [[:Category:1983 Software|1983 (2nd Quarter)]] |
| genre = [[:Category:Action|Action]] | | genre = [[:Category:Action|Action]] | ||
− | | price = $39.95 (USD) | + | | price = $39.95 (USD) |
}} | }} | ||
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==Gameplay== | ==Gameplay== | ||
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Race your ambulance through the city to save ailing citizens. Avoid cars and approaching trains while making use of your emergency shelters. Score points for safe patient deliveries. Faster deliveries get more points! | Race your ambulance through the city to save ailing citizens. Avoid cars and approaching trains while making use of your emergency shelters. Score points for safe patient deliveries. Faster deliveries get more points! | ||
− | == | + | ==Fun Fact== |
In 1983 there were at least 3 companies interested in purchasing [[Funware]] including Activision, Epyx, and Creative Software. [[Funware]] was eventually sold to Creative Software. However, both Epyx and Activision would later give a go at marketing TI-99/4A games near the end of 1983. | In 1983 there were at least 3 companies interested in purchasing [[Funware]] including Activision, Epyx, and Creative Software. [[Funware]] was eventually sold to Creative Software. However, both Epyx and Activision would later give a go at marketing TI-99/4A games near the end of 1983. | ||
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Ambulance Warranty Registration.jpg|Ambulance Warranty Registration Card (Front) | Ambulance Warranty Registration.jpg|Ambulance Warranty Registration Card (Front) | ||
Ambulance Warranty Registration Back.jpg|Ambulance Warranty Registration Card (Back) | Ambulance Warranty Registration Back.jpg|Ambulance Warranty Registration Card (Back) | ||
− | Ambulance Manual Front Cover.jpg|Ambulance Manual Complete (pdf format)|link=https:// | + | Ambulance Manual Front Cover.jpg|Ambulance Manual Complete (pdf format)|link=https://4apedia.com/manuals/Ambulance%20Manual.pdf |
− | Ambulance Cartridge.png| | + | Ambulance Cartridge.png|Ambulance MAME/MESS Rom (rpk format)|link=https://4apedia.com/roms/Ambulance.rpk |
</gallery> | </gallery> | ||
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* [https://dadgum.com/giantlist/ The Giant List of Classic Game Programmers] | * [https://dadgum.com/giantlist/ The Giant List of Classic Game Programmers] | ||
* [http://www.pixelatedarcade.com/games/ambulance Piselated Arcade: Ambulance] | * [http://www.pixelatedarcade.com/games/ambulance Piselated Arcade: Ambulance] | ||
− | * [http://www.ti99ers.org/timeline/cartbytitle.html TI-99ers On-line User Group: TI-99 Cartridge Listing] | + | * [http://www.ti99ers.org/timeline/cartbytitle.html#A TI-99ers On-line User Group: TI-99 Cartridge Listing] |
* [https://www.videogamehouse.net/gamemain/cartsab/ambulance/ TI-99/4A Video Game House: Ambulance] | * [https://www.videogamehouse.net/gamemain/cartsab/ambulance/ TI-99/4A Video Game House: Ambulance] | ||
* [https://en.wikipedia.org/wiki/Ambulance_(video_game) Wikipedia: Ambulance] | * [https://en.wikipedia.org/wiki/Ambulance_(video_game) Wikipedia: Ambulance] |
Latest revision as of 16:49, 8 February 2022
Ambulance is a Funware game created for the TI-99/4A during the second quarter of 1983. It was programmed by Kent Stevenson. It was released on Solid State SoftwareTM Command Module. It originally retailed for $39.95 (USD).
Ambulance | |
---|---|
![]() Ambulance Retail Box (Front) [1] | |
Publisher(s) | Funware |
Original Retail Price | $39.95 (USD) |
Programmer(s) | Kent Stevenson |
Part# | FW 1005 |
Format(s) | Solid State SoftwareTM Command Module |
Release | 1983 (2nd Quarter) |
Genre(s) | Action |
Contents
[hide]Gameplay
In Ambulance, the player attempts to pick up patients and deliver them to the hospital. The player has to compete against the clock, delivering patients in the required amount of time, and also must avoid obstacles that vary from level to level. When a house begins to flash, it indicates to the player that a patient needs to be picked up. The player begins with three ambulances. The game ends when all of the ambulances are crashed or if five patients are lost.
Advertising Blurb
Back of Retail Packaging
Race your ambulance through the city to save ailing citizens. Avoid cars and approaching trains while making use of your emergency shelters. Score points for safe patient deliveries. Faster deliveries get more points!
Fun Fact
In 1983 there were at least 3 companies interested in purchasing Funware including Activision, Epyx, and Creative Software. Funware was eventually sold to Creative Software. However, both Epyx and Activision would later give a go at marketing TI-99/4A games near the end of 1983.
According to Michael Brouthers, it only cost Funware about $4.00 (USD) to make each cartridge game.[2]
Manual
Instructions
- Follow manufacturer's instructions for setting up your Texas Instruments TI-99/4A Home Computer.
- BE SURE ALPHA LOCK KEY IS IN UP POSITION!
- Oject: Get sick people to hosptial or emergency centers before they die.
- Use joysticks or arrow keys to maneuver your ambulance around the city. To pick up a patient drive ambulance to appropriate house, move ambulance in direction needed to "park" at house, then press fire button (or Q key). Use the same sequence to drop off a patient.
- Scoring: Points are scored when patients are delivered to the hospital or the emergency centers. 50 points are awarded for deliveries to emergency centers regardless of the patient's condition. Hospital deliveries are rewarded with points based on the patient's condition. Poor (white): 300 points. Bad (red): 250 points. Critical (black): 200 points.
- Game end: 3 crashes or 5 deaths ends game.