Difference between revisions of "Q*bert"

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===The Joystick===
 
===The Joystick===
[[File:Qbert - Joy Stick.png|thumb|none|400px|The Joystick from the Q*bert manual]]
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[[File:Qbert - Joy Stick.png|thumb|none|200px|The Joystick from the Q*bert manual]]
 
Turn the joystick to the left so that the four corners make a diamond shape.
 
Turn the joystick to the left so that the four corners make a diamond shape.
  
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Make sure the ALPHA LOCK key is not pressed; otherwise the joystick wi11 not work.
 
Make sure the ALPHA LOCK key is not pressed; otherwise the joystick wi11 not work.
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===Playing===
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You'll start the game with 3 Q*berts. The first Q*bert will appear on the topmost cube as soon as the game starts. The number of remaining Q*berts is shown to the right of the pyramid.
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Try to hop Q*bert onto each and every cube, so that eventually the entire pyramid becomes the destination color. The destination color indicator is to the left of the pyramid.
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Be careful not to hop Q*bert off the sides of the pyramid or off the bottom row of cubes. If you do, he falls and you lose that Q*bert. When this happens, the next Q•bert will appear on the topmost cube ready to try again to complete the pyramid.
  
 
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Revision as of 01:30, 6 December 2020

Q*bert
Q*bert (retail packaging)
Q*bert (retail packaging)[1][2]
Publisher(s) Pareker Brothers
Original Retail Price $19.95 (USD)
Programmer(s) Warren Davis (original programmer)
Part# PB 1620
Format(s) Solid State SoftwareTM Command Module
Release 1984 (2nd Quarter)
Genre(s) Action, Puzzle

Q*bert for the TI-99/4A is a port of the popular 1982 arcade game by the same title, originally programmed by Warren Davis. It was published by Parker Brothers and released on Solid State SoftwareTM Command Module cartridge with part # PB 1620. It originally retailed for $19.95 (USD).

Gameplay

Q*bert is an Action/Puzzle game on board with a pseudo-three-dimensional (3D) appearance. The player begins each level of the game at the top of a 28 cube pyramid. The goal is to hop from cube to cube diagonally which causes the cubes to change color. When all cubes on a level have been converted to the target color, the player progresses to the next level.

The player faces several different enemies in his/her quest to convert the color of the cubes:

  • Coily - A bouncy snake that begins as an egg at the bottom of each pyramid. Often considered the main agonist of the game.
  • Ugg and Wrongway - These are two purple creatures that hop along the outer edges of the pyramid starting from the bottom and working their way towards the apex. They eventually fall off the pyramid when they reach the end.
  • Slick and Sam - These are two green creatures who start at the top of the pyramid and work their way down. These revert the cubes they land on back to their original color.

When Q*bert collides with a purple enemy, it takes a life of the player. However, green-colored enemies are removed from the board when they come in contact with the player. Colored balls occasionally appear on the second row of cubes that bounce down the pyramid. Contact with a red ball it lethal to the player. Contact with a green ball temporarily immobilizes all other enemies on the screen.

There are two multi-colored discs on the thrid level from the bottom of the pyramid. Q*bert can jump on these discs which will transport him to the top of the pyramid. If Coily is in close proximity of Q*bert when he jumps on the disc, he will follow after the player, falling into oblivion and dissapearing. It also causes all other enemies to disappear for a short period of time.

Points are given for each color change (25), defeating Coiling with a flying disk (500), remaining discs at the end of a stage (50 or 100 points), and catching green balls (100) or Slick and Sam (300 each). Bonus points are given for completing a level, starting at 1,000 points for the first screen and increasing 250 points for each subsequent level up to 5,000 points after level 4. Extra lives are earned for reaching certain scores.

Advertising Blurbs

Back Cover Retail Packaging

Q*bert's captivating arcade adventures hop your way with lively action, colorful graphics, and arcade-like sounds.

Spring Q*bert up and down the steps of a "three-dimensional" pyramid, changing the color of each step as he lands. Complete an entire pyramid, then hop onto a more challenging one.

But look out! All sorts of crafty arcade creatures pursue Q*bert. You'll need good timing and quick reflexes to hop Q*bert away from danger fast - or soar him to safety on a Flying Disc. But watch where you move Q*bert. One hop off the pyramid, and he'll be lost in space!

Q*bert - the irresistible arcade character in a captivating game full of fanciful fun.


Triton Catalog - Fall 1984

All the exciting action of the arcade hit! Life's tough for Q*bert. He's got to stay one jump ahead of Coily, the slithering snake - and all the other yucky creatures that insist on popping up on the screen. So spring into action and help Q*bert bounce from step to step on the colorful, 3-D pyramids. Life will turn tough for you, too! For 1 or 2 players. (Joysticks required.)


Manual

Object

To score as many points as possible by changing the color of the cubes on the pyramid from a starting color to a destination color. You'll do this by hopping Q*bert from cube to cube while avoiding the "nasty" characters who will try to stop him. Each time you complete a pyramid, you'll proceed to a new pyramid-or round.


Setting The Console Controls

1. Make sure the cartridge is placed firmly into the cartridge slot.

2. Turn the ON/OFF switch to ON.

3. Follow the instructions on the screen:

(a) Press any key to begin.
(b) Press 2 to play Q*bert.
(c) Press 1 or 2 for a 1- or 2- player game.

4. In a few seconds the playing screen will appear. When the flying discs start rotating you're ready to play.


The Joystick

The Joystick from the Q*bert manual

Turn the joystick to the left so that the four corners make a diamond shape.

The joystick moves in the four diagonal directions shown. These are the directions in which Q*bert hops around the pyramid.

Make sure the ALPHA LOCK key is not pressed; otherwise the joystick wi11 not work.


Playing

You'll start the game with 3 Q*berts. The first Q*bert will appear on the topmost cube as soon as the game starts. The number of remaining Q*berts is shown to the right of the pyramid.

Try to hop Q*bert onto each and every cube, so that eventually the entire pyramid becomes the destination color. The destination color indicator is to the left of the pyramid.

Be careful not to hop Q*bert off the sides of the pyramid or off the bottom row of cubes. If you do, he falls and you lose that Q*bert. When this happens, the next Q•bert will appear on the topmost cube ready to try again to complete the pyramid.

Downloads

References

External Links