Difference between revisions of "Alien Addition"
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| − | '''Alien Addition''' is an educational software title intended to help younger learners with [[:Category:Mathematics|Math]]. Developmental Learning Materials (DLM) who helped create the software for [[:Category:Texas Instruments|Texas Instruments (TI)]], calls the software an Arcademic title, an amalgamation of academic and arcade. The idea was to create a game that was educational, yet entertaining enough to encourage learners to keep playing. Alien Addition was programmed by [[Susan Powell]] and was released in [[:Category:1982 Software|1982]]. Its original retail price was $24.95 (USD). | + | '''Alien Addition''' is an educational software title intended to help younger learners with [[:Category:Mathematics|Math]]. Developmental Learning Materials (DLM) who helped create the software for [[:Category:Texas Instruments|Texas Instruments (TI)]], calls the software an Arcademic title, an amalgamation of academic and arcade. The idea was to create a game that was educational, yet entertaining enough to encourage learners to keep playing. Alien Addition was programmed by [[Susan Powell]] and was released in [[:Category:1982 Software|1982]]. Its original retail price was $24.95 (USD). . |
==Gameplay== | ==Gameplay== | ||
| − | In '''Alien Addition''', Space Invaders meets addition. Five alien spacecraft appear at the top of the screen and approach the player's laser | + | In '''Alien Addition''', Space Invaders meets addition. Five alien spacecraft appear at the top of the screen and approach the player's laser cannon that sits at the bottom of the screen. The unique difference between regular Space Invaders and Alien Addition is that the alien spacecraft display an addition problem, and the player's laser cannon displays possible answers. The player needs to line up his/her laser canon beneath the alien spaceship that displays the correct addition problem for the answer his/her laser cannon corresponds to. If the player correctly aligns his/her laser cannon with the spaceship displaying the corresponding addition problem and shoots, the alien craft is destroyed. It the player shoots a spacecraft with a problem that doesn't line-up with the laser canon's answer, the alien craft falls downward quickly. It's imperative, therefore, that the player act quickly, yet accurately in order to survive the alien onslaught |
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==Downloads== | ==Downloads== | ||
Revision as of 01:32, 14 April 2020
| Alien Addition Manual Front Cover | |
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Alien Addition Manual (Front Cover) | |
| Publisher(s) | Developmental Learning Materials (DLM) with Texas Instruments (TI) |
| Original Retail Price | $24.95 (USD) |
| Programmer(s) | Susan Powell |
| Part# | PHM 3115 |
| Format(s) | Solid State SoftwareTM Command Module |
| Release | 1982 |
| Genre(s) | Educational, Mathematics |
Alien Addition is an educational software title intended to help younger learners with Math. Developmental Learning Materials (DLM) who helped create the software for Texas Instruments (TI), calls the software an Arcademic title, an amalgamation of academic and arcade. The idea was to create a game that was educational, yet entertaining enough to encourage learners to keep playing. Alien Addition was programmed by Susan Powell and was released in 1982. Its original retail price was $24.95 (USD). .
Contents
Gameplay
In Alien Addition, Space Invaders meets addition. Five alien spacecraft appear at the top of the screen and approach the player's laser cannon that sits at the bottom of the screen. The unique difference between regular Space Invaders and Alien Addition is that the alien spacecraft display an addition problem, and the player's laser cannon displays possible answers. The player needs to line up his/her laser canon beneath the alien spaceship that displays the correct addition problem for the answer his/her laser cannon corresponds to. If the player correctly aligns his/her laser cannon with the spaceship displaying the corresponding addition problem and shoots, the alien craft is destroyed. It the player shoots a spacecraft with a problem that doesn't line-up with the laser canon's answer, the alien craft falls downward quickly. It's imperative, therefore, that the player act quickly, yet accurately in order to survive the alien onslaught
Manual