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Tombstone City

674 bytes added, 14:08, 1 December 2020
Gameplay
One caveat while killing the Morgs is to be aware that killing a Morg within one space of a single cactus will produce a new producing pair of cacti. Producing adjacent cacti pairs will extend the day or level. Also, kill Morgs at the exits/entrances of the safety zone of blocks prevents the player from leaving or entering that entrance or exit. If the player blocks all exits/entrances, and the player is within the safety zone, the player's schooner is transported to a random spot outside the zone where he/she must continue the game with no safe place to hide from the Morgs. If the player is killed at this point, new schooners will generate outside the safety zone in a random spot. The player can open up entrances/exits into the safe zone by killing Morgs adjacent to two Cacti where one happens to block the entry/exit, but this can be a lengthy and difficult process.
 
==Advertising Blurbs==
===Front Cover of Manual===
Your survival instinct is challenged immediately as you find yourself in a 21st Century-Old West ghost town threatened by an invading hoard of green alien monsters.
 
===Back Cover of Manual===
It's the 21st Century and you're faced with stopping a hoard of green alien monsters before they take over and Old Weest ghost town and the world! Points are added to your score as you and your security force of prairie schooners stop these villainous creatures called morgs.
 
Tombstone City: 21st Century module features let you
* Destroy alien morgs.
* Eliminate generating pairs of saguaro cactuses.
* Wipe out tumbleweeds.
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