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Facemaker

1,694 bytes added, 18:46, 20 March 2020
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| T || Sticks out its tongue
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===Answering Correctly===
If your child correctly identifies the first facial movement, the message "GREAT!!!" appears, and the face smiles and winks. Be sure your child recognizes that the smile and wink are not part of the sequence.
 
When the sequence continues, your child sees the face repeat the first facial movement and then perform an additional movement. Press the letter keys to identify both movements. If your child continues to answer correctly, the face continues to add to the sequence of facial movements.
 
If your child remembers 25 facial movements in a row, he or she sees this screen.
 
[[File:Facemaker - Play Game.png|500px|center]]
 
Press '''ENTER''' to play again.
 
===Answering Correctly===
If your child incorrectly identifies a facial movement, the message "TRY AGAIN. PRESS ENTER WHEN READY'' appears, and the face sticks out its tongue.
 
===Scoring===
Your child begins by earning one point for each correct answer. When he or she incorrectly recalls a sequence, a new sequence begins. To earn more points, your child must surpass his or her previous score.
 
For example, if your child correctly recalls four consecutive movements and misses the fifth one, he or she has four points. In the next sequence, your child must correctly recall five consecutive movements to increase his or her score.
 
===Game Variations===
There are two game variations available in Play Game to help strengthen your child's memory. Your child can:
 
* Play the game using only facial movements by turning the volume down on the television or monitor.
* Play the game using only sound effects by choosing the Play Game activity before selecting and completing the Build a Face activity.
<div id="mp-tfp" style="margin:0.1em 0.4em 0.6em;"></div>

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