8,732
edits
Changes
→Destroying the Circus Trainers
====Destroying the Circus Trainers====
Defend Chadly and earn points by eliminating the circus trainers. You can destroy trainers two ways. You can capture a trainer by kicking a crate into him, or you can rearrange crates to trap him. Trapping a trainer requires careful planning and creative strategy. Earn extra points by trapping a trainer in one crate-sized space. You earn additional points by trapping more than one trainer in the same space. When you trap a trainer in one space, you hear a special sound and the trainer fades from the screen
===Special Features===
Several special features appear in your Hopper game. Hopper enables you to pause at any time during game play, to advance to more difficult levels of play regardless of the level of your opponent, and to develop scoring strategies that help you win the game.
====Pause Options====
If you wish to stop the action at any time, press either the '''P''' or '''T''' keys to pause. The screen action stops until you are ready to resume play. Press any key or the joystick '''FIRE''' button to continue the game.
====Advancing to Different Levels====
There are ten levels of difficulty in Hopper. The game begins with Level 1. If you destroy all three circus trainers, the screen color changes and you advance to the next level of difficulty. After a momentary delay, you resume play at the new level until one of the circus trainers catches Chadly the Kangaroo.
The level of play is shown to the right of the playing area. In the beginning levels, the trainers search randomly for Chadly among the crates. As you reach higher levels of play, the trainers increase their speed and become more intense in their search. Level 4 rearranges the crates into a pattern that requires skillful maneuvering and gives Chadly fewer hiding places. The pattern becomes even more complex when you reach Level 7. Level 10 demands quick reflexes and a good memory because the crates are invisible! The crates appear briefly each time you break a crate.
==References==