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<h2 id="mp-tfp-h2" style="margin:0.5em; background:#cef2e0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #afa3bf; color:#000; padding:0.2em 0.4em">Manual<span style="font-size:85%; font-weight:normal;"></span></h2>
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===Introduction===
If you 're looking for an exciting new way to test your game-playing skills, then the Tombstone City game is the answer. Your survival instinct is challenged immediately as you find yourself in the 21st Century in an Old West ghost town threatened by an invading hoard of green alien monsters. These villainous creatures called morgs live off of only two things - tumbleweeds and people.
It's up to you and your security force of prairie schooners to stop the morgs before they infest the earth. In accomplishing this goal, you can score points by:
* Destroying alien morgs.
* Watching for adjacent pairs of saguaro cactuses. (It's from here that a new morg is generated!}
* Wiping out tumbleweeds.
A one-player game, Tombstone City is designed to test your strategy, as well as your skill. Movement on the screen can be controlled by the Wired Remote Controllers or from the keyboard.
Tombstone City: the 21st Century is available as either a Solid State Software<sup>TM</sup> Command Module or a diskette-based game. Note that the diskette-based version requires the TI Disk Memory System, the Memory Expansion unit, and must be used with either the TI Extended BASIC or Editor/Assembler Command Module (all sold separately}. Follow the set of directions that applies to your version of the game.
===Using the Tombstone City Command Module===
If the Tombstone City game is a Command Module, follow these directions.
An automatic reset feature is built into the computer. When a module is plugged into the console, the computer returns to the master title screen. All data and program material you have entered will be erased.
''Note:'' Be sure the module is free of static electricity before inserting it into the computer (see page 7).