Pac-Man

From TI-99/4A-Pedia
Revision as of 21:48, 5 February 2022 by Amycjgrace (talk | contribs) (Gameplay)
Jump to: navigation, search
Pac-Man
Front of Retail Packaging for Pac-Man for the TI-99/4A
Pac-Man Retail Packaging [1] [2]
Publisher(s) Atarisoft
Original Retail Price $44.95 (USD)
Programmer(s) Howard Scheer
Part# RX 8500
Format(s) Solid State SoftwareTM Command Module
Release 1983 (4th quarter)
Genre(s) Action, Maze

Pac-Man for TI-99/4A is a port of the extremely popular Action/Maze arcade version of the same game originally created by Namco. The port for TI-99/4a was developed by Atarisoft and released on Solid State SoftwareTM Command Module cartridge. Pac-Man was programmed for Texas Instruments by Howard Scheer and released in 4th quarter of 1983. It originally sold for $44.95 (USD).

Gameplay

The player in Pac-Man controls a character of the same name through a maze filled with little dots. But, the player isn't the only one traversing the maze. There are four enemy ghosts bent on killing the Pac-Man. The player's goal is to clear the little dots by eating them, completing the level sending the player to the next level, all while avoiding those pesky ghosts. But, Pac-Man has a trick up his sleeves for the ghosts. There are four larger, flashing dots called "energizers" of "power pellets." When Pac-Man eats an energizer or power pellet, he turns the table on enemy ghouls allowing him, for a limited amount of time, to eat the ghosts. The player knows when the enemies become vulnerable because they change color to blue and wander in a more daze-like fashion. When the energy from a power pellet begins to wear off, the ghosts start flashing from blue to white quickly, letting the player know that he/she will soon become vulnerable again to the crafty menaces.

Advertising Blurbs

Triton Catalog - Fall 1988

The arcade classic! Guide your hungry Pac-Man on a feast of dot chomping as you rack up the points. Avoid the voracious goblins and turn the tables on them by munching an energy dot. Send your score into the thousands by eating yummy bonus nuggets.

From Back of Retail Packaging

Hungry Pac-Man vs. the Gobbling Goblins: The refinements of dot chomping lead to high scores as hungry Pac-Man avoids ambush by voracious goblins. When Pac-Man gulps an energy dot he can turn the tables and eat everything in sight . . . that includes yummy bonus nuggets, sending scores into the thousands. But goblins won't allow themselves to be gobbled for long; and soon become their old selves, fast and sneaky, to try to put an end to Pac-Man's three lives.

Fun Facts

  • Pac-Man has been one of the most successful video games of all time being a fan favorite and listed on most greatest video games of all times lists. [3]

Manual


Downloads

References

External Links