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helps set apart Superfly from not just other games, but also other MBX games. Milton Bradley was really using their creativity when it came to how the fly could be controlled. Perhaps the best setting for a rotation knob like this would be in an action RPG where the player could walk in all directions while facing in any direction. Superfly has a lot to offer to both the person with and without the MBX device. It's a fun game to play even without the rotation knob capability, but needless to say, it's even more of a blast with it! As with all MBX games, Superfly includes some great speech synthesis with lines such as "Kill the Fly" or "Never Trust a Worm" all being said in some truly unique voices. Actually, the speech in Superfly is so unique (especially with the MBX attached) that I would say it demonstrates some of the best speech syntheses of any TI99/ 4A game around. This game also makes my personal TOP 10 TI99/4A games of all time, along with "Bigfoot" and "Championship Baseball" (other MBX games) simply because there are so many options here and the fact that Superfly is just simply an all out entertaining game.
For more reviews, graphics, and information on TI99/4A video game cartridges stop by the TI99/4A Videogame House at <http://www.videogamehouse.net/>. This site is run by a staff of TI99/4A enthusiasts, including Bryan Roppolo himself and has been responsible for finding unreleased TI99/4A video game cartridges such as Lobster Bay.
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