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Hopper

945 bytes added, 02:56, 16 August 2018
Manual
The demonstration game gives you an opportunity to preview the action before an actual game begins. Pressing any key takes you to the one- or two-player game option. Press the appropriate number key to choose the number of players, and the game screen appears.
====One-Player Option====
When you choose a one-player game, the game screen appears and the action begins. A game begins with five kangaroos-one on your game screen and four to the right of the playing area. When a trainer captures your kangaroo, a reserve kangaroo from the right of the playing area replaces it, crates return to the screen, and action resumes. The trainers must catch all five kangaroos in order to complete a game.
====Two-Player Option====
When you select a two-player game, the game screen appears and the action begins immediately with Player 1. Each player receives five kangaroos. A player's turn is over when a trainer captures the kangaroo. The number of kangaroos to the right of the playing area indicates the number of turns remaining for the current player.
When a trainer captures Chadly, the screen displays the message: PLAYER 2 GET READY. PRESS A KEY TO BEGIN.
The action begins when Player 2 presses any key or the joystick '''FIRE''' button. The screen instructs the players to get ready for game play before each subsequent turn.
=====Maneuvering Chadly=====
You maneuver Chadly by pressing keys on the computer keyboard. Two groups of keys on either side of the keyboard manipulate Chadly. On the left side of the keyboard, press the '''↑ (E)''' and '''↓ (X)''' keys to move Chadly up and down on the screen and the '''← (S)''' and '''→ (D)''' keys to move Chadly to the left and right. The '''Q''' and '''V''' keys execute a kick from Chadly.
On the right side of the keyboard, press the '''↑ (I)''' and '''↓ (M)''' keys to move Chadly up and down on the screen, and the '''← (J)''' and '''→ (K)''' keys to move Chadly to the left and right. Keys '''Y''' and('''.''') execute a kick.
 
====Ending the Game====
A game is over when a circus trainer catches your fifth and final kangaroo. Press '''REDO''' to play another game or '''BACK''' to return to the Hopper title screen. At this time, you may press any
key to see the one- or two-player option screen and change the number of players. To end game play, press '''FCTN = (QUIT)''' to return to the master title
screen.
If you are using Wired Remote Controllers (joysticks), move the lever left or right to move Chadly horizontally. Moving the lever forward or backward moves Chadly vertically. To make Chadly kick a crate, press the '''FIRE''' button.
====Kicking and Breaking Crates====
Defend Chadly and earn points by kicking and breaking crates. To execute a kick, align Chadly with the row of crates. Then, press the arrow keys or move the joystick lever to turn Chadly to face the crate. Complete a kick by pressing the '''Y''', '''Q''', '''V''', or('''.''') keys on the computer keyboard or the joystick '''FIRE''' button. If the crate you kick is blocked from behind, the crate disappears or ''breaks.'' If the crate is not blocked, it moves until it reaches another crate or the edge of the playing area. A second kick is then required to break the crate.
 
====Destroying the Circus Trainers====
Defend Chadly and earn points by eliminating the circus trainers. You can destroy trainers two ways. You can capture a trainer by kicking a crate into him, or you can rearrange crates to trap him. Trapping a trainer requires careful planning and creative strategy. Earn extra points by trapping a trainer in one crate-sized space. You earn additional points by trapping more than one trainer in the same space. When you trap a trainer in one space, you hear a special sound and the trainer fades from the screen
==References==

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