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Your child selects the illustration of the mouth he or she wants by pressing the number key that corresponds to his or her choice. The mouth your child chooses appears on the face and the screen returns to the list of five options.
==Program a Face Activity==
Program a Face allows your child to control the movements of the face he or she creates in the Build a Face activity. He or she can make the face smile, wink, frown, cry, stick out its tongue, and wiggle its ears by pressing the appropriate letter keys. This activity reinforces your child's understanding of cause and effect relationship and introduces your child to simple programming. Encourage your child to try different combinations of letters and watch the face as it completes each action.
===Beginning Program a Face===
After pressing P for Program a Face, your child sees a list of facial movements.
[[File:Facemaker - Prgram a Face.png|500px|center]]
===Demonstrating Facial Movements===
Demonstrate each facial movement for your child by pressing the corresponding letter on the keyboard. The delay letter (D) inserts a brief pause in your child's program.
Help your child recognize that each selection producesc1 particular facial movement and sound.
===Programming Facial Movements===
When your child is ready to create a program, press the SPACE BAR. Your child can select the movements he or she wishes the face to perform.
Help your child type the letters on the keyboard to make the face perform a sequence of movements. The corresponding letters appear in a box on the screen.
Your child can type up to 25 letters.
* If 25 letters are typed, the sequence begins immediately.
* If fewer than 25 letters are typed, press ENTER and the face performs Demonstrating Facial Movements the movements.
For example, if your child types the sequence F W C T E D S and presses ENTER, he or she sees the face frown, wink, cry, stick out its tongue, wiggle
its ears, pause a moment, and smile.
To repeat the sequence your child programmed, press ENTER. The program can be repeated as often as your child likes, or until he or she types another sequence.
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