Bigfoot
| Bigfoot | |
|---|---|
|
Bigfoot Manual (Front Cover) | |
| Publisher(s) | Milton Bradley |
| Original Retail Price | $49.95 (USD)[1] [2] |
| Programmer(s) | Warren Amerman |
| Part# | PHM 3151 |
| Format(s) | Solid State SoftwareTM Command Module |
| Release | 1983 (4th Quarter) [3] [4] |
| Genre(s) | Action |
Bigfoot is a video game released by Milton Bradley for the TI-99/4A home computer system. It was released during the fourth quarter of 1983 and retailed for $49.95 (USD). It was distributed on Solid State SoftwareTM Command Module and programmed by Warren Amerman. The gameplay was enhanced with the addition of Texas Instruments' Solid State SpeechTM Synthesizer and Mitlon Bradley's MBX systems (both sold separately).
Gameplay
The player's goal in Bigfoot is to climb a mountain on top of which Bigfoot stands ominously to impede his/her progress. The player needs to collect green boxes, which contain food, and then focus on yellow piles which contain bundles of gold. The player can use the fire button which will throw ropes higher up the mountain which allows him/her to climb up the mountain on other platforms.
Bigfoot, meanwhile, chucks boulders at the player as he/she attempts to scale the mountain. If the player attaches his/her rope too close to the edge of a platform, it leaves him/her more vulnerable to the rocks hurled by the Bigfoot. Throwing ropes closer to the center of platforms is a protective move. Birds, during the later levels of the game, fly through the screen and snag the climber's ropes which proves fatal if climbing one at the time.
Manual