Difference between revisions of "Indoor Soccer"
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The cursor now moves to the next line so that you can enter the second team name. The screen border turns red, since Team 2 wears red. Press '''ENTER''' when the team name is complete. You are now asked to enter the length of the game. Type any number from 1 to 99, and press '''ENTER'''. | The cursor now moves to the next line so that you can enter the second team name. The screen border turns red, since Team 2 wears red. Press '''ENTER''' when the team name is complete. You are now asked to enter the length of the game. Type any number from 1 to 99, and press '''ENTER'''. | ||
− | While entering the team names and length of game, you can correct any mistakes (before pressing '''ENTER''' for length of game) with '''SHIFT | + | While entering the team names and length of game, you can correct any mistakes (before pressing '''ENTER''' for length of game) with '''SHIFT ←''' (LEFT), '''SHIFT →''' (RIGHT). '''SHIFT C''' (CLEAR). '''SHIFT Z''' (BACK). and '''SHIFT R''' (REDO). To move the cursor without erasing or changing the displayed data, press '''SHIFT ←''' or '''SHIFT →'''. Pressing '''SHIFT C''' clears the line being typed and moves the cursor back to the start of that line, while pressing '''SHIFT Z''' clears all the lines on the screen and returns the cursor to the start of the first line. Press '''SHIFT R''' to place the cursor at the start of the first line without erasing any of the characters you've typed. |
After you have entered the desired game length, the playing screen appears. | After you have entered the desired game length, the playing screen appears. |
Revision as of 21:06, 9 December 2020
Indoor Soccer | |
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Publisher(s) | Texas Instruments (TI) |
Original Retail Price | $29.95 (USD) |
Programmer(s) | Roger Tilbury |
Part# | PHM 3024 |
Format(s) | Solid State SoftwareTM Command Module |
Release | 1980 (4th Quarter) |
Genre(s) | Sports |
Indoor Soccer is a sports-related video game created for the TI-99/4A home computer system. It was programmed by Roger Tilbury and released during the fourth quarter of 1980 on Solid State SoftwareTM Command Module cartridge. It was given part #: PHM 3024 and originally sold for $29.95 (USD).
Contents
Gameplay
Advertising Blurb
Front Cover of Manual
All the excitement of live soccer in your home. The most realistic soccer game yet devised, with all the fun of the real game.
Back Cover of Manual
Indoor Soccer is a game for two people of any age. The module provides all the realism of a Five-a-Side Indoor Soccer game by following the generally recognized rules of the game. You simply move your players to score goals.
Soccer module features include:
- Dribbles, passes, and tackles
- Shots, saves, and goals
- Fouls, free kicks, and penalties
- Action replay after goals
- Scoreboard with automatic clock
Activities in this module are also designed to work with the optional Wired Remote Controllers available for your computer providing added flexibility in playing the game.
Triton Catalog - Spring 1984
Computerized five-on-a-side version. Control all the players . . . decide when to pass, shoot, intercept, save, tackle, and use other skillful tactics. For players 8 and up. (Wired Remote Controllers recommended.)
Manual
Introduction
Soccer is becoming more popular everyday as a U.S. sport. Now, the Indoor Soccer Solid State SoftwareTM Command Module brings the excitement and challenge of an actual soccer game into your home.
The module has been designed to follow the generally recognized rules of the Five-a-Side Indoor Soccer game and has all the features that make the actual game so much fun to play. Because the playing field is surrounded by walls, there are no interruptions for throw-ins or corner kicks. There is also no offside rule to worry about.
Movement of the players on the screen can be controlled by the Wired Remote Controllers or from the keyboard. For Soccer, certain keys on both sides of the keyboard are designated as directional keys:
Getting Started
When you select Soccer, the module's title screen appears. If you want to skip the title screen and begin the game, press any key. The game set-up screen then appears.
Game Setup
First you are asked to enter the name for Team 1. The name can be up to 8 letters and numbers long. The flashing square (called the "cursor") indicates the position of the next character. Team 1, on the left, wears blue, and the screen border is colored blue to remind you of this. When you finish typing the first team name, press ENTER.
The cursor now moves to the next line so that you can enter the second team name. The screen border turns red, since Team 2 wears red. Press ENTER when the team name is complete. You are now asked to enter the length of the game. Type any number from 1 to 99, and press ENTER.
While entering the team names and length of game, you can correct any mistakes (before pressing ENTER for length of game) with SHIFT ← (LEFT), SHIFT → (RIGHT). SHIFT C (CLEAR). SHIFT Z (BACK). and SHIFT R (REDO). To move the cursor without erasing or changing the displayed data, press SHIFT ← or SHIFT →. Pressing SHIFT C clears the line being typed and moves the cursor back to the start of that line, while pressing SHIFT Z clears all the lines on the screen and returns the cursor to the start of the first line. Press SHIFT R to place the cursor at the start of the first line without erasing any of the characters you've typed.
After you have entered the desired game length, the playing screen appears.