Difference between revisions of "Number Magic"
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* '''Quick Quiz''' - "Warm up" with simple addition and subtraction problems - Number Magic keeps score. | * '''Quick Quiz''' - "Warm up" with simple addition and subtraction problems - Number Magic keeps score. | ||
− | * '''Comp Quiz''' - Move on to more advanced problems ( +, - , X, | + | * '''Comp Quiz''' - Move on to more advanced problems ( +, - , X, ÷) at a user-selected level of difficulty. "Race the Clock" option included - automatically keeps score. |
* '''Electro Flash''' - Brush up on times tables, addition/subtraction, more advanced examples. Electronic flash cards cover all of the "basic parts" of mathematics. Race against the clock option for "Math Bees" - Number Magic keeps score. | * '''Electro Flash''' - Brush up on times tables, addition/subtraction, more advanced examples. Electronic flash cards cover all of the "basic parts" of mathematics. Race against the clock option for "Math Bees" - Number Magic keeps score. | ||
Revision as of 03:51, 6 December 2020
Number Magic | |
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![]() Number Magic (Front Cover - New Version) [1] | |
Publisher(s) | Texas Instruments (TI) |
Original Retail Price | $19.95 (USD) |
Part# | PHM 3004 |
Format(s) | Solid State SoftwareTM Command Module |
Release | 1979 (2nd Quarter) |
Genre(s) | Educational, Mathematics |
Number Magic is an educational program focusing on helping preschool and elementary-aged students with mathematics. It gives students practice with the four main mathematic operations: addition, subtraction, multiplication, and division. Number Magic was developed and published by Texas Instruments (TI) and released during the second quarter of 1979 and released as part #: PHM 3004. It originally retailed for $19.95 (USD)
Contents
Advertising Blurbs
Front Cover of Manual
Valuable enrichment, drill, and practice in basic mathematics - with exciting full-color displays and sound. Hours of fun and learning for children age 6 and up.
Back Cover of Manual
In the tradition of Texas Instruments Little ProfessorTM and DataManTM electronic learning aids, the Number Magic Command Module brings a new exciting dimension to basic drill and practice in mathematics. With full - color computer pictures, bright musical sounds, and thousands of preprogrammed exercises, the Number Magic module can provide hours of learning and fun for children ages six and up. Number Magic activities can be enjoyed by children alone, with a friend, or in small groups for a "Math Bee." Players can compete at several levels of difficulty, and choose to "Race the Clock" to sharpen their skills. The module automatically keeps score and rewards progress with colorful effects in light and sound.
Number Magic module activities begin with practice in basic skills and move on to more advanced problems - or examples you can enter yourself. Activities include
- Quick Quiz - "Warm up" with simple addition and subtraction problems - Number Magic keeps score.
- Comp Quiz - Move on to more advanced problems ( +, - , X, ÷) at a user-selected level of difficulty. "Race the Clock" option included - automatically keeps score.
- Electro Flash - Brush up on times tables, addition/subtraction, more advanced examples. Electronic flash cards cover all of the "basic parts" of mathematics. Race against the clock option for "Math Bees" - Number Magic keeps score.
Triton Catalog - Spring 1984
Manual
Downloads
References
External Links
- Centre for Computing History: Addition and Subtraction 1
- Eli's Software Encyclopedia: Addition and Subtraction 1
- Game FAQs: Addition and Subtraction 1
- InfoWorld Software Review: Addition and Subtraction 1 (Feb. 8, 1982, pg.30)
- Retroplace: Addition and Subtraction 1
- TI-99ers On-line User Group: TI-99 Cartridge Listing