Difference between revisions of "Driving Demon"

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| programmer =  
 
| programmer =  
 
| format = [[:Category:Solid State Software Command Module|Solid State Software<sup>TM</sup> Command Module]]
 
| format = [[:Category:Solid State Software Command Module|Solid State Software<sup>TM</sup> Command Module]]
| released = [[:Category:1983 Software|1983 (2nd Quarter)]]<ref>{{cite web|title=TI99ers On-Line User Group: TI-99 Cartridge Listing|url=http://www.ti99ers.org/timeline/cartbytitle.html}}</ref>
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| released = [[:Category:1983 Software|1983 (2nd Quarter)]]<ref>{{cite web|title=TI99ers On-Line User Group: TI-99 Cartridge Listing|url=http://ti99ers.org/timeline/cartbytitle.html}}</ref>
 
| genre = [[:Category:Action|Action]], [[:Category:Racing|Racing]]
 
| genre = [[:Category:Action|Action]], [[:Category:Racing|Racing]]
| price = $32.95 (USD)<ref>{{cite web|title=TI99ers On-Line User Group: TI-99 Cartridge Listing|url=http://www.ti99ers.org/timeline/cartbytitle.html}}</ref>
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| price = $32.95 (USD)<ref>{{cite web|title=TI99ers On-Line User Group: TI-99 Cartridge Listing|url=http://ti99ers.org/timeline/cartbytitle.html}}</ref>
 
}}
 
}}
  
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* [https://www.mobygames.com/game/driving-demon Moby Games: Driving Demon (TI-99/4A)]
 
* [https://www.mobygames.com/game/driving-demon Moby Games: Driving Demon (TI-99/4A)]
 
* [https://www.videogamehouse.net/gamemain/cartsde/drivingdemon TI-99/4A Video Game House: Driving Demon]
 
* [https://www.videogamehouse.net/gamemain/cartsde/drivingdemon TI-99/4A Video Game House: Driving Demon]
* [http://www.ti99ers.org/timeline/cartbytitle.html#CC TI-99ers On-line User Group: TI-99 Cartridge Listing]
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* [http://ti99ers.org/timeline/cartbytitle.html#CC TI-99ers On-line User Group: TI-99 Cartridge Listing]
  
 
[[Category:1983 Software]]
 
[[Category:1983 Software]]

Revision as of 18:12, 19 October 2020

Driving Demon
Driving Demon Retail Packaging
Driving Demon Retail Packaging
Publisher(s) Funware
Original Retail Price $32.95 (USD)[1]
Part# FW 1008
Format(s) Solid State SoftwareTM Command Module
Release 1983 (2nd Quarter)[2]
Genre(s) Action, Racing

Driving Demon is a Racing/Action video game created by Funware for the TI-99/4A. It was distributed on Solid State SoftwareTM Command Module during the second quarter of 1983. The original retail price for Driving Demon was $32.95 (USD).

Gameplay

The player controls a white car located toward the bottom center of the playing area as the game begins. The player uses the joystick to control the white car down the track, pushing forward to speed up, backward to slow down, and using the fire button to change gears up as necessary. The game will automatically shift down when necessary. The track is a straight track with no twists and turns. The object of the game is to drive as quickly and as far as possible before time expires. The player starts the game with five lives. Players lose lives when they crash into other players, run off the road, hit an oil slick on the road, or run the engine too high causing it to explode. At the right of the road is located a radar map of the road ahead of the player, giving him/her some idea of the number of other cars needed to pass. Unlike many TI-99/4A video games, Driving Demon does require the use of a remote control.

Manual

Driving Demon Instructions

  1. Follow manufacturer's instructions for setting up your Texas Instruments TI-99/4A Home Computer.
  2. BE SURE ALPHA LOCK IS IN UP POSITION!
  3. Object: Drive as far as you can before you run out of cars or time.
  4. Use joystick to control car. Up increases speed. Down decreases speed. Right moves car right and left moves car left. Use fire button to shift up to next gear. Car automatically downshift when speed is decreased.
  5. Crashes occurs when car goes off road, collides with another vehicle, hits oil slick, or stays in red tachometer too long and blows engine.
  6. Features: Long range scan show position of obstacle cars as you approach them from behind. Warning signal tells of upcoming oil slick. 3 second bonus awarded for each car passed. Space bar pauses.
  7. Game end: 5 crashes or time runs out.

References

External links