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'''Shift Q (Quit)''' - Holding down the SHIFT key and pressing a instructs the computer to leave the module and return to the main computer title screen.
==Pick A Word===
From the Early Reading Selection List. press 2 for Pick A Word. This section is arranged in an enjoyable game-like format. Each time the child plays, ten sentences are presented, one at a time.
[[File:Early Reading - Pick a Word.png|500px|center]]
Each sentence has a missing word. To complete the sentence, the child selects the correct word from the list shown on the screen by pressing the key that corresponds to the number beside the word.
If the correct word is chosen, the computer displays the word in the box, and the child earns one point. If the answer is incorrect, the child is encouraged to "try again." If two incorrect choices are made, the computer gives the correct answer. After ten sentences, the computer shows your child how many points were earned.
At the end the child is asked "Do You Want to Play Again?" If 1 is pressed, ten more sentences are given. Pressing 2 for "no" tells the computer to return to the module selection list.
===Make A Story===
In this activity, new stories are developed using only the words introduced in Pick A Picture and practiced in Pick A Word. After reading a screen, the child presses ENTER to see the next screen. At several places in the story, the child is given a choice of words to complete the sentence shown. The word choice determines how the story progresses. Eight different story endings are possible.
Simple comprehension questions follow each story. The child presses the key for the number beside the right answer.
If the answer is correct, the computer says, "That is right," and continues. If the answer is incorrect, the computer says, "Uh oh. If you want help, press A." If A is pressed, the screen that contains the answer is shown. Then the computer returns to the question, and the child has a chance to make a new choice. After two incorrect choices, the computer gives the correct answer.
Next, the computer asks, "Do you want to read the story again?" Pressing 1 for "yes" brings the first sentence of the story to the screen again. If 2 is pressed, the computer returns to the module selection list.
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