Difference between revisions of "Jim Dramis"

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(Interview)
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The following is from an interview done by Gary M. Kaplan that appeared in the January 1983 issue of 99'er Magazine, page 26 - 27<ref>An Interview with Jim Dramis - Game Designer and Programmer Extraordinaire - ''99'er Magazine: January 1983, pgs. 26-27''</ref>:
 
The following is from an interview done by Gary M. Kaplan that appeared in the January 1983 issue of 99'er Magazine, page 26 - 27<ref>An Interview with Jim Dramis - Game Designer and Programmer Extraordinaire - ''99'er Magazine: January 1983, pgs. 26-27''</ref>:
  
[[image:Jim Dramis - Designer's Spotlight.jpg|500px|center]]
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[[image:Jim Dramis - Designer's Spotlight.jpg|600px|center]]
  
 
===Background===
 
===Background===

Revision as of 14:28, 23 July 2018

Jim Dramis
Jim Dramis.jpg

Jim Dramis was a computer programmer for Texas Instruments (TI) programming some of the most memorable video games for the computer including Car Wars, Munch Man, and Parsec.

Interview

The following is from an interview done by Gary M. Kaplan that appeared in the January 1983 issue of 99'er Magazine, page 26 - 27[1]:

Jim Dramis - Designer's Spotlight.jpg

Background

Jim Dramis, a 32-year-old programmer with Texas Instruments, is no the kind of person who you'd picture as a whiz-band arcade game designer. As a former high school math teacher and insurance agent, the mild-mannered Dramis was far removed from the fantasy world of space ships, lasers, racing cars, and hungry video creatures.

References

  1. An Interview with Jim Dramis - Game Designer and Programmer Extraordinaire - 99'er Magazine: January 1983, pgs. 26-27

External links