Difference between revisions of "Fathom"

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Fathom is an [[:Category:Imagic|Imagic]] created [[:Category:Action|action]] video game for the TI-99/4A.  It was programmed by [[Neil McKenzie]] and released [[:Category:1983 Software|3rd quarter of 1983]] and released on [[:Category:Solid State Software Command Module|Solid State Software<sup>TM</sup> Command Module]]. It sold originally for $39.94 (USD) as part number PHM 3222.
  
 
{{Infobox video game
 
{{Infobox video game
Line 10: Line 11:
 
| publisher = [[Imagic]]
 
| publisher = [[Imagic]]
 
| part = PHM 3222
 
| part = PHM 3222
| programmer = Neil McKenzie
+
| programmer = [[Neil McKenzie]]
 
| format = [[:Category:Solid State Software Command Module|Solid State Software<sup>TM</sup> Command Module]]
 
| format = [[:Category:Solid State Software Command Module|Solid State Software<sup>TM</sup> Command Module]]
 
| released = [[:Category:1983 Software|1983 (3rd Quarter)]]  
 
| released = [[:Category:1983 Software|1983 (3rd Quarter)]]  
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==Gameplay==
 
==Gameplay==
Football for the TI-99/4 and TI-99/4A was a two-player game. The game starts off like any football game with the coin toss to decide which team kicks off and which team receives to start the game. The players choose the play they want to run each play, and the computer does the rest.
+
The goal for the player in Fathom is to ultimately rescue Neptune's daughter, Neptina. She has been kidnapped by the sea Titans and is being held captive against her will. The player controls either a dolphin who navigates through the sea, or a bird who navigates the skies. The goal is to collect the missing pieces of Neptune's trident. As a bird, the player needs to tough all of the clouds while avoiding running into other birds in the air which will reduce the players energy level. As a dolphin, the player needs to touch the seahorses which reveal the trident pieces. Touching octopuses, sharks, and seaweed will also cause the player to lose energy. Once all the trident pieces have been collected, Neptina will be released.
  
 
==Advertising Blurbs==
 
==Advertising Blurbs==
 
===Front Cover of Manual===
 
===Front Cover of Manual===
Exciting color action and fun for 2 players. You pick the plays, call the defense, snap the ball. The computer actually simulates the games based on professional football statistics! Every game is different and challenging.
+
Free Neptune's daughter! Change from a seagull to a dolphin and search the skies and seas for the missing pieces of Neptune's magical Trident. Avoid perilous obstacles on your way. Find all the Trident pieces and you can free Neptina!
  
===Back Cover of Manual===
+
===Triton Catalog - Spring 1983===
The Texas Instruments Football Command Module brings a new dimension of fun and excitement to the game. You and your opponent plan strategy, select offensive and defensive plays, and enjoy the action. It's an easy-to-use - but quite sophisticated - computer simulation of the game. Action for each play is determined from probability tables derived from professional football statistics. A "luck factor" makes the outcome different for each series of downs. Each game is unique!
+
Rescue Neptune's daughter. She's chained to a sunken ship, her father powerless to help because his enemies have broken his magical Trident into three pieces. You travel the sky and the sea in search of the pieces, all the while fighting off obstacles to save her! (Speech Synthesizer and Wired Remote Controllers recommended.)
 
 
'''Football''' module action will provide hours of fun and challenge for your family, at parties, or in tournaments with friends. It's exciting for the novice as well as the expert "armchair quarterback." These features are part of each game.
 
 
 
* Eleven offensive plays
 
* Seven defensive plays
 
* Outcomes computed from professional statistics
 
* Random action events - fumbles, penalties, unexpected outcomes based on a "luck factor"
 
* Complete computerized scoreboard - keeps track of game status, down, possession of the ball, timing
 
* Exciting visual displays and sound effects for touchdowns and winning points!
 
 
 
The Football Command Module is just one example of the depth, realism, and challenging fun that your TI Home Computer offers. Ask to see other Command Modules!
 
 
 
===Triton Catalog - Fall 1984===
 
Be a pro player! Real-life computer simulation of the game, based on actual pro statistics. Every game is different . . . pick the plays, call the defense, snap the ball! 1-2 players can really learn the game with inside expertise!
 
  
 
==Fun Fact==
 
==Fun Fact==
According to the programmer, [[David Coons]], one summer a student programmer went into the office during the weekend, and instead of typing IN (INstall Volume, the hard disk cartridge on which all of the project's code was located) typed INV(INitialize Volume) which formatted the disk, destroying all the code for the Football. There were no backups of the program code, so the programmers spent the next week retyping the code from old printouts they had created. Moral of the story: Always, Always Backup!! <ref>{{cite web|title=TI-99/4A video Game House: Football|url=https://www.videogamehouse.net/football.html}}</ref>
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There are 9 levels in the TI-99/4A version of Fathom compared to the Atari 2600's 7 levels. A special message from the programmer is revealed after completing all 9 levels of the game.</ref> <ref>{{cite web|title=TI-99/4A video Game House: Fathom|url=https://www.videogamehouse.net/fathom.html}}</ref>
  
 
<!--        Manual        -->
 
<!--        Manual        -->
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===Introduction===
 
===Introduction===
Millions of us spend weekends watching our favorite
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Rescue Neptune's daughter, Neptina! Chained to the bow of a sunken ship, she awaits her freedom. Her father is powerless to save her because his enemies have broken his magical Trident into three pieces. You, Mortal, must travel to the heights of
teams win or lose on the football field. An equal number
+
the heavens and the depths of the sea in search of the scattered pieces. Touch clouds and seahorses until you find the magical stars that become a part of the powerful Trident.
may spend Monday mornings reliving the great plays or
 
"second-guessing" the coach or quarterback on those
 
plays that did not succeed.
 
  
Now with the Football module, you can experience the fun and excitement of a football game at any time. And in this game, you are in charge! You plan the strategy and call the plays. W hile having fun playing, you can test (and improve) your skills as a "quarterback" or "coach." You don't have to be a football whiz to play and enjoy this game. We'll discuss the rules of the game and the choice of plays so anyone can easily learn to play and understand football.
+
-----
  
You and your opponent will become highly involved while playing Football with your computer because it actually simulates a live game. You are working against a scoreboard clock that operates on real time. Also you have a choice of plays used by actual teams, and the play results depend upon the combination of offensive and defensive plays chosen. The outcome of each play (as well as the number and timing of penalties and fumbles) is based on professional football statistics. Detailed probability tables - plus a luck factor - are built into this module to keep the play exciting and unpredictable from game to game.
+
With Fathom, you can
  
====Are you and your opponent ready to play?====
+
* Transform into a seagull or a dolphin
Then unpack your module and read on ...
+
* Enjoy multi-screen graphics in this one-player adventure
 +
* Hear realistic sound effects that enliven the action
 +
* Advance through nine levels of play as your skills improve
 +
* Use the Joystick Controllers or thekeyboard
 +
* Have fun with synthesized speech that simulates the excitement of flight and underwater exploration
  
(''Note'': For those of you who are new to the game of football and want to know more about the basics, skip to the section "FOOTBALL BASICS" before beginning play.)
+
'''Note:''' Fathom is designed to work with or without the ''Texas Instruments Solid State Speech<sup>TM</sup> Synthesizer'' (sold separately). However, the Speech Synthesizer must be attached to the computer to activate speech capabilities.
  
This game is intended for play by two people. Of course, more people can be involved in the action, either as a cheering section or as a part of the "coaching staff." On occasion, you may even want to play against yourself by keying in both the offensive and defensive plays.
+
===The Quest for Neptun'es Daughter===
 +
Enter a fantasy world of adventure as you rescue Neptina. Reassemble Neptune's powerful Trident that has been changed into magical stars and scattered among clouds in the sky and seahorses in the sea. Transform yourself into a seagull or a dolphin to search for the pieces of the Trident. As you travel the sky and sea, the screen automatically shows your progress. Maneuver past invisible barriers blocking your course. Time is short! Your efforts to rescue Neptina rapidly drain your energy.
 +
Save Neptina before your energy is gone or she will be held captive forever!
  
You will use the following keys during the game:
+
[[File:Fathom - Choose Form Screen.png|400px|center|thumb|Choose Your Form Screenshot]]
  
{| class="wikitable"
+
====Choosing Your Form====
|-
+
 
! ''Press'' !! ''Action''
+
When the game begins, you have the form of a seagull. Keep this form to search the sky, or select the dolphin form to search the sea. You can change from seagull form to dolphin form only when both dolphin and seagull appear on the same screen.
|-
+
 
| '''SHIFT C''' || Change or correct team names or quarter length before pressing '''ENTER''' key.
+
====Beginning Your Quest====
|-
+
 
| '''SHIFT Q''' || Leave the program
+
To rescue Neptina, you must find three magical stars. Each star you touch becomes a part of the Trident and appears at the bottom of the screen. You have the power to free Neptina by touching her only after you assemble all three parts of the Trident.
Return computer to main title screen
 
|-
 
| '''G''' || Snap Ball
 
Initiate Kickoff
 
  
Continue after time-out
+
[[File:Fathom - Searching the Sky.png|400px|center|thumb|Searching the Sky Screenshot]]
|-
 
| '''T''' || Call time-out
 
|-
 
| '''1''' || Look through play list when calling (Player One)
 
Indicate a regular kickoff
 
  
Accept Penalty
+
====Searching the Sky====
|-
 
| '''2''' || Select play for each down (Player One)
 
Indicate an onside kick
 
  
Deline Penalty
+
In your search, look to the highest heavens. You may have to search higher and higher as you progress through the game.
|-
 
| '''8''' || Look through play list when calling plays (Player Two)
 
  
Indicate your team will receive on the kickoff
+
In the sky, ravens and volcanic lava slow you down and deplete your energy. Touch each cloud to gain energy. Clouds also may hide magical stars. To uncover a star, you must touch all the clouds on the screen. When a star appears, touch it to form a part of the Trident.
  
Indicate "heads" on the coin toss
+
[[File:Fathom - Searching the Sea.png|400px|center|thumb|Searching the Sea Screenshot]]
|-
 
| '''9''' || Select play for each down (Play Two)
 
  
Indicate your team will kick on the kickoff
+
====Searching the Sea====
 +
In your search, you may have to swim deeper and deeper in the sea to find the pieces of the Trident.
  
Inidicate "tails" on the coin toss.
+
A void jellyfish, seaweed, crabs, and sharks. They slow you down and deplete your energy. Touch seahorses to gain energy and find magical stars. To uncover a star, you must touch all the seahorses on the screen. When the star appears, touch it and a part of the Trident appears at the bottom of the screen.
|}
 
  
====What teams are playing today?====
+
[[File:Fathom - Rescuing Naptina.png|400px|center|thumb|Rescuing Neptina Screenshot]]
When the computer asks, Player One types in a team name (up to eight letters) using the keyboard and presses the '''ENTER''' key. Player Two also types a team name and presses '''ENTER'''. Notice from the boxes that blue is the color for team one and red is the color for team two.
 
  
====Time for the coin toss!!!====  
+
====Rescuing Neptina====
The computer randomly selects one of the teams to call the toss. That team player is asked to select heads by pressing the 8 key or tails by pressing the 9 key. The screen shows heads or tails and tells which team wins the toss. The team player that wins the toss presses the 8 key to indicate the decision to receive the ball on the kickoff or presses the 9 key to indicate the choice to kick the ball.
 
  
The next video display gives you directions for calling the plays. Read this screen now, and we will discuss these directions in detail when it's time for you to select your first play. Press any key to continue.
+
After touching three stars, the Trident is assembled, and you have the power to rescue Neptina. You now face a new challenge-to find the path that leads to Neptina. Avoid entangling seaweed that slows your progress.
  
The screen now displays the scoreboard, the message area, and the playing field.
+
When you reach the bottom of the ocean, elude the giant octopus that guards the ship. Touch Neptina to free her. You then gain energy and points and advance to the next level of play.  
  
 +
===Traveling through Sky and Sea===
  
[[File:Football - Kickoff Screenshot.png|center|400px|thumb|Football - Opening Kickoff Screenshot]]
+
As a mortal, you are able to become either a seagull or a dolphin and travel throughout Neptune's vast kingdom. The screen shows only the section of the kingdom in which you are flying. When you reach the limits of the kingdom, an invisible boundary keeps you from continuing. Before you begin your journey, you can press AID for instructions. You can assume the powers of movement of the seagull or of the dolphin by using either keyboard or joystick control.
  
 +
====Becoming a Seagull====
  
The scoreboard displays the team names to the left of the score areas. Player One defends the left end zone (blue players, blue end zone), and Player Two defends the right end zone (red players, red end zone) the entire game. (The players do not change ends of the field at the conclusion of the quarters.) The screen shows the players on the field, represented by miniature blue and red football helmets, in kickoff formation. The message area tells which team will kick off and asks that player to select a regular kick by pressing key 1 or onside kick by pressing key 2. Throughout the game, the message area will display results and give directions for continuing play.
+
When the game begins, you have the form of a seagull and can begin yoursearch immediately.
  
====Kickoff!!!====
+
If you have selected the dolphin form and wish to return to the seagull form, you can be transformed only when the dolphin is near the surface of the sea.
The message area now reads "PRESS G (GO) TO KICKOFF!" Press '''G''' (GO), and the kicker advances to the ball and kicks it. The game is underway! The ball travels downfield to one of the receivers. When the ball reaches the receiver, the clock starts, and the teams advance toward each other. The play continues until a tackle, fumble, or touchdown occurs. If a penalty occurs, it is announced in the message area at the conclusion of the play.
 
  
When the kickoff return concludes (assuming no touchdown occurs), the screen displays the ball at the appropriate yard line. Each team returns to a huddle formation. Notice the message area instructs you to "SELECT PLAYS," and the scoreboard informs you about the ball location, down, and yards-to-go.
+
Follow these instructions to transform from a dolphin to a seagull.
  
====Time Out====
+
* Press the B or/ key.
You now may call time-out by entering '''T''', or you may select your plays. In our game, time-outs are not counted by the computer. Thus, you can call "time-out" for normal interruptions such as telephone calls, dinner, etc., without being penalized. You and your opponent may choose to limit the number of time-outs you'll allow in each half to three as in regulation play. If so, you must keep track of the time-outs each team takes. If you call time-out, the message area will display "TIME-OUT - PRESS G (GO) TO CONTINUE," and the computer will wait for the indicated response.
+
* Push the Joystick Controller forward (away from you) while pressing the '''FIRE''' button.
  
Are you ready to select your plays? Have you decided on your game plan? Now is the time to begin developing strategy and selecting plays. Let's see exactly how you choose your plays for each down.
+
====Soaring through the Sky====
  
====Play Selection====
+
Use these strategies in your quest.
At the beginning of each play, the message area will display "SELECT PLAYS" for two seconds and then change to show a play in each of the offensive and defensive play lists. The offensive list will be above the offensive team and the defensive list will be above the defensive team. As in real-life football, certain defenses work better against certain offenses and vice versa. You will be more successful in calling plays if you have some idea of the tendencies of your opponent. To help you keep track of the strategy of the other player, the first plays shown in the message area for each down will be the plays selected by the players on the previous down. (See PLAY DESCRIPTION and STRATEGY for more tips on plays and strategy.)
 
  
{| class="wikitable"
+
* Search the sky before the sea.
|-
+
* Look for stars in all regions of the sky.
! Offense !! Defense
+
* If you are forced from the screen by an obstacle before you touch all the clouds on the screen, you can return to the screen. However, all clouds reappear and you must touch them again to uncover the star.
|-
 
| Dive play || 4-3-4 STD
 
|-
 
| Off tackle || 4-2-5 pass
 
|-
 
| HB sweep || 7-2-2 tight
 
|-
 
| Fullback draw || 3-2-6 prevent
 
|-
 
| Screen right || 4-3-4 blitz
 
|-
 
| Flare pass || Punt return
 
|-
 
| Slant-in || Field goal
 
|-
 
| Bomb ||
 
|-
 
| Sideline pass ||
 
|-
 
| Punt ||
 
|-
 
| Field goal ||
 
|}
 
  
Player One presses key '''1''' and Player Two presses key '''8''' to advance the next play in the list to the display. The list will keep "cycling," so, after the last play on the list appears, the first play is shown again. You will have time to review the play list several times before making a selection. Player One, when you see the desired play appear in the message area, press key '''2''' to indicate your selection. Player Two, you will press key '''9''' when the play you want to use appears in the message area.
+
====Using the Keyboard to Fly====
 +
Use these keys to travel through the sky.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Player: !! Use:
+
| '''(←)S, J''' || Moves seagull left
|-
 
| Player One || '''1''' to look through play list
 
 
|-
 
|-
|  || '''2''' to select plays
+
| '''(→)D, K''' || Moves seagull right
 
|-
 
|-
| Player Two || '''8''' to look through play list
+
| '''Q, Y, V, (.)''' || Flaps wings to move seagull up
|-
 
| || '''9''' to select plays
 
 
|}
 
|}
  
When key '''2''' or key '''9''' is pressed, the computer stores the selected play and advances the play list to the next selection. You can continue to press key '''1''' or key '''8''' to show other plays in order to maintain the secrecy of your selection.
+
====Using the Joystick Controllers to Fly====
 +
 
 +
Use the Joystick Controllers to travel through the sky.
  
 
{| class="wikitable"
 
{| class="wikitable"
|colspan="2" | A sample key sequience for Player One might be:
 
|-
 
! Key !! Comments
 
|-
 
| '''1''' || to look at play list
 
|-
 
| '''1''' || to look at play list
 
 
|-
 
|-
| '''1''' || to look at play list
+
| Press || Action
 
|-
 
|-
| '''2''' || to select play
+
| Lever left || Moves seagull left
 
|-
 
|-
| '''1''' || to maintain secrecy
+
| Lever right || Moves seagull right
 
|-
 
|-
| '''1''' || to maintain secrecy
+
| '''FIRE''' button || Flaps wings to move seagull up
 
|}
 
|}
  
Plays can be selected and changed by both teams at will within the first 13 seconds. However, after 13 seconds, the offense has the advantage. After 13 seconds, play selection is terminated when the offense chooses a play. If the defense has not yet selected a play, the computer will automatically assume a defense which will increase the probability of a good offensive gain. (During the final two minutes of each half,· this time is reduced to nine seconds.) Our game allows 30 seconds between plays. If the ball is not snapped within the 30-second time limit, the offense is assessed a delay-of-game penalty, and the clock is stopped. When both plays are called, the two teams are arranged in the formations determined by the called plays.
+
====Becoming a Dolphin====
  
====23-15-78-26-24! H-H-HUT!!====
+
You can transform into a dolphin only when the dolphin and the seagull appear on the screen at the same time.
The message area displays "PRESS G (GO) TO SNAP BALL." When you press '''G''' (GO), the action begins. The defense advances generally toward the ball, and the offense moves according to the called play. The results of any play are determined internally through the use of probability tables and depend primarily upon the combination of plays called and secondarily upon a built-in chance factor. There are separate tables for each combination of offensive and defensive scrimmage plays with each table having many possible results. Each result has a specific probability of occurring, and one is selected at random for each play. As the computer determines the results of a play, it moves the players on the field to reflect the outcome. The message area gives the results of each play, using messages such as
 
  
"5-YD GAIN"
+
Follow these instructions to transform from a seagull to a dolphin.
  
or
+
* Press the F or L key.
 +
* Pull the Joystick Controller backward (toward you) while pressing the FIRE button.
  
"PASS INCOMPLETE"
+
====Swimming through the Sea====
  
or
+
Use these strategies to help you in your quest.
  
"FUMBLE-STOMPERS RECOVERY "
+
* Look for stars in all regions of the sea.
 +
* If you are forced from the screen by an obstacle before you touch all the seahorses on the screen, you can return to the screen. However, all seahorses reappear and you must touch them again to uncover the star.
 +
* Find the path through the seaweed to reach the sunken ship.
  
You then select plays for the next down, and press '''G''' (GO) to snap the ball.
+
====Using the Keyboard to Swim====
  
====End of Quarter====
+
Use these keys to swim through the sea.
The message area tells you when it's the end of the quarter, and the clock returns to the full number of minutes you chose for each quarter. The teams do not change ends of the field, so play will begin exactly where it left off. You must press '''G''' (GO) to continue play.
 
  
====Half Time====
+
{| class="wikitable"
Sorry! We don't have a band or cheerleaders! Maybe you can arrange your own half-time entertainment while you alter your game plan as needed.
+
|-
 +
| Press || Action
 +
|-
 +
| '''(←)S, J''' || Moves dolphin left
 +
|-
 +
| '''(→)D, K''' || Moves dolphin right
 +
|-
 +
| '''(↑)E, I''' || Moves dolphin right
 +
|-
 +
| '''(↓)X, M''' || Moves dolphin down
 +
|}
  
Are you rested and ready to begin the second half? Then press any key to start. The team that lost the coin toss at the beginning of the game now has the choice to receive by pressing key '''8''', or to kick by pressing key '''9'''. Press the desired key to prepare to kick off the second half.
+
====Using the Joystick Controllers to Swim====
  
====End of Game====
+
Use the Joystick Controllers to swim through the sea.
When the game ends, the screen will display:
 
  
 +
{| class="wikitable"
 +
|-
 +
| Press || Action
 +
|-
 +
| Lever left || Moves dolphin left
 +
|-
 +
| Lever right || Moves dolphin right
 +
|-
 +
| Lever forward (away from you) || Moves dolphin up
 +
|-
 +
| Lever back (toward you) || Moves dolphin down
 +
|}
  
[[File:Football - End of Game.png|center|400px|thumb|Football - End of Game Screenshot]]
+
===Ending Your Quest===
 
+
To complete your quest successfully, you must balance your units of energy. As you travel, you can gain units of energy. But be careful! If you exceed 999 units, you lose all your units of energy and jeopardize your mission.
 
 
Press any key to stop. The screen returns to the master title screen. There is no automatic overtime if the game ends in a tie. You may start the game again and play until one team scores if you desire.
 
 
 
====On the Sidelines====
 
* Fumbles, interceptions, and penalties occur at random throughout the game. The probability that a fumble, interception, or penalty will occur is based upon season statistics of professional teams.
 
* Penalties are assessed for five, ten, and fifteen yards. They are called after the play concludes with the message area displaying"_ YD PENALTY ON ____ " and then "ACCEPT, '''1''', OR DECLINE, '''2'''." If both teams are called for penalties, the penalties offset each other, and the down is replayed. Any time the penalty is accepted, the down will be replayed.
 
* Field goals may be attempted only from 49 yards away or less.
 
* The clock will stop on incomplete passes, penalties, and scores.
 
 
 
This should give you an idea of some of the fun you and your family and friends can have playing football with this module. Each game you play will continue to be exciting and challenging because, just as in a live game, you cannot predict exactly what will happen on any given play. Yet, by studying the various plays (see "PLAY DESCRIPTION'J and playing often, you can continue to improve your game strategy and perhaps lead your team to a winning season.
 
 
 
===Football Basics===
 
This game is played by the standard rules of professional football. The only exception is that the teams do not switch ends of the field at the end of each quarter. For those of you new to football, we will discuss some of the basics of the game. With these few simple rules you can have fun and continue to learn more while actually playing the game using your Football module.
 
 
 
====Number of Players====
 
Each team must have eleven players on the field at all times. When a team has the ball it is called the offense. The team that does not have the ball is the defense. The positions of the players are shown in the following diagram:
 
 
 
 
 
[[File:Football - Positions.jpg|center|400px|thumb|Football - Positions]]
 
 
 
 
 
====Object of the Game====
 
Each team attempts to score points by crossing the opponent's goal line with the ball or by kicking the ball through the opponent's goal posts. Normally, the offense scores the points. Sometimes, however, a defensive player can score by intercepting a pass and running with the ball over the opponent's goal line or by scoring a safety (see below).
 
 
 
====Scoring====
 
A team can score in several ways. These methods are:
 
 
 
''Touchdown'' ( 6 points) - A team scores a touchdown if a player crosses the opponent's goal line while having possession of the ball.
 
 
 
''Point-After-Touchdown or P.A.T.'' (1 point) - A point-after-touchdown is an extra point or bonus point. When a team scores a touchdown, it then has the opportunity to try to score a P.A.T. by kicking the ball through the opponent's goal posts from only the 2 yard line.
 
 
 
''Field Goal'' (3 points) - The offense can score on a field goal if their kicker can kick the ball through the opponent's goal posts. This play is generally called on fourth down when the offense believes it cannot gain the necessary yardage for a first down, yet is fairly close to the opponent's end zone. (See "PLAYING THE GAME" for further explanation.) In this game, field goals can be attempted from 49 yards away from the opponent's goal line or less. Of course, the probability of scoring on a field goal increases as the team gets closer to the goal line.
 
 
 
''Safety'' (2 points) - A safety is a defensive score. If the defense traps the offensive ball carrier behind his own goal line, the defensive team scores two points.
 
  
After any score (except a safety), the team that scored kicks the ball to the other team. After a safety, the team scored against has to kick the ball to the other team from their own twenty yard line.
+
To save energy and plan your strategy, press PAUSE to stop the game action temporarily. When you rescue Neptina, your quest is finished. You are awarded points and advance to the next level. Begin a new quest by pressing REDO or BACK.
  
====Playing the Game====
+
-----
In order to score, the offense must move the ball down the field. A player either runs with the ball, or the quarterback passes the ball to another eligible player. The defense, of course, attempts to stop the offensive players from moving the ball. Each time the offense gets the ball, it has four plays (called "downs") to move the ball at least ten yards. If the offense moves the ball at least ten yards, it then earns four more downs with the ball.
+
====Energy====
 +
You begin each level of Fathom with 100 units of energy. As you travel through the air and sea in search of stars, you gain and lose energy units.
  
Each time the offense gains at least ten yards, it will be in a "first down, ten yards to go" situation. If the offense fails to make a "first down" (i.e., gain ten yards in four plays), it must turn the ball over to the other team. Unless the offensive team is close to the opponent's goal, it will punt (kick) the ball to the other team on fourth down. Thus the opposing team will be farther away from a scoring opportunity.
+
Some obstacles drain more energy than others. The number of energy units you lose depends on the length of time you are stopped by one of these obstacles.  
 
 
====Length of Game====
 
A regulation game is divided into four equal segments, called "quarters." Each quarter has 15 minutes of actual playing time. (In this game, you can set the length of a quarter from one minute up to 99 minutes.) At the end of two quarters, the teams take a break from playing, called "half-time." At the beginning of the game and at the beginning of the third quarter, one team (selected by a coin toss) kicks the ball to the other team. The team receiving the ball has the first chance to play offense. At the beginning of the second and fourth quarters, the teams continue play from the same point on the field where the previous quarter ended. (In a real game, the teams switch ends of the field. In this game, they stay at the same end of the field.) The team that has the most points at the end of the fourth quarter wins the game.
 
 
 
====Play Description====
 
The following short descriptions of offensive and defensive plays should help you as you select your plays.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Offensive Plays !! When to Call
+
| '''Action''' || '''Energy Units'''
 
|-
 
|-
| Drive play || Short yardage play into the middle of the opponent's formation . . . attack on the center of a 4-3-4 defense.
+
| Travel sky or sea || Lose 1 per second
 
|-
 
|-
| Off tackle || Standard power running play . . . the ball carrier tries to run between the opponent's center and end.
+
| Touch cloud || Gain 5
 
|-
 
|-
| HB sweep || End run by the halfback . . . can gain good yardage if blocking is good - if not, you can lose a lot of yards.
+
| Touch seahorse || Gain 5
 
|-
 
|-
| Fullback draw || A good play when the defense is expecting a pass play . . . the fullback often can slip through the defensive linemen to gain yardage.
+
| Touch star || Gain 25
 
|-
 
|-
| Screen right || A short pass to a running back with other players blocking ahead of him . . . same advantage as a fullback draw play.
+
| Hit bird || Lose 2-4
 
|-
 
|-
| Flare pass || A short pass to a running back coming out of the backfield . . . has a very good chance of completion but big gains are not likely ... can be effective against the blitz.
+
| Hit jellyfish || Lose 1-10
 
|-
 
|-
| Slant-in || A medium length (10·15 yards) pass to a flanker cutting across the field . . . cannot be used on or inside the opponent's 10 yard line.
+
| Hit volcano rock || Lose 1-10
 
|-
 
|-
| Bomb || A long pass ... low chance of completion ... quarterback sack more likely . . . cannot be used on or inside the
+
| Hit crab || Lose 1-10
opponent's 20 yard line.
 
 
|-
 
|-
| Sideline pass || For use when time is short and the offense is behind ... the receiver catches the ball and runs immediately out of bounds ... always stops the clock . . . very short gains on this pass.
+
| Hit shark || Lose 10
 
|-
 
|-
| Punt || A kick to the defensive team . . . normally used on fourth down when the offense believes it cannot make a first down and is not close enough to attempt a field goal.
+
| Hit octopus || Lose 10
|-
 
| Field Goal || Can only be attempted from within the 50 yard line.
 
 
|}
 
|}
 +
 +
====Scoring====
 +
In Fathom, your score increases when you touch a star and when you rescue Neptina. Each time you rescue Neptina, your remaining energy units for that level of play are used to calculate your score.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Defensive Plays !! When to Call
+
| Action || Points
|-
 
| 4-3-4 STD || A standard defense . . . good against nearly all plays . . . 4 linemen, 3 linebackers, 4 safeties.
 
|-
 
| 4-2-5 pass || The linemen almost ignore the possibility of a running play and go for the quarterback . . . good against flare pass and other short pass plays.
 
|-
 
| 7-2-2 tight || Goal line defense ... or good for short yardage situations . . . poor defense against pass plays . . . good against a run.
 
|-
 
| 3-2-6 prevent || Used to prevent gains on long passes . . . running plays and short passes gain fairly good yardage against this defense . . . used most frequently to prevent touchdowns during the last minutes of each half.
 
|-
 
| 4-3-4 blitz || Linemen and outside linebackers go for the quarterback . . . sack more probable, but gains longer if pass is completed . . . can get some runners behind the line, but may allow long gains if the runner gets out of the backfield.
 
 
|-
 
|-
| Punt return || If the offense calls the punt play, the computer automatically selects a punt return for the defense.
+
| Touch star || 50
 
|-
 
|-
| Field goal || The defense attempts to block the field goal . . . a good defensive call when the offense has a fourth down situation deep in the opponent's territory.
+
| Rescue Neptina || Remaining energy units x level of play
 
|}
 
|}
  
===Strategy===
+
====Pausing During a Game====
Football is a game of strategy. Professional coaches and quarterbacks plan their offensive and defensive strategy not only on the basis of what plays they will execute well but also on the plays their opponents tend to use in given situations. Professional teams scout their opponents and keep statistics on their plays. Teams also keep a record of their own tendencies in calling plays.
 
  
To play winning football, you, too, need to plan your plays. Notice the tendencies of your opponents. You can study your opponent's methods in this game by paying attention to the first plays shown in the message area when the computer tells you to "SELECT PLAYS." These plays are those selected by the players on the previous down. So if your opponent chose the "Off tackle" play on second down, "Off tackle" will be the first play displayed in the message area when you are selecting plays for third down. During the game, your opponent may tend to call the same plays when faced with similar situations. If you are aware of these tendencies, you will make a wiser play selection for your team.
+
To pause during a game, press the P key.
 +
Press any key to resume the game.
  
Learn to mix your own plays. Remember, your opponent will be studying your tendencies, too.
+
====Ending the Game====
  
Be sure to use the clock to your advantage. If possible, save your time-outs until late in each half, in case you are behind and need time to score. The sideline pass is often used for this purpose, too.
+
If you wish to stop playing the game at any time, press '''QUIT'''. The game ends automatically when you run out of energy units.  
  
As with most games, you will probably increase your enjoyment of the Football module as you increase your skill in planning strategy. So plan, stay alert, and have fun playing FOOTBALL.
+
====Playing Again====
  
===Other Activities===
+
To play the game again, press one of these keys:
It will be fun to have several friends or family members represent different teams. You can set up a "football season" with games scheduled between the various teams. At the end of the season, you can plan your own Super Bowl game with a prize for the winner.
 
  
You may want to invite your friends over for a "football party." You can divide into two teams for an evening of excitement and fun. This might be especially interesting in May when everyone is missing the regular football games.
+
{| class="wikitable"
 +
|-
 +
| '''REDO''' || Begins the game
 +
|-
 +
| '''BACK''' || Returns you to the Fathom title screen
 +
|}
  
 
<div id="mp-tfp" style="margin:0.1em 0.4em 0.6em;"></div>
 
<div id="mp-tfp" style="margin:0.1em 0.4em 0.6em;"></div>
Line 349: Line 267:
 
==Downloads==
 
==Downloads==
 
<gallery>
 
<gallery>
Football Cartridge - 1979 (black label on black).png|1979 Football Cartridge (black label on black cartridge)
+
Fathom Cartridge.png|Fathom Cartridge
Football Cartridge - 1982 (Red Label on Black).png|1982 Football Cartridge (red label on black cartridge)
+
Fathom Front Cover.jpg|Fathom Manual Front Cover
Football Cartridge - 1983 (Red Label on Beige).png|1983 Football Cartridge (red label on beige cartridge)
+
Beware - The Evil Octopus.mp3|Fathom Sound: Beware: The Evil Octopus
Football Cover.jpg|Football Manual Front Cover
+
Capture Another Seahorse.mp3|Fathom Sound: Capture Another Seahorse
Football Cover.jpg|Football Manual Complete (pdf format)|link=http://4apedia.com/manuals/Football%20Manual.pdf
+
Fathom Front Cover.jpg|Fathom Manual Complete (pdf format)|link=https://4apedia.com/manuals/Fathom%20Manual.pdf
Football Cartridge - 1979 (black label on black).png|Football MAME/MESS Rom (rpk format)|link=https://4apedia.com/roms/Football.rpk
+
Fathom Cartridge.png|Football MAME/MESS Rom (rpk format)|link=https://4apedia.com/roms/Fathom.rpk
 
</gallery>
 
</gallery>
  
Line 361: Line 279:
  
 
==External Links==
 
==External Links==
 +
* [https://www.giantbomb.com/fathom/3030-11737/ Giant the Bomb: Fathom]
 
* [https://www.mobygames.com/game/fathom MobyGames: Fathom]
 
* [https://www.mobygames.com/game/fathom MobyGames: Fathom]
 
* [http://www.ti99ers.org/timeline/cartbytitle.html#F TI-99ers On-line User Group: TI-99 Cartridge Listing]
 
* [http://www.ti99ers.org/timeline/cartbytitle.html#F TI-99ers On-line User Group: TI-99 Cartridge Listing]
Line 370: Line 289:
 
[[Category:Software]]
 
[[Category:Software]]
 
[[Category:Solid State Software Command Module]]
 
[[Category:Solid State Software Command Module]]
 +
[[Category:Solid State Speech Synthesizer]]

Latest revision as of 00:24, 3 October 2022

Fathom is an Imagic created action video game for the TI-99/4A. It was programmed by Neil McKenzie and released 3rd quarter of 1983 and released on Solid State SoftwareTM Command Module. It sold originally for $39.94 (USD) as part number PHM 3222.

Fathom
Fathom Manual Front Cover
Football (Front Cover) [1] [2]
Publisher(s) Imagic
Original Retail Price $39.95 (USD)
Programmer(s) Neil McKenzie
Part# PHM 3222
Format(s) Solid State SoftwareTM Command Module
Release 1983 (3rd Quarter)
Genre(s) Action

Gameplay

The goal for the player in Fathom is to ultimately rescue Neptune's daughter, Neptina. She has been kidnapped by the sea Titans and is being held captive against her will. The player controls either a dolphin who navigates through the sea, or a bird who navigates the skies. The goal is to collect the missing pieces of Neptune's trident. As a bird, the player needs to tough all of the clouds while avoiding running into other birds in the air which will reduce the players energy level. As a dolphin, the player needs to touch the seahorses which reveal the trident pieces. Touching octopuses, sharks, and seaweed will also cause the player to lose energy. Once all the trident pieces have been collected, Neptina will be released.

Advertising Blurbs

Front Cover of Manual

Free Neptune's daughter! Change from a seagull to a dolphin and search the skies and seas for the missing pieces of Neptune's magical Trident. Avoid perilous obstacles on your way. Find all the Trident pieces and you can free Neptina!

Triton Catalog - Spring 1983

Rescue Neptune's daughter. She's chained to a sunken ship, her father powerless to help because his enemies have broken his magical Trident into three pieces. You travel the sky and the sea in search of the pieces, all the while fighting off obstacles to save her! (Speech Synthesizer and Wired Remote Controllers recommended.)

Fun Fact

There are 9 levels in the TI-99/4A version of Fathom compared to the Atari 2600's 7 levels. A special message from the programmer is revealed after completing all 9 levels of the game.</ref> [3]

Manual

Introduction

Rescue Neptune's daughter, Neptina! Chained to the bow of a sunken ship, she awaits her freedom. Her father is powerless to save her because his enemies have broken his magical Trident into three pieces. You, Mortal, must travel to the heights of the heavens and the depths of the sea in search of the scattered pieces. Touch clouds and seahorses until you find the magical stars that become a part of the powerful Trident.


With Fathom, you can

  • Transform into a seagull or a dolphin
  • Enjoy multi-screen graphics in this one-player adventure
  • Hear realistic sound effects that enliven the action
  • Advance through nine levels of play as your skills improve
  • Use the Joystick Controllers or thekeyboard
  • Have fun with synthesized speech that simulates the excitement of flight and underwater exploration

Note: Fathom is designed to work with or without the Texas Instruments Solid State SpeechTM Synthesizer (sold separately). However, the Speech Synthesizer must be attached to the computer to activate speech capabilities.

The Quest for Neptun'es Daughter

Enter a fantasy world of adventure as you rescue Neptina. Reassemble Neptune's powerful Trident that has been changed into magical stars and scattered among clouds in the sky and seahorses in the sea. Transform yourself into a seagull or a dolphin to search for the pieces of the Trident. As you travel the sky and sea, the screen automatically shows your progress. Maneuver past invisible barriers blocking your course. Time is short! Your efforts to rescue Neptina rapidly drain your energy. Save Neptina before your energy is gone or she will be held captive forever!

Choose Your Form Screenshot

Choosing Your Form

When the game begins, you have the form of a seagull. Keep this form to search the sky, or select the dolphin form to search the sea. You can change from seagull form to dolphin form only when both dolphin and seagull appear on the same screen.

Beginning Your Quest

To rescue Neptina, you must find three magical stars. Each star you touch becomes a part of the Trident and appears at the bottom of the screen. You have the power to free Neptina by touching her only after you assemble all three parts of the Trident.

Searching the Sky Screenshot

Searching the Sky

In your search, look to the highest heavens. You may have to search higher and higher as you progress through the game.

In the sky, ravens and volcanic lava slow you down and deplete your energy. Touch each cloud to gain energy. Clouds also may hide magical stars. To uncover a star, you must touch all the clouds on the screen. When a star appears, touch it to form a part of the Trident.

Searching the Sea Screenshot

Searching the Sea

In your search, you may have to swim deeper and deeper in the sea to find the pieces of the Trident.

A void jellyfish, seaweed, crabs, and sharks. They slow you down and deplete your energy. Touch seahorses to gain energy and find magical stars. To uncover a star, you must touch all the seahorses on the screen. When the star appears, touch it and a part of the Trident appears at the bottom of the screen.

Rescuing Neptina Screenshot

Rescuing Neptina

After touching three stars, the Trident is assembled, and you have the power to rescue Neptina. You now face a new challenge-to find the path that leads to Neptina. Avoid entangling seaweed that slows your progress.

When you reach the bottom of the ocean, elude the giant octopus that guards the ship. Touch Neptina to free her. You then gain energy and points and advance to the next level of play.

Traveling through Sky and Sea

As a mortal, you are able to become either a seagull or a dolphin and travel throughout Neptune's vast kingdom. The screen shows only the section of the kingdom in which you are flying. When you reach the limits of the kingdom, an invisible boundary keeps you from continuing. Before you begin your journey, you can press AID for instructions. You can assume the powers of movement of the seagull or of the dolphin by using either keyboard or joystick control.

Becoming a Seagull

When the game begins, you have the form of a seagull and can begin yoursearch immediately.

If you have selected the dolphin form and wish to return to the seagull form, you can be transformed only when the dolphin is near the surface of the sea.

Follow these instructions to transform from a dolphin to a seagull.

  • Press the B or/ key.
  • Push the Joystick Controller forward (away from you) while pressing the FIRE button.

Soaring through the Sky

Use these strategies in your quest.

  • Search the sky before the sea.
  • Look for stars in all regions of the sky.
  • If you are forced from the screen by an obstacle before you touch all the clouds on the screen, you can return to the screen. However, all clouds reappear and you must touch them again to uncover the star.

Using the Keyboard to Fly

Use these keys to travel through the sky.

(←)S, J Moves seagull left
(→)D, K Moves seagull right
Q, Y, V, (.) Flaps wings to move seagull up

Using the Joystick Controllers to Fly

Use the Joystick Controllers to travel through the sky.

Press Action
Lever left Moves seagull left
Lever right Moves seagull right
FIRE button Flaps wings to move seagull up

Becoming a Dolphin

You can transform into a dolphin only when the dolphin and the seagull appear on the screen at the same time.

Follow these instructions to transform from a seagull to a dolphin.

  • Press the F or L key.
  • Pull the Joystick Controller backward (toward you) while pressing the FIRE button.

Swimming through the Sea

Use these strategies to help you in your quest.

  • Look for stars in all regions of the sea.
  • If you are forced from the screen by an obstacle before you touch all the seahorses on the screen, you can return to the screen. However, all seahorses reappear and you must touch them again to uncover the star.
  • Find the path through the seaweed to reach the sunken ship.

Using the Keyboard to Swim

Use these keys to swim through the sea.

Press Action
(←)S, J Moves dolphin left
(→)D, K Moves dolphin right
(↑)E, I Moves dolphin right
(↓)X, M Moves dolphin down

Using the Joystick Controllers to Swim

Use the Joystick Controllers to swim through the sea.

Press Action
Lever left Moves dolphin left
Lever right Moves dolphin right
Lever forward (away from you) Moves dolphin up
Lever back (toward you) Moves dolphin down

Ending Your Quest

To complete your quest successfully, you must balance your units of energy. As you travel, you can gain units of energy. But be careful! If you exceed 999 units, you lose all your units of energy and jeopardize your mission.

To save energy and plan your strategy, press PAUSE to stop the game action temporarily. When you rescue Neptina, your quest is finished. You are awarded points and advance to the next level. Begin a new quest by pressing REDO or BACK.


Energy

You begin each level of Fathom with 100 units of energy. As you travel through the air and sea in search of stars, you gain and lose energy units.

Some obstacles drain more energy than others. The number of energy units you lose depends on the length of time you are stopped by one of these obstacles.

Action Energy Units
Travel sky or sea Lose 1 per second
Touch cloud Gain 5
Touch seahorse Gain 5
Touch star Gain 25
Hit bird Lose 2-4
Hit jellyfish Lose 1-10
Hit volcano rock Lose 1-10
Hit crab Lose 1-10
Hit shark Lose 10
Hit octopus Lose 10

Scoring

In Fathom, your score increases when you touch a star and when you rescue Neptina. Each time you rescue Neptina, your remaining energy units for that level of play are used to calculate your score.

Action Points
Touch star 50
Rescue Neptina Remaining energy units x level of play

Pausing During a Game

To pause during a game, press the P key. Press any key to resume the game.

Ending the Game

If you wish to stop playing the game at any time, press QUIT. The game ends automatically when you run out of energy units.

Playing Again

To play the game again, press one of these keys:

REDO Begins the game
BACK Returns you to the Fathom title screen

Downloads

References

External Links