Difference between revisions of "Hustle"
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==Gameplay== | ==Gameplay== | ||
Hustle is either a 1- or 2-player game where the player(s) control snakes around the field trying to avoid running into the opposing player and the end of their own snake. Each game lasts for 90 seconds. Periodically during the game, targets will appear with an attached point value. Players should aim for these targets to increase his/her scores. There are three options for the targets during the game: 1. targets that don't change value, 2. countdown targets where the points decrease over time, and 3. and finally a count-up target where the value slowly increases over time. | Hustle is either a 1- or 2-player game where the player(s) control snakes around the field trying to avoid running into the opposing player and the end of their own snake. Each game lasts for 90 seconds. Periodically during the game, targets will appear with an attached point value. Players should aim for these targets to increase his/her scores. There are three options for the targets during the game: 1. targets that don't change value, 2. countdown targets where the points decrease over time, and 3. and finally a count-up target where the value slowly increases over time. | ||
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+ | There are also 3 skill levels to choose from which alter the speed and the intelligence of the computer player during the game. During 2-player gameplay, crashing into the opposing player awards them 400 points. Occasionally, targets will display with a question mark instead of a point value. Sometimes, these will award your opponent points instead of you. | ||
==Advertising Blurbs== | ==Advertising Blurbs== |
Revision as of 02:14, 6 October 2022
Hustle is a video game created by Milton Bradley for the TI-99/4A home computer system. It was releaseed on Solid State SoftwareTM Command Module cartridge during the first quarter of 1981. It was programmed by Elaine Henshon and Bob Harris and originally sold for $24.95 as part # PHM 3034.
Hustle | |
---|---|
Publisher(s) | Milton Bradley |
Original Retail Price | $24.95 |
Programmer(s) | Elaine Henshon & Bob Harris |
Part# | PHM 3034 |
Format(s) | Solid State SoftwareTM Command Module |
Release | 1981 (1st Quarter) |
Genre(s) | Action |
Contents
Gameplay
Hustle is either a 1- or 2-player game where the player(s) control snakes around the field trying to avoid running into the opposing player and the end of their own snake. Each game lasts for 90 seconds. Periodically during the game, targets will appear with an attached point value. Players should aim for these targets to increase his/her scores. There are three options for the targets during the game: 1. targets that don't change value, 2. countdown targets where the points decrease over time, and 3. and finally a count-up target where the value slowly increases over time.
There are also 3 skill levels to choose from which alter the speed and the intelligence of the computer player during the game. During 2-player gameplay, crashing into the opposing player awards them 400 points. Occasionally, targets will display with a question mark instead of a point value. Sometimes, these will award your opponent points instead of you.
Advertising Blurbs
Front Cover of Manual
A challenging game of coordination and quick thinking! Score points by outmaneuvering your opponent or the computer.
Back Cover of Manual
The games in the Hustle module challenge your ability to make split-second decisions and maneuver a "snake" on the playing area. Try to outscore the computer in a one-player game or your opponent in a two-player game.
Hustle module activities include:
- Hustle - Hustle is a one- or two-player game. You score points if your snake reaches a target box first. The three versions of Hustle are Normal, Countdown, and Countup.
- Snakefight - You score all points displayed in the playing area if your snake hits the opponent's snake. Be careful! If you hit a target box your opponent scores the points. The three versions of this two-player game are Normal, Countdown, and Countup.
- Blockade - In this two-player game, you score points by making your opponent crash before you do!
Activities in the module are designed to work with the optional Wired Remote Controllers. These units provide added flexibility in playing the games.
Triton Catalog - Spring 1984
This speedy challenge requires fast, fast, fast reflexes and hand-eye coordination. Direct a snake-like object to hit targets. But you've got to avoid not only your opponent, but the edge of the screen - and even yourself! For ages 10 and up. (Wired Remote Controllers recommended.)
Fun Fact
Manual