Difference between revisions of "Hustle"
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Activities in the module are designed to work with the optional Wired Remote Controllers. These units provide added flexibility in playing the games. | Activities in the module are designed to work with the optional Wired Remote Controllers. These units provide added flexibility in playing the games. | ||
− | ===Triton Catalog - | + | ===Triton Catalog - Spring 1984=== |
+ | This speedy challenge requires fast, fast, fast reflexes and hand-eye coordination. Direct a snake-like object to hit targets. But you've got to avoid not only your opponent, but the edge of the screen - and even yourself! For ages 10 and up. (Wired Remote Controllers recommended.) | ||
==Fun Fact== | ==Fun Fact== |
Revision as of 01:42, 6 October 2022
Hustle | |
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Publisher(s) | Milton Bradley |
Original Retail Price | $24.95 |
Programmer(s) | Elaine Henshon & Bob Harris |
Part# | PHM 3034 |
Format(s) | Solid State SoftwareTM Command Module |
Release | 1981 (1st Quarter |
Genre(s) | Action |
Contents
Gameplay
Advertising Blurbs
Front Cover of Manual
A challenging game of coordination and quick thinking! Score points by outmaneuvering your opponent or the computer.
Back Cover of Manual
The games in the Hustle module challenge your ability to make split-second decisions and maneuver a "snake" on the playing area. Try to outscore the computer in a one-player game or your opponent in a two-player game.
Hustle module activities include:
- Hustle - Hustle is a one- or two-player game. You score points if your snake reaches a target box first. The three versions of Hustle are Normal, Countdown, and Countup.
- Snakefight - You score all points displayed in the playing area if your snake hits the opponent's snake. Be careful! If you hit a target box your opponent scores the points. The three versions of this two-player game are Normal, Countdown, and Countup.
- Blockade - In this two-player game, you score points by making your opponent crash before you do!
Activities in the module are designed to work with the optional Wired Remote Controllers. These units provide added flexibility in playing the games.
Triton Catalog - Spring 1984
This speedy challenge requires fast, fast, fast reflexes and hand-eye coordination. Direct a snake-like object to hit targets. But you've got to avoid not only your opponent, but the edge of the screen - and even yourself! For ages 10 and up. (Wired Remote Controllers recommended.)
Fun Fact
Manual