Difference between revisions of "Number Bowling"

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'''Number Bowling''' is an [[:Category:Educational|educational]] software program created by [[:Category:Scott Foresman|Scott Foresman]] company for several computer systems including the TI-99/4A. It was released during the [[:Category:1983 Software|second quarter of 1983]] and distributed on [[:Category:Solid State Software Command Module|Solid State Software<sup>TM</sup> Command Module]] cartridge. It originally retailed for $39.95 (USD).
  
 
{{Infobox video game
 
{{Infobox video game
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| image = Number Bowling Cover.jpg
 
| image = Number Bowling Cover.jpg
 
| alt = Number Bowling Front Manual Cover
 
| alt = Number Bowling Front Manual Cover
| caption = Picnic Paranoia - Front Cover of User Manual for Number Bowling<ref>{{cite web|title=TI99ers On-Line User Group: TI-99 Cartridge Listing|url=http://www.ti99ers.org/timeline/cartbytitle.html#N}}</ref>  
+
| caption = Number Bowling - Front Cover of User Manual for Number Bowling<ref>{{cite web|title=TI99ers On-Line User Group: TI-99 Cartridge Listing|url=http://www.ti99ers.org/timeline/cartbytitle.html#N}}</ref>  
 
| publisher = [[:Category:Scott Foresman|Scott Foresman]]/[[:Category:Tronics|Tronics]]
 
| publisher = [[:Category:Scott Foresman|Scott Foresman]]/[[:Category:Tronics|Tronics]]
 
| part = HSM 1050 (Tronics), SF 31189 (Scott Foresman)
 
| part = HSM 1050 (Tronics), SF 31189 (Scott Foresman)
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| released = [[:Category:1983 Software|1983 (2nd Quarter)]]
 
| released = [[:Category:1983 Software|1983 (2nd Quarter)]]
 
| price = $39.95 (USD)
 
| price = $39.95 (USD)
| genre = [[:Category:Educational Software|Educational]], [[:Category:Mathematics|Mathematics]]
+
| genre = [[:Category:Educational|Educational]], [[:Category:Mathematics|Mathematics]]
 
}}
 
}}
  
 
==Gameplay==
 
==Gameplay==
[[File:Picnic Paranoia Cartridge.png|left|200px|thumb|Picnic Paranoia Cartridge]]The player in Picnic Paranoia controls "George" who attempts to protect a picnic from '''''ants''''' who try to carry off the food that has been set up on picnic blankets, '''''spiders''''' who weave webs to slow George down and bite him, and '''''wasps''''' that sting and paralyze him. The player must also try to replace food back onto the picnic blankets after it has been removed by the ants. Points are awarded for each item of food remaining on the screen at the end of each round. Rounds last for 90 seconds. The game ends when all the food is removed from the screen. There are sixteen levels or rounds to Picnic Paranoia.
+
Number Bowling is an [[:Category:Educational|educational]] video game that helps students ages 11 and up with areas of [[:Category:Mathematics|math]] involving decimals and fractions. It is made for either one or two players. The player is given math questions including correctly transcribing written decimal numbers to numerals, and correctly deciphering which decimal number is greater. Points are awarded for the speed in which the player is capable of answering. There are 3 different levels of play for differing age levels. Each round of the game is 10 frames long, or 10 questions per player. The player (on two-player game) with the highest score wins.
  
==Advertising Blurbs==
+
==Advertising Blurb - Triton Catalog - Spring 1989==
===Back of Retail Packaging===
+
 
'''George Gets Slap-Happy When Bugs Join the Picnic.''' Experience new thrills on TI 99/4A. -- Armies of ants aided by stinging wasps and poisonous spiders are out to ruin George's outing. Swat the little buggers or they'll push point-laden food right off the screen. But be careful, insect bites are paralyzing. And only when you help George escalate the conflict with bug spray, can he really turn the tables on these pests.
+
Presents three challenging levels of practice in important decimal and fraction skills. Superb animation and sound effects motivate children to spend hours learning. Concepts include which is greater and give as a decimal, fraction or mixed number. Uses a bowling game to reinforce concepts. A Scott, Foresman program. For ages 11 and up).
  
===Triton Catalog - Fall 1986===
 
Insidious insects join George's picnic and try to ruin the fun. They push point-laden food off the screen; and their bites are paralyzing. Help George turn the tables with bug spray! (Requires Joysticks.)
 
  
 
<!--        Manual        -->
 
<!--        Manual        -->
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<div style="padding:0.6em">
 
<div style="padding:0.6em">
  
'''Can George Get Tough and Save His Lunch?'''
+
===Number Bowling Game Description===
 +
 
 +
====Object====
  
[[File:Picnic Paranoia Manual Cover.jpg|300px|left|thumb|Picnic Paranoia Manual Front Cover]]Load the Picnic Paranoia cartridge into your Texas Instruments 99/4A Computer as explained in your computer owners manual, and turn on your computer. Plug the joysticks into the controller port. This is a one player game.
+
The object of Number Bowling, for both the one-player and the two-player formats, is to score points by answering problems correctly. The faster you enter each correct answer, the higher your score. The game ends when you complete ten frames. At the end of a one-player game, the module displays your total score. At the end of a two-player game, the module proclaims the high scorer as the game's winner.
  
    Press Enter to get to the Options Screen.
+
====Getting Started====
    Press the Plus Key (+) to choose one of 6 difficulty levels.
 
    Press Enter twice to start the game.
 
    Press the space bar to pause during a game, or to reactivate the game after a pause.
 
  
George is having a picnic. Fortunately, it's a sunny day and there is not a cloud in the sky. He's prepared a feast fit for a king and carefully laid it out on neat little tablecloth's. Unfortunately, he spies an unwanted guest. An ant has come onto the tablecloth, attracted by food. Fortunately, George has brought his pest swatter, and he dispatches the ant with a quick flick. The ants are well organized and very hungry, and once the see foo, will continue to attack it. Often they will approach the food and sit just out of range of the swatter, until enough have gotten together to push the food off the table and then off the screen. You must swat them as they try to make off with the goods.
+
To begin Number Bowling, press 2 from the selection list at the beginning of the module.
  
Once one of the ants is eliminated, the food will stop moving, until another ant comes to help the others. George must be quick with his swatter.
+
[[File:Number Bowling Screenshot - End of Game Screen.png|500px|center]]
  
Unfortunately, there are stinging wasps in the area and they are just plain nasty. Their only purpose in life is to follow George around and make his life miserable by trying to sting him.
+
After the game's title sequence, select your difficulty level by pressing 1 for Amateur, 2 for Pro, or 3 for Champion. The module then asks how many players will be playing this match. Type 1 for one player, or type 2 for two players. After you type the number, press ENTER.
  
The wasp may be swatted also, but if he stings you, George is deposited in the middle of the screen and is paralyzed for 5 seconds and you will be unable to move him. His face will flash red with embarrassment!
+
Enter your name(s). In a one-player game, the computer asks for only one name. The computer accepts names that are ten letters or shorter. If your name is longer than ten letters, use a shortened form of your name. Be sure to press ENTER after you type your name.
  
George has also attracted spiders that bite. Although the spiders aren't interested in the food, they are not friendly! All they care about is spinning their webs which must be swatted out of the way in order to get through them, and making sure that no one gets in their way or they will bite without warning. If you are bitten, George is deposited in the middle of the screen and his face will again flash red with embarrassment. George will be paralyzed for 3 seconds and you will be unable to move him. When his face stops flashing, George is again ready for action.
+
[[File:Number Bowling Screenshot - Enter Player(s) Names.png|500px|center]]
  
Each piece of food is worth points. The larger the food, the more points assigned to it, and the more ants it takes to move the food off the table. If the ants have managed to move the food off the table, but you have stopped them, you may be able to bring the food back. You must first swat all of the ants blocking the way back to the tablecloth, and then swat the food and drag it back to the table, swatting it again to release it. If you swat the food from the side, you may not be able to drag it back to the tablecloth in one movement. You must release the food (by swatting again), and run around the back where you can push it back onto the table. Though this may sound confusing, you can easily master this technique. The food scores half as many points if it is not on the table when the round ends.
+
After you enter your name(s), you can choose whether or not to view the instructions for the game. If you type Y and press the ENTER key, the module displays a series of instruction screens. If you type N and press ENTER, the game begins.
  
Each round consists of ninety seconds. The time left in the round appears in the top center of the screen. After ninety seconds are up, all action stops and the points for the food remaining are tallied. If all food is completely off the picnic tables, the game ends - if not, the remaining food is then repositioned on the table and the next round begins.
+
[[File:Number Bowling Screenshot - Do You Want Instructions.png|500px|center]]
  
PICNIC PARANOIA will make you think twice about any picnic you've been planning and give you hours of hilarious fun staying home instead!
+
====Play====
 +
Your turn begins when your name appears on the screen. As soon as a problem appears, a musical tone sounds, the cursor flashes, and the timer begins. Type your answer in as little time as possible, and then press ENTER. The timer stops automatically. You must press ENTER after typing the answer. The computer neither recognizes the answer nor stops the timer until you press ENTER. Your point total for that frame is determined by the number of seconds recorded on the timer. (See the section on Scoring.)
  
===Scoring===
+
When you enter the correct answer, a special musical tone sounds, the timer stops, and your answer flashes on the screen. The bowling ball then rolls down the alley and knocks down the appropriate number of pins. Your score for that frame is displayed on the scorecard.
Each round lasts 90 seconds. Each round progresses in difficulty. You can choose to start the game at any of the first 6 round #'s. The time remaining is indicated at the top of the screen.
 
  
Points are tallied after each round is complete. You and George score points in several ways:
+
When you type an incorrect answer, the module beeps, the timer stops momentarily, and the message "Try again" appears. The timer continues while you attempt to type the correct answer. If your second attempt is incorrect, the module beeps, the timer stops, and the module displays the correct answer. You receive zero points for that frame.
  
 +
====Scoring====
 +
Points are awarded according to the speed of your correct response. The number of seconds recorded on the timer determines the number of points you earn for that frame. For example, if you correctly answer a problem in six seconds, your ball hits eight pins and you earn eight points (see the table below). When you ·enter an incorrect answer to a problem, you get a second chance to enter the correct answer. If your second answer is correct, the number of points you earn for that frame is determined by the total number of seconds that you used to enter both answers. If, for example, you correctly answer a problem on your second attempt and the timer has recorded a total of 12 seconds for both attempts, you earn five points for that
 +
frame ( see the table below). You receive points for correct answers only. If your second answer is incorrect, or if you do not enter the correct answer within one minute, you receive zero points for that frame. If you fail to press any valid key within 20 seconds, the computer sounds a series of beeps to remind you to respond. If you still have not pressed a valid key after 10 additional seconds, the computer displays the correct answer. You get zero points for that frame. Points are awarded as shown in the table below.
  
{|
+
{| class="wikitable"
 +
|-
 +
! Time !! Points
 
|-
 
|-
| [[File:Ant.png|30px|right]] || "Robbing" Ants . . . . . . . . . . . . . . . . . . . . || 10 points x round #
+
| 1-2 seconds || 10
 
|-
 
|-
| [[File:Wasp.png|50px|right]] || "Stinging" Wasps . . . . . . . . . . . . . . . . . .  || 40 points x round #
+
| 3-4 seconds || 9
 
|-
 
|-
| [[File:Spider.png|30px|right]] ||| "Jumping" Spiders . . . . . . . . . . . . . . . . . || 20 points x round #
+
| 5-6 seconds || 8
 
|-
 
|-
| || Food left on the table . . . . . . . . . . . . . . . || 40 points x round #
+
| 7-8 seconds || 7
 
|-
 
|-
| || Food off the table on the grass . . . . . . . . || 80 points x round #
+
| 9-10 seconds || 6
 +
|-
 +
| 10-60 seconds || 5
 +
|-
 +
| over 1 minute || 0
 
|}
 
|}
  
 +
====Ending the Game====
 +
At the end of ten frames, your total score is displayed. In two-player games, the module declares the high scorer as the winner. In one-player games, the module responds to high scores with corresponding reward messages. The fist of messages is as follows:
  
Every 5,000 points George earns a can of bug spray. Hitting the letter "S" on the keyboard activates the spray and kills the insects on the screen, but will not destroy spider webs. The accumulated cans of spray are indicated at the top of the screen.
+
{| class="wikitable"
 +
|-
 +
! Score !! Message
 +
|-
 +
| 70-79 || Good work!
 +
|-
 +
| 80-89 || Join the pro tour!
 +
|-
 +
| 90-99 || You're an all star!
 +
|-
 +
| 100 || Perfect game!
 +
|}
 +
 
 +
====Playing Another Game====
 +
 
 +
When you end a game of Number Bowling, the following screen appears.
 +
 
 +
[[File:Number Bowling Screenshot - TI Title Screen.png |500px|center]]
 +
 
 +
If you press 1, another Number Bowling game begins. That game uses the same difficulty level as the game you just played. If you press 2, the "Choose a Level" screen appears. You can then choose to play ''Number Bowling'' at a different level. Press 3 when you are finished playing ''Number Bowling''.
 +
 
 +
===Keyboard Guide===
 +
Special key functions programmed into Number Bowling make the game more convenient to play. To enact one of the functions listed below, hold down the FCTN key and simultaneously press the desired function.
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Function !! Action
 +
|-
 +
| ENTER ||  Press this key during a game after you type an answer. The computer then checks your answer.
 +
 
 +
Press this key to continue to the next screen.
 +
 
 +
Press this key to proceed quickly through the series and module title screens.
 +
|-
 +
| FCTN 3
 +
(ERASE)
 +
|| Press this key to erase the part of your answer that you
 +
entered last. ERASE works only before you press ENTER.
 +
|-
 +
| FCTN 4
 +
(CLEAR)
 +
|| Press this key to erase your entire answer. CLEAR works
 +
only before you press ENTER.
 +
|-
 +
| FCTN 5
 +
(BEGIN)
 +
|| Press this key to return to the "Choose a Level" screen to
 +
begin a new game.
 +
|-
 +
| FCTN 7
 +
(AID)
 +
|| Press this key any time you want to see the instructions.
 +
After the computer displays the instructions, it returns to
 +
where you were in the game when you pressed AID.
 +
|-
 +
| FCTN 8
 +
(REDO)
 +
|| Press this key to "redo" your level choice. The computer
 +
returns to the "Choose a Level" menu.
 +
|-
 +
| FCTN =
 +
(QUIT)
 +
|| Press this key to return to the master title screen to end
 +
work on the module.
 +
|-
 +
| FCTN
 +
S or D
 +
 
 +
←  →
 +
|| Press the ← and → arrow keys to correct any typing errors
 +
you make while typing your name.
 +
|}
 +
 
 +
===Score Card===
 +
Players can use this scorecard to record the highest scores achieved at each level of ''Number Bowling''.
 +
 
 +
====Amatuer Level====
 +
 
 +
[[File:Number Bowling Scorecard.png|500px|center]]
 +
 
 +
====Pro Level====
 +
 
 +
[[File:Number Bowling Scorecard.png|500px|center]]
 +
 
 +
====Champion Level====
 +
 
 +
[[File:Number Bowling Scorecard.png|500px|center]]
 +
 
 +
 
 +
===Related Activities===
 +
 
 +
You can use the following activities to expand interest in Number Bowling into other related areas.
 +
 
 +
# Players write their Number Bowling scores as fractions of perfect scores and then convert the fractions to their decimal equivalents: 64/100 = 0.64
 +
# Players determine their improvement in Number Bowling scores from game one to game ten, game ten to game twenty, etc., and then express the improvement as a percent:
 +
 
 +
 
 +
{| class="wikitable"
 +
|-
 +
| Game 1 || 58 points
 +
|-
 +
| Game 10 || 72 points
 +
|-
 +
| Difference between games || 72 - 58 = 14
 +
|-
 +
| Improvement as a percent || 14 = _______% of 58
 +
|-
 +
| or || 14/58 = 0.241 = 24.1%
 +
|}
  
The 4 red exit doors on each side of the screen can be used for a quick escape, and repositions George on the opposite side of the screen.
+
<ol start="3">
 +
<li>Players go to a bowling alley, bowl some games, and learn to score an actual game of bowling.</li>
 +
<li>Players can keep track of their Number Bowling times for a specific level. For each three-game set, they average their scores, record the averages, and then plot the averages on a graph.</li>
 +
<li>Each player can compile a personal dictionary of computer terms.</li>
 +
<li>Organize groups in an ongoing tournament for Number Bowling. You can use the scorecard on page 11 to record the best times for each level.</li>
 +
</ol>
  
 
<div id="mp-tfp" style="margin:0.1em 0.4em 0.6em;"></div>
 
<div id="mp-tfp" style="margin:0.1em 0.4em 0.6em;"></div>
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==Downloads==
 
==Downloads==
 
<gallery>
 
<gallery>
Picnic Paranoia Cartridge.png|Picnic Paranoia Cartridge
+
Number Bowling Cover.jpg|Numer Bowling Manual Front Cover
Picnic Paranoia Manual Cover.jpg|Picnic Paranoia Manual Front Cover
+
Number Bowling Cartridge.png|Number Bowling Cartridge
Picnic Paranoia Box (front).jpg|Picnic Paranoia Box (front)
+
Number Bowling Cartridge.png|Number Bowling  MAME/MESS Rom (rpk format)|link=https://4apedia.com/roms/Number%20Bowling.rpk
Picnic Paranoia Box (back).jpg|Picnic Paranoia Box (back)
+
Number Bowling Cover.jpg|Number Bowling Manual Complete (pdf format)|link=https://4apedia.com/manuals/Number%20Bowling%20Manual.pdf
Picnic Paranoia Manual Cover.jpg|Picnic Paranoia Manual Complete (pdf format)|link=https://4apedia.com/manuals/Picnic%20Paranoia%20Manual.pdf
 
Picnic Paranoia Cartridge 2.png|Picnic Paranoia MAME/MESS Rom (rpk format)|link=https://4apedia.com/roms/Picnic%20Paranoia.rpk
 
Waranty Card.jpg|Atarisoft Warranty Card (pdf format)|link=https://4apedia.com/manuals/Atarisoft%20Waranty%20Card.pdf
 
Questionaire Card 1.jpg|Atarisoft Questionnaire Card|link=https://4apedia.com/manuals/Atarisoft%20Questionnaire%20Card.pdf
 
 
</gallery>
 
</gallery>
  
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==External Links==
 
==External Links==
* [http://www.everygamegoing.com/litem/Picnic-Paranoia/65841/ Every Game Going: Picnic Paranoia]
+
* [https://gamefaqs.gamespot.com/ti99/372667-number-bowling GameFAQs: Number Bowling]
* [http://www.mobygames.com/game/ti-994a/picnic-paranoia Moby Games: Picnic Paranoia]
+
* [https://www.mobygames.com/game/number-bowling Moby Games: Number Bowling]
* [http://www.pixelatedarcade.com/games/picnic-paranoia Pixelated Aracade: Picnic Paranoia]
+
* [https://www.pixelpedant.com/items/show/277 Pixelpedant's Manuals Compendium: Number Bowling]
* [https://www.videogamehouse.net/picnicparanoia.html TI-99/4A Video Game House: Picnic Paranoia]
+
* [http://www.ti99ers.org/timeline/cartbytitle.html#N TI-99ers Cartridge List by Title: N]
* [https://en.wikipedia.org/wiki/Picnic_Paranoia_(video_game) WikiPedia: Picnic Paranoia]
 
  
  
 
[[Category:1983 Software]]
 
[[Category:1983 Software]]
[[Category:Action]]
+
[[Category:Educational]]
[[Category:Atarisoft]]
+
[[Category:Mathematics]]
 +
[[Category:Scott Foresman]]
 
[[Category:Software]]
 
[[Category:Software]]
 
[[Category:Solid State Software Command Module]]
 
[[Category:Solid State Software Command Module]]
 +
[[Category:Tronics]]

Latest revision as of 02:49, 5 October 2022

Number Bowling is an educational software program created by Scott Foresman company for several computer systems including the TI-99/4A. It was released during the second quarter of 1983 and distributed on Solid State SoftwareTM Command Module cartridge. It originally retailed for $39.95 (USD).

Number Bowling
Number Bowling Front Manual Cover
Number Bowling - Front Cover of User Manual for Number Bowling[1]
Publisher(s) Scott Foresman/Tronics
Original Retail Price $39.95 (USD)
Part# HSM 1050 (Tronics), SF 31189 (Scott Foresman)
Format(s) Solid State SoftwareTM Command Module
Release 1983 (2nd Quarter)
Genre(s) Educational, Mathematics

Gameplay

Number Bowling is an educational video game that helps students ages 11 and up with areas of math involving decimals and fractions. It is made for either one or two players. The player is given math questions including correctly transcribing written decimal numbers to numerals, and correctly deciphering which decimal number is greater. Points are awarded for the speed in which the player is capable of answering. There are 3 different levels of play for differing age levels. Each round of the game is 10 frames long, or 10 questions per player. The player (on two-player game) with the highest score wins.

Advertising Blurb - Triton Catalog - Spring 1989

Presents three challenging levels of practice in important decimal and fraction skills. Superb animation and sound effects motivate children to spend hours learning. Concepts include which is greater and give as a decimal, fraction or mixed number. Uses a bowling game to reinforce concepts. A Scott, Foresman program. For ages 11 and up).


Manual

Number Bowling Game Description

Object

The object of Number Bowling, for both the one-player and the two-player formats, is to score points by answering problems correctly. The faster you enter each correct answer, the higher your score. The game ends when you complete ten frames. At the end of a one-player game, the module displays your total score. At the end of a two-player game, the module proclaims the high scorer as the game's winner.

Getting Started

To begin Number Bowling, press 2 from the selection list at the beginning of the module.

Number Bowling Screenshot - End of Game Screen.png

After the game's title sequence, select your difficulty level by pressing 1 for Amateur, 2 for Pro, or 3 for Champion. The module then asks how many players will be playing this match. Type 1 for one player, or type 2 for two players. After you type the number, press ENTER.

Enter your name(s). In a one-player game, the computer asks for only one name. The computer accepts names that are ten letters or shorter. If your name is longer than ten letters, use a shortened form of your name. Be sure to press ENTER after you type your name.

Number Bowling Screenshot - Enter Player(s) Names.png

After you enter your name(s), you can choose whether or not to view the instructions for the game. If you type Y and press the ENTER key, the module displays a series of instruction screens. If you type N and press ENTER, the game begins.

Number Bowling Screenshot - Do You Want Instructions.png

Play

Your turn begins when your name appears on the screen. As soon as a problem appears, a musical tone sounds, the cursor flashes, and the timer begins. Type your answer in as little time as possible, and then press ENTER. The timer stops automatically. You must press ENTER after typing the answer. The computer neither recognizes the answer nor stops the timer until you press ENTER. Your point total for that frame is determined by the number of seconds recorded on the timer. (See the section on Scoring.)

When you enter the correct answer, a special musical tone sounds, the timer stops, and your answer flashes on the screen. The bowling ball then rolls down the alley and knocks down the appropriate number of pins. Your score for that frame is displayed on the scorecard.

When you type an incorrect answer, the module beeps, the timer stops momentarily, and the message "Try again" appears. The timer continues while you attempt to type the correct answer. If your second attempt is incorrect, the module beeps, the timer stops, and the module displays the correct answer. You receive zero points for that frame.

Scoring

Points are awarded according to the speed of your correct response. The number of seconds recorded on the timer determines the number of points you earn for that frame. For example, if you correctly answer a problem in six seconds, your ball hits eight pins and you earn eight points (see the table below). When you ·enter an incorrect answer to a problem, you get a second chance to enter the correct answer. If your second answer is correct, the number of points you earn for that frame is determined by the total number of seconds that you used to enter both answers. If, for example, you correctly answer a problem on your second attempt and the timer has recorded a total of 12 seconds for both attempts, you earn five points for that frame ( see the table below). You receive points for correct answers only. If your second answer is incorrect, or if you do not enter the correct answer within one minute, you receive zero points for that frame. If you fail to press any valid key within 20 seconds, the computer sounds a series of beeps to remind you to respond. If you still have not pressed a valid key after 10 additional seconds, the computer displays the correct answer. You get zero points for that frame. Points are awarded as shown in the table below.

Time Points
1-2 seconds 10
3-4 seconds 9
5-6 seconds 8
7-8 seconds 7
9-10 seconds 6
10-60 seconds 5
over 1 minute 0

Ending the Game

At the end of ten frames, your total score is displayed. In two-player games, the module declares the high scorer as the winner. In one-player games, the module responds to high scores with corresponding reward messages. The fist of messages is as follows:

Score Message
70-79 Good work!
80-89 Join the pro tour!
90-99 You're an all star!
100 Perfect game!

Playing Another Game

When you end a game of Number Bowling, the following screen appears.

Number Bowling Screenshot - TI Title Screen.png

If you press 1, another Number Bowling game begins. That game uses the same difficulty level as the game you just played. If you press 2, the "Choose a Level" screen appears. You can then choose to play Number Bowling at a different level. Press 3 when you are finished playing Number Bowling.

Keyboard Guide

Special key functions programmed into Number Bowling make the game more convenient to play. To enact one of the functions listed below, hold down the FCTN key and simultaneously press the desired function.

Function Action
ENTER Press this key during a game after you type an answer. The computer then checks your answer.

Press this key to continue to the next screen.

Press this key to proceed quickly through the series and module title screens.

FCTN 3

(ERASE)

Press this key to erase the part of your answer that you

entered last. ERASE works only before you press ENTER.

FCTN 4

(CLEAR)

Press this key to erase your entire answer. CLEAR works

only before you press ENTER.

FCTN 5

(BEGIN)

Press this key to return to the "Choose a Level" screen to

begin a new game.

FCTN 7

(AID)

Press this key any time you want to see the instructions.

After the computer displays the instructions, it returns to where you were in the game when you pressed AID.

FCTN 8

(REDO)

Press this key to "redo" your level choice. The computer

returns to the "Choose a Level" menu.

FCTN =

(QUIT)

Press this key to return to the master title screen to end

work on the module.

FCTN

S or D

← →

Press the ← and → arrow keys to correct any typing errors

you make while typing your name.

Score Card

Players can use this scorecard to record the highest scores achieved at each level of Number Bowling.

Amatuer Level

Number Bowling Scorecard.png

Pro Level

Number Bowling Scorecard.png

Champion Level

Number Bowling Scorecard.png


Related Activities

You can use the following activities to expand interest in Number Bowling into other related areas.

  1. Players write their Number Bowling scores as fractions of perfect scores and then convert the fractions to their decimal equivalents: 64/100 = 0.64
  2. Players determine their improvement in Number Bowling scores from game one to game ten, game ten to game twenty, etc., and then express the improvement as a percent:


Game 1 58 points
Game 10 72 points
Difference between games 72 - 58 = 14
Improvement as a percent 14 = _______% of 58
or 14/58 = 0.241 = 24.1%
  1. Players go to a bowling alley, bowl some games, and learn to score an actual game of bowling.
  2. Players can keep track of their Number Bowling times for a specific level. For each three-game set, they average their scores, record the averages, and then plot the averages on a graph.
  3. Each player can compile a personal dictionary of computer terms.
  4. Organize groups in an ongoing tournament for Number Bowling. You can use the scorecard on page 11 to record the best times for each level.

Downloads

References

External Links