Difference between revisions of "Number Bowling"

From TI-99/4A-Pedia
Jump to: navigation, search
(External Links)
Line 30: Line 30:
 
<h2 id="mp-tfp-h2" style="margin:0.5em; background:#ddcef2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #afa3bf; color:#000; padding:0.2em 0.4em">Manual<span style="font-size:85%; font-weight:normal;"></span></h2>
 
<h2 id="mp-tfp-h2" style="margin:0.5em; background:#ddcef2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #afa3bf; color:#000; padding:0.2em 0.4em">Manual<span style="font-size:85%; font-weight:normal;"></span></h2>
 
<div style="padding:0.6em">
 
<div style="padding:0.6em">
 +
 +
===Number Bowling Game Description===
 +
 +
====Object====
 +
 +
The object of Number Bowling, for both the one-player and the two-player formats, is to score points by answering problems correctly. The faster you enter each correct answer, the higher your score. The game ends when you complete ten frames. At the end of a one-player game, the module displays your total score. At the end of a two-player game, the module proclaims the high scorer as the game's winner.
  
  

Revision as of 05:58, 4 October 2022

Number Bowling
Number Bowling Front Manual Cover
Picnic Paranoia - Front Cover of User Manual for Number Bowling[1]
Publisher(s) Scott Foresman/Tronics
Original Retail Price $39.95 (USD)
Part# HSM 1050 (Tronics), SF 31189 (Scott Foresman)
Format(s) Solid State SoftwareTM Command Module
Release 1983 (2nd Quarter)
Genre(s) Educational, Mathematics

Gameplay

Advertising Blurbs

Triton Catalog - Spring 1989

Presents three challenging levels of practice in important decimal and fraction skills. Superb animation and sound effects motivate children to spend hours learning. Concepts include which is greater and give as a decimal, fraction or mixed number. Uses a bowling game to reinforce concepts. A Scott, Foresman program. For ages 11 and up).

Manual

Number Bowling Game Description

Object

The object of Number Bowling, for both the one-player and the two-player formats, is to score points by answering problems correctly. The faster you enter each correct answer, the higher your score. The game ends when you complete ten frames. At the end of a one-player game, the module displays your total score. At the end of a two-player game, the module proclaims the high scorer as the game's winner.


Downloads

References

External Links