Difference between revisions of "Football"

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(Time for the coin toss!!!)
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When the kickoff return concludes (assuming no touchdown occurs), the screen displays the ball at the appropriate yard line. Each team returns to a huddle formation. Notice the message area instructs you to "SELECT PLAYS," and the scoreboard informs you about the ball location, down, and yards-to-go.
 
When the kickoff return concludes (assuming no touchdown occurs), the screen displays the ball at the appropriate yard line. Each team returns to a huddle formation. Notice the message area instructs you to "SELECT PLAYS," and the scoreboard informs you about the ball location, down, and yards-to-go.
  
 +
===Time Out===
 +
You now may call time-out by entering '''T''', or you may select your plays. In our game, time-outs are not counted by the computer. Thus, you can call "time-out" for normal interruptions such as telephone calls, dinner, etc., without being penalized. You and your opponent may choose to limit the number of time-outs you'll allow in each half to three as in regulation play. If so, you must keep track of the time-outs each team takes. If you call time-out, the message area will display "TIME-OUT - PRESS G (GO) TO CONTINUE," and the computer will wait for the indicated response.
  
 +
Are you ready to select your plays? Have you decided on your game plan? Now is the time to begin developing strategy and selecting plays. Let's see exactly how you choose your plays for each down.
 +
 +
===Play Selection===
 +
At the beginning of each play, the message area will display "SELECT PLAYS" for two seconds and then change to show a play in each of the offensive and defensive play lists. The offensive list will be above the offensive team and the defensive list will be above the defensive team. As in real-life football, certain defenses work better against certain offenses and vice versa. You will be more successful in calling plays if you have some idea of the tendencies of your opponent. To help you keep track of the strategy of the other player, the first plays shown in the message area for each down will be the plays selected by the players on the previous down. (See PLAY DESCRIPTION and STRATEGY for more tips on plays and strategy.)
 +
 +
{| class="wikitable"
 +
|-
 +
! Offense !! Defense
 +
|-
 +
| Dive play || 4-3-4 STD
 +
|-
 +
| Off tackle || 4-2-5 pass
 +
|-
 +
| HB sweep || 7-2-2 tight
 +
|-
 +
| Fullback draw || 3-2-6 prevent
 +
|-
 +
| Screen right || 4-3-4 blitz
 +
|-
 +
| Flare pass || Punt return
 +
|-
 +
| Slant-in || Field goal
 +
|-
 +
| Bomb ||
 +
|-
 +
| Sideline pass ||
 +
|-
 +
| Punt ||
 +
|-
 +
| Field goal ||
 +
|}
  
  

Revision as of 16:20, 7 May 2020

Football
Football Manual Front Cover
Football (Front Cover)
Publisher(s) Texas Instruments (TI)
Original Retail Price $29.95 (USD) [1] [2]
Programmer(s) David Coons
Part# PHM 3009
Format(s) Solid State SoftwareTM Command Module
Release 1979 (2nd Quarter) [3] [4]
Genre(s) Sports

Football was a Sports title created by Texas Instruments (TI) for the TI-99/4 and TI-99/4A home computer system. It was released during the 2nd quarter of 1979 and retailed originally for $29.95 (USD). It was programmed by David Coons and distributed on Solid State SoftwareTM Command Module.

Gameplay

Football for the TI-99/4 and TI-99/4A was a two-player game. The game starts off like any football game with the coin toss to decide which team kicks off and which team receives to start the game. The players choose the play they want to run each play, and the computer does the rest.

Fun Fact

According to the programmer, David Coons, one summer a student programmer went into the office during the weekend, and instead of typing IN (INstall Volume, the hard disk cartridge on which all of the project's code was located) typed INV(INitialize Volume) which formatted the disk, destroying all the code for the Football. There were no backups of the program code, so the programmers spent the next week retyping the code from old printouts they had created. Moral of the story: Always, Always Backup!! [5]

Manual

Introduction

Millions of us spend weekends watching our favorite teams win or lose on the football field. An equal number may spend Monday mornings reliving the great plays or "second-guessing" the coach or quarterback on those plays that did not succeed.

Now with the Football module, you can experience the fun and excitement of a football game at any time. And in this game, you are in charge! You plan the strategy and call the plays. W hile having fun playing, you can test (and improve) your skills as a "quarterback" or "coach." You don't have to be a football whiz to play and enjoy this game. We'll discuss the rules of the game and the choice of plays so anyone can easily learn to play and understand football.

You and your opponent will become highly involved while playing Football with your computer because it actually simulates a live game. You are working against a scoreboard clock that operates on real time. Also you have a choice of plays used by actual teams, and the play results depend upon the combination of offensive and defensive plays chosen. The outcome of each play (as well as the number and timing of penalties and fumbles) is based on professional football statistics. Detailed probability tables - plus a luck factor - are built into this module to keep the play exciting and unpredictable from game to game.

Are you and your opponent ready to play?

Then unpack your module and read on ...

(Note: For those of you who are new to the game of football and want to know more about the basics, skip to the section "FOOTBALL BASICS" before beginning play.)

This game is intended for play by two people. Of course, more people can be involved in the action, either as a cheering section or as a part of the "coaching staff." On occasion, you may even want to play against yourself by keying in both the offensive and defensive plays.

You will use the following keys during the game:

Press Action
SHIFT C Change or correct team names or quarter length before pressing ENTER key.
SHIFT Q Leave the program

Return computer to main title screen

G Snap Ball

Initiate Kickoff

Continue after time-out

T Call time-out
1 Look through play list when calling (Player One)

Indicate a regular kickoff

Accept Penalty

2 Select play for each down (Player One)

Indicate an onside kick

Deline Penalty

8 Look through play list when calling plays (Player Two)

Indicate your team will receive on the kickoff

Indicate "heads" on the coin toss

9 Select play for each down (Play Two)

Indicate your team will kick on the kickoff

Inidicate "tails" on the coin toss.

What teams are playing today?

When the computer asks, Player One types in a team name (up to eight letters) using the keyboard and presses the ENTER key. Player Two also types a team name and presses ENTER. Notice from the boxes that blue is the color for team one and red is the color for team two.

Time for the coin toss!!!

The computer randomly selects one of the teams to call the toss. That team player is asked to select heads by pressing the 8 key or tails by pressing the 9 key. The screen shows heads or tails and tells which team wins the toss. The team player that wins the toss presses the 8 key to indicate the decision to receive the ball on the kickoff or presses the 9 key to indicate the choice to kick the ball.

The next video display gives you directions for calling the plays. Read this screen now, and we will discuss these directions in detail when it's time for you to select your first play. Press any key to continue.

The screen now displays the scoreboard, the message area, and the playing field.


Football - Opening Kickoff Screenshot


The scoreboard displays the team names to the left of the score areas. Player One defends the left end zone (blue players, blue end zone), and Player Two defends the right end zone (red players, red end zone) the entire game. (The players do not change ends of the field at the conclusion of the quarters.) The screen shows the players on the field, represented by miniature blue and red football helmets, in kickoff formation. The message area tells which team will kick off and asks that player to select a regular kick by pressing key 1 or onside kick by pressing key 2. Throughout the game, the message area will display results and give directions for continuing play.

Kickoff!!!

The message area now reads "PRESS G (GO) TO KICKOFF!" Press G (GO), and the kicker advances to the ball and kicks it. The game is underway! The ball travels downfield to one of the receivers. When the ball reaches the receiver, the clock starts, and the teams advance toward each other. The play continues until a tackle, fumble, or touchdown occurs. If a penalty occurs, it is announced in the message area at the conclusion of the play.

When the kickoff return concludes (assuming no touchdown occurs), the screen displays the ball at the appropriate yard line. Each team returns to a huddle formation. Notice the message area instructs you to "SELECT PLAYS," and the scoreboard informs you about the ball location, down, and yards-to-go.

Time Out

You now may call time-out by entering T, or you may select your plays. In our game, time-outs are not counted by the computer. Thus, you can call "time-out" for normal interruptions such as telephone calls, dinner, etc., without being penalized. You and your opponent may choose to limit the number of time-outs you'll allow in each half to three as in regulation play. If so, you must keep track of the time-outs each team takes. If you call time-out, the message area will display "TIME-OUT - PRESS G (GO) TO CONTINUE," and the computer will wait for the indicated response.

Are you ready to select your plays? Have you decided on your game plan? Now is the time to begin developing strategy and selecting plays. Let's see exactly how you choose your plays for each down.

Play Selection

At the beginning of each play, the message area will display "SELECT PLAYS" for two seconds and then change to show a play in each of the offensive and defensive play lists. The offensive list will be above the offensive team and the defensive list will be above the defensive team. As in real-life football, certain defenses work better against certain offenses and vice versa. You will be more successful in calling plays if you have some idea of the tendencies of your opponent. To help you keep track of the strategy of the other player, the first plays shown in the message area for each down will be the plays selected by the players on the previous down. (See PLAY DESCRIPTION and STRATEGY for more tips on plays and strategy.)

Offense Defense
Dive play 4-3-4 STD
Off tackle 4-2-5 pass
HB sweep 7-2-2 tight
Fullback draw 3-2-6 prevent
Screen right 4-3-4 blitz
Flare pass Punt return
Slant-in Field goal
Bomb
Sideline pass
Punt
Field goal




Downloads

References

External Links