Difference between revisions of "Scott Adams"
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* Savage Island Part 2 | * Savage Island Part 2 | ||
* Golden Voyage | * Golden Voyage | ||
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| + | ==Byte Magazine Article== | ||
| + | The following appeared in the December 1980 issue of Byte Magazine (Volume 5, Number 12). It appears to be written by Scott Adams himself. The article begins on page 192 of that issue of the magazine. <ref>{{cite web|title=The Internet Archive: Byte Magazine December 1980|url=https://archive.org/details/byte-magazine-1980-12}}</ref> | ||
| + | |||
| + | ===A Short History=== | ||
| + | Time fljes . The copyright date on | ||
| + | my game, Pirate's Adventure, reads | ||
| + | 1978. It seems like yesterday, but it | ||
| + | has been two and a half years since I | ||
| + | started on my Adventures . . . | ||
| + | At the time I was working as a | ||
| + | systems programmer for Stromberg | ||
| + | Carlson when I was first introduced | ||
| + | to the classic Adventure game written | ||
| + | by Crowther and Woods to run on a | ||
| + | DEC (Digital Equipment Corporation) | ||
| + | PDP-10. After playing for only | ||
| + | a few minutes I was hooked. It took | ||
| + | almost ten days of early-morning and | ||
| + | late-evening sessions before I | ||
| + | achieved the coveted score of 350 and | ||
| + | the title of Grand Master. I had done | ||
| + | it--.I was a bona fide adventurer! Yet | ||
| + | it seemed unfair that such a | ||
| + | fascinating game was restricted to | ||
| + | such an expensive machine. | ||
| + | Back then, I had just gotten my | ||
| + | Radio Shack TRS-80 Level II computer, | ||
| + | and (having recently finished | ||
| + | Ply backgammon program) I was | ||
| + | looking for another good game to | ||
| + | write. The concept of · character | ||
| + | strings intrigued me, and I wanted a | ||
| + | game that used them. (Up to that | ||
| + | point, I had programmed primarily in | ||
| + | FORTRAN and assembly language, | ||
| + | neither of which can handle strings | ||
| + | easily.) | ||
| + | Adventure seemed to fit my needs | ||
| + | exactly . . But I didn't want to copy | ||
| + | someone else's program, and I was | ||
| + | afraid I wouldn't get much of an | ||
| + | Adventure in a 16 K-byte BASIC | ||
| + | computer-especially when the FORTRAN | ||
| + | version I played took about | ||
| + | 300 K bytes! | ||
| + | I mentioned the idea of getting | ||
| + | some sort of Adventure into my small | ||
| + | machine to friends; fortunately, I was | ||
| + | not daunted by their laughter. After | ||
| + | all, I could remember when it was | ||
| + | supposedly impossible to get.a BASIC | ||
| + | int~rpreter to run on an 8080 | ||
| + | |||
| + | |||
| + | ==References== | ||
| + | <references /> | ||
| + | |||
| + | ==External Links== | ||
| + | * [https://archive.org/details/byte-magazine-1980-12 The Internet Archive: Byte Magazine December 1980 Issue] | ||
[[Category:Software programmer]] | [[Category:Software programmer]] | ||
Revision as of 14:00, 10 August 2018
Scott Adams was the co-founder of Adventure Internation Inc. and programmer of many software titles. He programmed, with his wife Alexis Adams, Adventure: Pirate's Adventure. Scott Adams also released the following Adventure series games that could be played with the same cartridge as Adventure: Pirate's Adventure with the additional purchase of a floppy disk or cassette tape:
- Adventureland
- Voodoo Castle
- The Count
- Strange Odyssey
- Mystery Fun House
- Pyramid of Doom
- Ghost Town
- Savage Island Part 1
- Savage Island Part 2
- Golden Voyage
Byte Magazine Article
The following appeared in the December 1980 issue of Byte Magazine (Volume 5, Number 12). It appears to be written by Scott Adams himself. The article begins on page 192 of that issue of the magazine. [1]
A Short History
Time fljes . The copyright date on my game, Pirate's Adventure, reads 1978. It seems like yesterday, but it has been two and a half years since I started on my Adventures . . . At the time I was working as a systems programmer for Stromberg Carlson when I was first introduced to the classic Adventure game written by Crowther and Woods to run on a DEC (Digital Equipment Corporation) PDP-10. After playing for only a few minutes I was hooked. It took almost ten days of early-morning and late-evening sessions before I achieved the coveted score of 350 and the title of Grand Master. I had done it--.I was a bona fide adventurer! Yet it seemed unfair that such a fascinating game was restricted to such an expensive machine. Back then, I had just gotten my Radio Shack TRS-80 Level II computer, and (having recently finished Ply backgammon program) I was looking for another good game to write. The concept of · character strings intrigued me, and I wanted a game that used them. (Up to that point, I had programmed primarily in FORTRAN and assembly language, neither of which can handle strings easily.) Adventure seemed to fit my needs exactly . . But I didn't want to copy someone else's program, and I was afraid I wouldn't get much of an Adventure in a 16 K-byte BASIC computer-especially when the FORTRAN version I played took about 300 K bytes! I mentioned the idea of getting some sort of Adventure into my small machine to friends; fortunately, I was not daunted by their laughter. After all, I could remember when it was supposedly impossible to get.a BASIC int~rpreter to run on an 8080