Difference between revisions of "Jim Dramis"
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The following is from an interview done by Gary M. Kaplan that appeared in the January 1983 issue of 99'er Magazine, page 26 - 27<ref>An Interview with Jim Dramis - Game Designer and Programmer Extraordinaire - ''99'er Magazine: January 1983, pgs. 26-27''</ref>: | The following is from an interview done by Gary M. Kaplan that appeared in the January 1983 issue of 99'er Magazine, page 26 - 27<ref>An Interview with Jim Dramis - Game Designer and Programmer Extraordinaire - ''99'er Magazine: January 1983, pgs. 26-27''</ref>: | ||
− | [[image:Jim Dramis - Designer's Spotlight.jpg|600px|center|An Interview with Jim Dramis - Game Designer and Programmer Extraordinaire]] | + | [[image:Jim Dramis - Designer's Spotlight.jpg|600px|thumb|center|An Interview with Jim Dramis - Game Designer and Programmer Extraordinaire]] |
===Background=== | ===Background=== |
Revision as of 15:18, 23 July 2018
Jim Dramis | |
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Jim Dramis was a computer programmer for Texas Instruments (TI) programming some of the most memorable video games for the computer including Car Wars, Munch Man, and Parsec.
Interview
The following is from an interview done by Gary M. Kaplan that appeared in the January 1983 issue of 99'er Magazine, page 26 - 27[1]:
Background
Jim Dramis, a 32-year-old programmer with Texas Instruments, is no the kind of person who you'd picture as a whiz-band arcade game designer. As a former high school math teacher and insurance agent, the mild-mannered Dramis was far removed from the fantasy world of space ships, lasers, racing cars, and hungry video creatures. An Ohioan by birth, he completed his B.S. in mathematics at Kent State University and went on to a brief stint as a manufacturing supervisor at TI. From there, Dramis worked for a couple of years as a special agent for an insurance company. After another two-year Interlude, 1979 found him back al Tl, this time working as a programmer analyst on minicomputers being used for the calculator and watch repair system. From this support environment, Dramis transferred to TI's Consumer Products Group, where he got involved in some Extended BASIC educational software development. But it wasn't until a year-and-a-half ago, when he started work on his first game, Car Wars, that Dramis began to explore his real creative potential -- as evidenced by follow-up work with Munch Man, and the new TI smash hit, Parsec.
References
- ↑ An Interview with Jim Dramis - Game Designer and Programmer Extraordinaire - 99'er Magazine: January 1983, pgs. 26-27