|Original Retail Price||$19.95 (USD)|
|Programmer(s)||Warren Davis (original programmer)|
|Format(s)||Solid State SoftwareTM Command Module|
|Release||1984 (2nd Quarter)|
Q*bert for the TI-99/4A is a port of the popular 1982 arcade game by the same title, originally programmed by Warren Davis. It was published by Parker Brothers and released on Solid State SoftwareTM Command Module cartridge with part # PB 1620. It originally retailed for $19.95 (USD).
- 1 Gameplay
- 2 Advertising Blurbs
- 3 Manual
- 4 Downloads
- 5 References
- 6 External Links
Q*bert is an Action/Puzzle game on board with a pseudo-three-dimensional (3D) appearance. The player begins each level of the game at the top of a 28 cube pyramid. The goal is to hop from cube to cube diagonally which causes the cubes to change color. When all cubes on a level have been converted to the target color, the player progresses to the next level.
The player faces several different enemies in his/her quest to convert the color of the cubes:
- Coily - A bouncy snake that begins as an egg at the bottom of each pyramid. Often considered the main agonist of the game.
- Ugg and Wrongway - These are two purple creatures that hop along the outer edges of the pyramid starting from the bottom and working their way towards the apex. They eventually fall off the pyramid when they reach the end.
- Slick and Sam - These are two green creatures who start at the top of the pyramid and work their way down. These revert the cubes they land on back to their original color.
When Q*bert collides with a purple enemy, it takes a life of the player. However, green-colored enemies are removed from the board when they come in contact with the player. Colored balls occasionally appear on the second row of cubes that bounce down the pyramid. Contact with a red ball it lethal to the player. Contact with a green ball temporarily immobilizes all other enemies on the screen.
There are two multi-colored discs on the thrid level from the bottom of the pyramid. Q*bert can jump on these discs which will transport him to the top of the pyramid. If Coily is in close proximity of Q*bert when he jumps on the disc, he will follow after the player, falling into oblivion and dissapearing. It also causes all other enemies to disappear for a short period of time.
Points are given for each color change (25), defeating Coiling with a flying disk (500), remaining discs at the end of a stage (50 or 100 points), and catching green balls (100) or Slick and Sam (300 each). Bonus points are given for completing a level, starting at 1,000 points for the first screen and increasing 250 points for each subsequent level up to 5,000 points after level 4. Extra lives are earned for reaching certain scores.
Back Cover Retail Packaging
Q*bert's captivating arcade adventures hop your way with lively action, colorful graphics, and arcade-like sounds.
Spring Q*bert up and down the steps of a "three-dimensional" pyramid, changing the color of each step as he lands. Complete an entire pyramid, then hop onto a more challenging one.
But look out! All sorts of crafty arcade creatures pursue Q*bert. You'll need good timing and quick reflexes to hop Q*bert away from danger fast - or soar him to safety on a Flying Disc. But watch where you move Q*bert. One hop off the pyramid, and he'll be lost in space!
Q*bert - the irresistible arcade character in a captivating game full of fanciful fun.
Triton Catalog - Fall 1984
All the exciting action of the arcade hit! Life's tough for Q*bert. He's got to stay one jump ahead of Coily, the slithering snake - and all the other yucky creatures that insist on popping up on the screen. So spring into action and help Q*bert bounce from step to step on the colorful, 3-D pyramids. Life will turn tough for you, too! For 1 or 2 players. (Joysticks required.)