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Micropendium Volume 1 Number 1

777 bytes added, 04:51, 17 November 2024
Ease of Use:
===Ease of Use:===
Using only keyboardinput, the game relies on two-lettercommands. "ST," for example, isthe status command. "EC" representsthe electronic countermeasurescommand. You may enter the entireword, but the first two letters is allthe computer "reads." The gameseems to be crash-proof. A 12-yearoldyear-old who played it found no trouble ingetting used to the command structure.An eight-year-old, however,was less than impressed. Theabsence of graphics, predictably,disturbed him. ===Documentation: ===  The game comeswith an eight-page manual thatincludes a map of the Soviet Unionshowing the locations of all targetsand defense complexes. The cassetteincludes versions of the game for theTI99/ A & 4A, TRS-80 Model I/ III and the Timex-Sinclair microcomputers. It comes in a large attractive box. Included in the box is a catalog of Avalon Hill games. ===Value:=== I enjoyed playing this game, though I'm not sure it's worth $16.00. However, it may be that that's what you'll have to pay for games from major game companies. Distribution costs are high and the flashy (read expensive). packaging is necessary to attract the consumer's eye. Nonetheless, I hope Avalon Hill is successful with this game. This company has a raft of simulation games available for other computers that I'd like to see on a TI screen, including Nukewar, Legionnaire, Computer Diplomacy, Tanktics and Telengard. I hope this is the start of something very good. '''— JK'''

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