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Number Magic

2,659 bytes added, 05:00, 6 December 2020
Playing the Quiz
If you are not using the timer, you score ten points when you give a correct answer the first time, seven points when you give a correct answer the second time, and four points when you give a correct answer on the third try. An incorrect answer on the first or second attempt will give you a "TRY AGAIN" message and an "uh-oh." If you enter a wrong answer on your third try, you'll see the right answer come up on the screen along with a "NO SCORE" message.
Once you've worked the problems the computer chose or the problems you entered in the Memory Bank, you'll get a score which tells you how well you've done. An activity selection screen then appears with four choices. To keep playing, press '''1'''. If you want to try another activity,press '''2'''. Pressing '''3''' will allow you to replay the last quiz with the same problems. To leave Number Magic, just press the '''4''' key. ===Electroflash===This quick and enjoyable game helps increase your skill at basic math tables. To begin, just press the '''3''' key for Electroflash on the main selection screen. You will then see several selection screens that let you decide exactly which practice examples you'd like to try. Before you start, you choose: * A number from zero through nine* To use or not use the timer* To fill in the missing answer or missing number in the problems* An addition, subtraction, multiplication, or division table (''Note:'' If you choose the number 0, you will not be able to practice the division table. Numbers cannot be divided by 0.) Once you've made your selections, the READY TO START screen appears. Press '''ENTER''' when you're ready to begin. You'll then see the message HERE WE GO! on the screen. If you have chosen to race against the clock, you will see a timer in the shape of a digital watch in the lower left of the screen. As you answer each problem, the timer counts back from ten. If you enter the right answer, the number on the timer is the score you get. If you don't get the problem right on the first try, the correct answer is displayed, and you receive no score. When you are playing Electroflash without the timer, a right answer gives you a score of ten points. A "CORRECT" message appears in the center of the screen under the example. If you enter a wrong answer, you'll hear a couple of beeps and you'll see the right answer with a "NO SCORE" message on the screen. Throughout the quiz you see your score in the lower right section of the screen. Once you've completed the ten problems, you're given your total score, and you see a screen that tells you how well you've done.  After each group of ten problems, you'll see an activity selection screen with four choices. If you press '''1''', you can keep on playing Electroflash. If you choose '''2''', you get to play a new activity. By pressing '''3''', you get to replay the last quiz with the same ten problems. To leave Number Magic, just press the '''4''' key. ====Scoring Summary==== ===Timer Off=== {| class="wikitable"|-! Activity !! Attempt !! Scoring|-| Quick Quiz || :1 :2 :3 :After 3 attempts: || Example|-| Example || Example || Example|-| Example || Example || Example|-| Example || Example || Example|} Each time you finish an activity in Number Magic, you'll be given a score showing you how well you've done. The following tables quickly show how you earn your score in each activity.
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