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Number Magic

2,705 bytes added, 04:54, 6 December 2020
Number Magic Select Problems
[[File:Number Magic - Operation.png |thumb|center|400px|Number Magic - Choose Probelm Type]]
Now you're ready to play the quiz (go to "Playing the Quiz").
 
===To Use Memory Bank:===
If you want to put problems in the Memory Bank, press the '''2''' key and the following screen appears:
 
 
[[File:Number Magic - Memory Bank.png |thumb|center|400px|Number Magic - Memory Bank Screenshot]]
 
Now, you type in your first problem, pressing the equals '''=''' key at the end. This places the problem in the Memory Bank.
 
For example, if you want to store the problem 5 -3 =? in the Memory Bank, you'd do it this way:
 
* Press the '''5''' key.
* Press the '''I''' key. The little minus sign over the I means "subtract."
* Press the '''3''' key.
* Press the '''L''' key for "equals."
 
As soon as you press the equals key, you'll see the words "ENTER PROBLEM NUMBER 2" on the screen. The second example can now be entered. Keep on like this until you have put all the problems you want to answer in the Memory Bank. (Up to ten problems may be entered.) If you want to use less than ten problems in the Memory Bank, press the '''ENTER''' key after you've entered your last problem. This will begin the quiz.
 
===Playing the Quiz===
Once you have made all your choices, a screen comes on that asks you if you're ready to begin:
 
::: READY TO START QUIZ?
::: PRESS ENTER
 
Just press '''ENTER''' to start. When you do, you'll see the message HERE WE GO! on the screen.
 
Then, as the problems pop up on the screen one at a time, put in the answers by pressing the right number keys. If you are racing against the clock, you'll see a timer in the shape of a digital watch in the lower left corner of the screen. It begins at ten and counts down. Whatever number the timer is on when you answer the problem correctly is the score you receive for that problem. If you enter a wrong answer on your first and second tries, a "TRY AGAIN" message comes on the screen. You'll hear a low "uh-oh" each time. If you give the wrong answer on your third try, the right answer appears on the screen, and you receive no score for that problem.
 
If you are not using the timer, you score ten points when you give a correct answer the first time, seven points when you give a correct answer the second time, and four points when you give a correct answer on the third try. An incorrect answer on the first or second attempt will give you a "TRY AGAIN" message and an "uh-oh." If you enter a wrong answer on your third try, you'll see the right answer come up on the screen along with a "NO SCORE" message.
 
Once you've worked the problems the computer chose or the problems you entered in the Memory Bank, you'll get a score which tells you how well you've done. An activity selection screen then appears with four choices. To keep playing, press '''1'''. If you want to try another activity,
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