Changes

Jump to: navigation, search

Return to Pirate's Isle

1,216 bytes added, 22:09, 5 December 2020
Commands
{{div col end}}
There are some one-word commands,such as '''INVENTORY ''' (tells you whatitems you currently have in yourpossession) and '''SCORE ''' (tells you yourpresent score).Note: When you type a command toTAKE an item, the screen may tell youthat you are wearing it. At other timesyou must type WEAR item if you wantto put the item on. There are also subtledifferences in similar commands. Forinstance, READ item could result insomething entirely different fromEXAMINE item.Clues for Playing Adventure #14For those of you familiar with theAdventure series, Adventure #14,Return To Pirate's Isle, is a sequel toAdventure #2, Pirate's Adventure.You use information gained inAdventure #2 to find an object you needto discover one treasure in Adventure#14.If you have yet to play Adventure #2,decode the following clue. DO NOT USETHIS CLUE UNTIL YOU ARE BY THECRACK IN THE ROCK!ECNO OUY ERA EDISNI EHT KCARCNI EHT KCOR, UOY LLIW EB NI AEGRAL NREVAC. NI EHT NREVAC SIA DEHSLOOT. A REMMAH SI NI EHTDEHSLOOT. OT TIXE EHT DEHS, OGHTRON.If, at the beginning of the game, youhave difficulty getting started, decodethe following commands.1. TEG PU2. LEEF DNUORA3. EBIRCSED TI
'''Note:''' When you type a command to '''TAKE''' an item, the screen may tell you that you are wearing it. At other times you must type '''WEAR ''item''''' if you want to put the item on. There are also subtle differences in similar commands. For instance, '''READ ''item''''' could result in something entirely different from '''EXAMINE''' item.
 
====Clues for Playing Adventure #14====
For those of you familiar with the Adventure series, Adventure #14, Return To Pirate's Isle, is a sequel to Adventure #2, Pirate's Adventure.
 
You use information gained in Adventure #2 to find an object you need to discover one treasure in Adventure #14.
 
If you have yet to play Adventure #2, decode the following clue. DO NOT USE THIS CLUE UNTIL YOU ARE BY THE CRACK IN THE ROCK!
 
ECNO OUY ERA EDISNI EHT KCARC NI EHT KCOR, UOY LLIW EB NI A EGRAL NREVAC. NI EHT NREVAC SI A DEHSLOOT. A REMMAH SI NI EHT DEHSLOOT. OT TIXE EHT DEHS, OG HTRON.
 
If, at the beginning of the game, you have difficulty getting started, decode the following commands.
 
# TEG PU
# LEEF DNUORA
# EBIRCSED TI
 
===The End of Your Adventure===
To successfully complete the game, you must find and store all the treasures. But be careful, if you make a wrong move, you may end up in "Never Never Land" and the game ends.
 
====Scoring====
To accumulate points, find the treasures and locate the secret place where they must be deposited.
 
Your score is calculated on a scale of 0 (for no treasures deposited in the secret place) to 100 (for all treasures deposited). To see your score during the game, type '''SCORE''' when COMMAND ME: appears on the screen.
 
One of the treasures counts your moves. Once you have found this treasure, you can keep track of the number of moves you have taken.
 
====Ending the Game====
There are two ways of ending a game. When you wish to stop a game, type '''QUIT''' and press '''ENTER'''.
 
'''Note:''' If you wish to continue the game at another time, be sure to save the game on diskette or cassette before you type the '''QUIT''' command.
 
If you lose the game as a result of a wrong move, the program responds, I'M IN NEVER NEVER LAND. GAME OVER. HIT Y TO REPLAY.
 
To replay, press '''Y'''. To stop the program, press '''QUIT'''.
<div id="mp-tfp" style="margin:0.1em 0.4em 0.6em;"></div>

Navigation menu

MediaWiki spam blocked by CleanTalk.