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John Plaster

2,606 bytes added, 04:05, 30 November 2020
Interview
'''JCP:''' Certainly, the hardest level to play on is Level 3, so that would present the most challenge. It is also very challenging to get yourself trapped in the safe area and allow nine monsters to be on the outside. From this position, it is very hard to recover.
 
'''GMK:''' Is it really possible to play well on Level 3?
 
'''JCP:''' Yes. I quit playing on Levels 1 and 2, since I found they could be mastered fairly easily. Level 3 I still haven't been able to master, so it is still very challenging.
 
'''GMK:''' When one becomes a better player of Tombstone and is able to score s significantly higher and advance farther, it appears that the game takes on a different character and becomes more addictive. Is this a fair assessment, and if so, how did you achieve it?
 
'''JCP:''' I think that's a fair assessment. I really didn't have in mind what would happen on the higher levels - when you have more cactus out there to start with. That's when the game, to me, becomes more interesting . . . when you've got maybe twenty generating pairs out on the screen to start with. since I didn't intend it to, or even realize it would be this way, it was actually an accident.
 
'''GMK:''' You must have become quite happy when you discovered this . . .
 
'''JCP:''' Yes, happy that it did become more interesting at that level, but maybe a little disappointed that it wasn't that interesting when you first started playing it.
 
'''GMK:''' How did you feel letting the game go after the final polishing was done?
 
'''JCP:''' Overall, I felt pretty good about the game. I was a little upset about a few things. One thing that I guess didn't make a whole lot of difference was the title of the game. They changed it from its original title to Tombstone City: 21st Century-the 21st Century to sort of justify the Western-based conflict. The other thing that I had to change was the actual tombstones to saguaro cactus. What are saguaro now, were originally old Western-type crosses-with the two sticks forming a cross. That was objected to because of religious reasons. It made a little bit more sense originally when you actually had the tombstones in there. So when the tombstones were taken
out and replaced with the saguaro cactus, it didn't make as much sense to me ... but I guess it's not a big difference.
 
'''GMK:''' When you finally let the game go, were there any things that you thought about that you might have liked to have added?
 
'''JCP:''' I thought about several things I could have added, but I was still pleased with the play of the game. You can go on and on with games, but there has to be a cut-off somewhere. Since I was pretty well satisfied with the point I had reached, I was ready to let it go.
 
'''GMK:''' What did you learn from the experience of designing and programming this game?
 
'''JCP:''' Well, of course, the main thing was learning the
==Game Credits for John Plaster==

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