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Jim Dramis

212 bytes removed, 02:34, 30 November 2020
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'''JD:''' Definitely memorize patterns in [[Car Wars]] to get through on higher levels. In [[Munch Man]], you have to pay close attention to the energy levels. On the higher screens, 15 and above, you have to make sure the chain gets completely laid down in one area before moving on. In [[Parsec]], the big factor is gettings used to flying the craft instead of just laying on the fire button. Get used to moving the craft up and down, and changing the vertical lift speed at the appropriate time. Becoming a good shot, where you can hit a craft within one of two bursts, is a big factor in getting through the attack waves and making it over to the higher levels. If you can do this, you're well on your way to becoming immortalized in the 99'er Hall of Fame.
 
=Game Credits=
Jim Dramis was a software programmer working for the software publishers Texas Instuments (TI) and his own company Sofmachine. He is credited with producing the following software for the TI-99/4A.
==Game Credits for Jim Dramis==
<references />
==External links==
*[https://dadgum.com/giantlist/#D The Giant List of Classic Game Programmers: Jim Dramis]
*[https://www.mobygames.com/developer/sheet/view/developerId,386197/ MobyGames: James E. Dramis]

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