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Each level contains one or more of the above stages. Level one, for example, consists of stages 1 and 4. Level two consists of stages 1, 3, and 4. Level three consists of all four stages in order from 1 to 4. Level four goes in this order of stages, 1, 2, 1, 3, 4. After level four, barrels and enemies get faster and the game becomes progressively more difficult to complete.
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===Beginning the Ascent===
Insert the Donkey Kong cartridge into your Texas Instrument Home Computer, as explained in your computer owner's guide, and turn on your computer. Plug the joysticks into the joystick port.
To choose the one player option press 1, or for two players press 2, and Mario's journey shall begin.
Press the SPACE BAR during a game to pause play action. To resume play, move the joystick in any direction or press the fire button.
Move your joystick left or right to make Mario run in that direction. Move the joystick up or down to make him climb or descend ladders. Press the red joystick button to make Mario jump. He can jump while standing still or running but not while on a ladder.
Mario<sup>*</sup>, the fearless carpenter, wants desperately to save his girlfriend from the clutches of Donkey Kong, who holds her captive atop a mass of broken girders. Mario must scale four different structures to rescue his sweetheart.
He always begins at the bottom of a stack of girders. He must climb ladders, and leap over a barrage of bouncing barrels - only to have Donkey Kong snatch the damsel from him once again, breaking the plump little hero's heart.
Sometimes, poor Mario finds himself at the bottom of a pyramid of girders. He must dash over all eight steel rivets to accumulate points while avoiding fatal torching by the fireballs. But after removing the rivets, he must take care to leap over the gaps.
When Mario jumps onto a series of fast-moving elevators to get to the top, he has to avoid the pursuing fireballs.
Mario also faces a complicated chain of conveyor belts. He must sidestep moving buckets of sand while continuing to battle the unrelenting fireballs.
He has only three chances to reach the top of the heap - though he can win an extra chance by scoring 7,000 points - all the while racing against the clock. It's a struggle all the way. But Mario will face anything to rescue his true love.
<sup>*</sup>Mario is a Trademark of Nintendo
===Strategy===
Speed counts, especially when you' re challenging the broken girder ramps. Dawdling fuels Donkey Kong's anger - he'll bowl barrels faster and harder. So move Mario quickly!
The hammers, which last for about 10 seconds, can be very useful. But, you'll need to make sure Mario stops running before smashing a fireball or barrel - each of these tricksters can easily slip under a hammer on the upswing and polish Mario off.
Be careful when approaching ladders. Barrels have minds of their own, and may drop down on Mario's noggin at the last possible moment.
Practice helps you master Mario's various feats of video athletics. While Mario runs in one direction, you can slam the joystick to the opposite side a split second before punching the jump button - he'll back-jump over unplugged rivets or other foes. When two obstacles approach, get a running start, then press the jump button - he'll execute a flying broad jump. Timing his jumps is the key to Mario's success on the elevators and conveyor belts.
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==References==