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→Story of the Urbite
All of the above programming was done on the 99/4A using the Editor/Assembler package. EVERYTHING I wrote for the 99/4A was written using the Editor/Assembler cartridge. I liked it much better this way, because I could work at home, and I could fi the /4A system if it went down, unlike the 990 minicomputers.
As [[Jim Darmis:|Jim]] continued to progress with [[Parsec]] ((we brainstormed on ideas, but he did most of the game flow implementation), the Mini Memory cartridge was developed. However, there was no software available to make it do anything useful. So, I suggested that this would be a great too, for letting people experiment with assembly language without having to have any peripherals other than a cassette recorder. The Line-by-Line Assembler was a derivative of the code used in a TI single board computer which had been developed for microprocessor courses at the university level. This single board computer was called the University Board (model no. 990/189). When I returned to school after my first coop session, I had borrowed one of these from TI and it was an excellent learning tool for me so I assume a similar capability on the /4A would also be good.
[[Category:Software programmer]]